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Plague Lords: Witch Hunt News

Plague Lords gameplay trailer update

A new Plague Lords gameplay trailer recently been added to our Steam game page, finally showing all the major gameplay elements: story and adventures, base building and craft, and now a huge part of the trailer shows both combat modes.

[previewyoutube][/previewyoutube]

And there're even more new gameplay features you'll see on our Early Access release: hunting, traps, exploration, scavenging and more. As we've mentioned earlier, the game is in its final development stage and will be released in the coming months.

Tactical combat and new release date

First of all, thanks for all you patience, comments and feedback on our Plague Lords demo. There are some news and announcements that we wanted to share. Our work on Plague Lords is in full swing and we're listening carefully to all the comments in Steam community and on all other platforms. So rest assured that there is a list of all the features players wanted to see in Early Access and in closest updates. And we have an announcement on the most requested one in a brief description below.

[h3]Tactical combat[/h3]



It took us about three months, but yes, now we have a tactical combat! It won't replace the swift skirmish fights you saw on our demo and that quick combat mode got some changes too, but now leaders will have special artifacts (trumpets and banners). By equipping one of those a seargeant or captain will be able to regroup their units for a new attack.

Thus we get a tactical mode for our combat parties. Rookie militia and more skilled warriors and archers will now use their new skills and abilities to win tactical skirmishes and avoid unnecessary casualties or infection. Leader's skills will define a number of men he can lead into battle.



And if your warband is well equiped, rested and ready for any challenge, you can remove the artifact from your leader and rely on your warriors to turn the enemy into a pile of bones and loot in a matter of seconds. Only commanders can carry these items and lead your troops in the new combat mode, so woodcutters and farmer parties cought in a field won't have any abilities and will have to rely on protections from other squads.

[h3]Release date[/h3]

We've planned to announce a new release date set for the end of April, but our work on these new features wasn't an easiest task and we'll need some more time to polish our new game modes. So not to set a new limits that we won't be able to keep up with, we'll leave it as q2 of 2023.

Early Access will have both tactical and skirmish combat modes, 3 new (hunters, scouts, rangers) among other 30 professions, about 20 of 40 settlement buildings, hundreds of items, and more than a half of all chapters planned for final release.

Update v.220507

Hey everyone! There're a lot of changes and features for our Pague Lords Demo in this update, but still have to remind you that it's an alpha version and we're still testing some features.


Features:
- Building repairs added
- Combat animation changes
- Kitchen tent (settlement lvl 1) added with test recipes
- Auto End Turn option added to the settings menu
- Auto Next Unit option added to the settings menu
- Rest option added for parties to keep them off auto-select
- Warning added that party sees an enemy
- Combat music added
- Various items added


Changes:
- More wells added to surrounding towns
- Event notifications panel layout changed
- Backpack items will be applied on a selected party character
- Numbers added to character stats hints
- Grain pile is now an ingredient
- Resting at camp requirements icons changed from exact items to common food and water icons
- Crafting menus now have info panel on crafters or "needs crafter" warning
- Building interface now shows how many turns left till completion
- Builders animations and layouts changed, while helpers stand still now
- Icons added to show how much work each character will produce
- Settings menu now has scroll bar and more options
- Items will now be moved form one party to another if no units left in one of them
- Pitchers can now be filled with water/wine/ale or empty


Fixes:
- Timers (hidden) added to quest checks to avoid quest completion at the same turn
- Unit positions withing hex fixed for various cases
- Hints layout fixed for wider resolutions
- Mobs logics fixed for some situations
- Various GUI layout fixes for wider resolutions
- Resource gathering animation correctly stops on resource depletion
- Fixed crash while switching parties with one of the characters selected
- Double click events added to warehouse and some other buildings
- Berries and other resource hexes now can be depleted
- Various camera fixes
- Builders layour fixes
- Localization fixes

Hotfix v.2203

Hotfix v.2203 changes and fixes

Changes:
- Fullscreen mode and resolution detection added
- More resolutions for window mode added

Fixes:
- Parties merging freeze while completing a quest fixed
- Fixed freeze when party is defending inside a camp tent
- Various localization fixes

Hotfix v.220225

Hotfix v.220225 changes and fixes

Gameplay fixes:
- Issue with freezing while merging parties resolved
- Some tools freezing if used as weapons (pickaxe)
- Some buildings damage points changed, won't freeze anymore if attacked
- Well on abandoned farm now can fill buckets and watersacks