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Zephyrus Prelude News

Steam Winter Sale

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Winter is coming!

Save up to 40% from the 22nd of December! Get ready!

4.0

Great stuffs added to the game!

The triple good news for today

Zephyrus Prelude 3.3
and
Zephyrus Prelude Demo 1.7
are released today
plus
only 8 days left to the start of Steam VR Fest!!


The demo is even smoother than ever... on Quest 1 as well :)

Zephyrus Prelude 3.3
  • Tunok (NPC)
  • Water Elemental
  • Grabbable items in last scene
  • Voices
  • The performance issues on levels 1 and 2 are fixed

New hand gestures and more...

63 days have gone since the last release of Zephyrus Prelude... and here VR 🙂 again fresh, crispy features new content elements and more fun... thanks to our talented developer team.
We have all put in a lot of blood, sweat, and tears but the result is definitely high class.
We are pleased to announce the latest improvements!
For more insider tip click to our Dev Diary on DISCORD Whats new?

  • Support Valve Index headset
  • New hand gestures and hand collision with the environment
  • Volumetric environment audios on Quest 2 and Pc build
  • Tunok voices in the tutorial



Fixes:
  • The inGame menu was not working during the dwarf curse
  • Performance issues on Quest platform in case of multiplayer sessions


Known issues:
  • Q1 shadow does not follow the player's head properly


What comes next?
  • Add survive the waves mode
  • Add new battle magic
  • Add new enemies
  • Expanding mana usage
  • Add new game mechanics
  • Add new map