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Patch 0.3.83

Pivoting and changing your build mid run is now more accessible
• Dismissing a hero refunds 66% of the trophies spent on a hero CHANGED TO dismissing a hero refunds 80% of the hero's total XP converted into trophies (on average this will increase the amount of trophies received by around double)

Enchanting is now more simple & fun
• You can now enchant a rare item, previously it had to be a recipe. Both are now available in the enchanting window (campfire).

Trophy Mode
• You now give trophies by entering in trophy mode (keybind T or click on the trophy icon). Then you click on a hero to give him a trophy.
• If at 0 trophy, trophy mode is automatically set to off. If going into a new phase or opening a menu, trophy mode is automatically set to off.

Losing a fight is now a lot less punishing
• Losing any fight now rewards a lesser equivalent of winning a normal fight. You now gain passive XP, a lesser amount of gold, 1 trophy (instead of 3), and an item reward.
• All bonuses from harder fights: Elites (hero reward, relic reward), Swap Encounter (Swap passive), Reroll Encounter (reroll passive), Event Encounter that gives bonuses on success (for example, a guarantee legendary recipe) will not be rewarded on a lost fight, simply the lesser equivalent of winning a normal fight.

Fixed being able to softlock yourself at a boss since it requires 5 heroes to start
• You can no longer skip hero rewards while not at hero cap (default:5)
• You can no longer dismiss a hero if you are at or below hero cap (default:5)

Item Dragging Issues
• Item dragging during a fight has been fixed. It was not intended to be able to drag/equip items during a fight.
• Potential fix for item dragging duplicate issues

Finding the same origin
• You can no longer find the origin that you currently have
• Origins available (from rerolling and from entering the campfire) won't be the last 12 that you have seen. Result: less origin repetitions & no awkward rerolls that shows the same origin as the last 6.

UI fix
• The reroll passive button had a dead zone where the passive icon was, this has been fixed.
• Items above Hp Bar has been slightly reduced (Keybind: shift)

Slime God (act 2 boss)
• Now displays where the red slimes spawn on the hex map, and improved description.

Fragment of Truth Hp Increase nerf
• +40% Bonus Hp to all enemies -> 25% Bonus Hp To all enemies.

Implemented check for corrupted permanent save file
• The game will now check if the permanent save file has been corrupted/damaged. In which case, it will display an error message, and let you know that it has been wiped. (I will work on implementing a backup system so that if this happens, the permanent save gets backed up)

Shield/Heal Power renamed
• Shield and Heal power has been renamed to Shield and Heal received, to reduce confusion and describe its effect as clearly as possible.


And other smaller changes & balance!