Happy New Year!
Hi everyone, hope your new year is starting off on the right foot!
As for me, this is going to be a very busy year, but I'm looking forward to it. The vast majority of my time will be spent on Vampire Syndicate, although I am still finishing up the final backer update for Memoirs, adding on some additional content for my joke parody art project, Baldr's Squid Isekai, and continuing to assist one of my good friends with their own project, That Which Rises.
With Vampire Syndicate, I am close to finishing up the demo version of the combat system. Since combat is the most prevalent gameplay system in VS, it's probably something I'll want feedback on the most. Especially in terms of UI design, which is something I'm not familiar with.
As I've said before, the combat in Vampire Syndicate will be broadly similiar to a hybrid between nu-XCOM and Baldur's Gate 3 (to use a few more well-known examples). It is a tactical RPG system that rewards both sound tactical decisions as well as proper character builds.
I do not anticipate it being overly complicated - I prefer simplicity. Additionally, it will be more on the simulationist side rather than being gamey, so don't expect a lot of puzzle-like combat mechanics. Hopefully it will be intuitive and very familiar to a lot of you who are already experienced in this genre.
That's all for now. It'll still be some time before the demo will be ready, but I'm looking forward to your feedback!
As for me, this is going to be a very busy year, but I'm looking forward to it. The vast majority of my time will be spent on Vampire Syndicate, although I am still finishing up the final backer update for Memoirs, adding on some additional content for my joke parody art project, Baldr's Squid Isekai, and continuing to assist one of my good friends with their own project, That Which Rises.
With Vampire Syndicate, I am close to finishing up the demo version of the combat system. Since combat is the most prevalent gameplay system in VS, it's probably something I'll want feedback on the most. Especially in terms of UI design, which is something I'm not familiar with.
As I've said before, the combat in Vampire Syndicate will be broadly similiar to a hybrid between nu-XCOM and Baldur's Gate 3 (to use a few more well-known examples). It is a tactical RPG system that rewards both sound tactical decisions as well as proper character builds.
I do not anticipate it being overly complicated - I prefer simplicity. Additionally, it will be more on the simulationist side rather than being gamey, so don't expect a lot of puzzle-like combat mechanics. Hopefully it will be intuitive and very familiar to a lot of you who are already experienced in this genre.
That's all for now. It'll still be some time before the demo will be ready, but I'm looking forward to your feedback!