1. Vampire Syndicate: Gangs of MoonFall
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  3. What I’m currently working on: game systems

What I’m currently working on: game systems

[p]Hi everyone! Just thought I’d let you know what’s currently going on with development on Vampire Syndicate. [/p][p]Right now I’m tackling a large amount of game systems, notably UI, inventory, the save system, character customization, quests, chargen, skill trees + progression, and more. [/p][p]For the most part, these systems will be very familiar if you’ve played an RPG before. There may be some surprises, but I would like to stick to a “simpler is better” approach, as the game is already aggressively scoped (I don't think I'm exaggerating in saying this is one of the most ambitious solodev projects currently in development). [/p][p]And as it might sound, it’ll take me a while to get all of this under wraps.  [/p][p]I am currently still flying solo, outside of one programmer who occasionally helped with the combat system. Solo development has its pros and cons, but as I’m learning the engine and getting more comfortable with how it works, it’s not that hard! [/p][p]The bad news is that it’s still very hard. [/p][p]I am doing a lot more work from scratch than I anticipated, but it remains manageable. In some ways I'm glad this is the case, as I now understand the underlying systems much better. [/p][p]Hopefully I will have something to show pretty soon. As a teaser, here’s a random screengrab from character customization in development:[/p][p][/p][p][/p][p]
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