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Vampire Syndicate: Gangs of MoonFall News

Development update - January

Hi everyone! Here’s a quick update on where we’re at in development for the game.

Goal: Produce an Alpha demo with approx 1-2 hours of gameplay. Will showcase a “vertical slice” of gameplay mechanics, including story, combat and sex. Open world gameplay will likely not make it into this demo.

Big stuff finished:

  • Storyboard and draft for demo mission (including all dialogue and text)
  • Environment rendering
  • Non-combat character rendering and animations
  • Elaborate sex scene (MFFF/FFFF foursome)
  • Main RPG system, including progression and combat mechanics (will be vastly simplified for the demo)
  • Overhauled game basics (new itemization and loot system, new dialogue layout, etc. Practically building a completely different game from prior ones)




Big stuff that needs to be done:

  • Combat (including character renders and animations)
  • Skill and weapon implementation
  • Enemies
  • Demo Boss (Lansa, Curse-obsessed Scholar)
  • “Dungeon” layout
  • Finalizing items and weapons

Alpha demo coming soon

Hi everyone!

I'm pleased to report that development is going smoothly and I am aiming to have an alpha demo out around March! It will cover character creation, the first story mission, and maybe some naughty bits.

Weapon modification/upgrade screen, in early development

The menu screen we're working for where players can mod and upgrade their weapons.

Outside environment renders

Some outside environment renders. Will probably bring back my realtime night day cycle from my last game. Vampires will suffer various negative statuses in daytime, maybe even damage ticks in direct sunlight. Will have to see.







In-development character designs and vampire lineage iconography



Some in-development character designs. The game will have the ability to toggle between anime-style art and 3d renders for character sprites.