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Spiritforged Update

Hello everyone!

Another month means another update - Spiritforged. Spiritforged brings a new weapon and all new Spirit Masks as well as updates to the hub, new blessings, enchantments and more!

With the Link Blades, we wanted to introduce a new push/rush mechanic for the launcher which we look forward to watching you master.

And we're also delighted to introduce the new Spirit Mask system. We didn't just want the masks to be cosmetic so each mask also offers unique abilities for your run.

Oh and there's also a 10% Discount if you haven't picked up a copy yet - Happy Playing!



New Features


[h2]Spiritforged - V0.7.04[/h2]
  • Unlock 4 Skills from a spirit’s Skill Tree to obtain a gift which allows you to change your looks and obtain special powers.
  • Equip your Spiritforged powers at a newly added extension to the Sanctum. These powers can also be upgraded using Dormant Embers.


[h2]New Weapon - The Link Blades[/h2]
  • A new weapon is now available: the Link Blades. This weapon has multiple attacks with sweet spots and possesses new launcher mechanics - Pull and Rush.
  • Launcher Pull: Hold the Launcher button to build range (similar to the Astral Cord Bow), release to send one of your blades in that direction. Shortly after the blade attaches to an enemy, it will retract back to your hand and pull non-shielded enemies with it.
  • Launcher Rush: When your blade’s Launcher attached to enemies, press Launcher again before Launcher Pull occurs to fly towards the blade’s position and perform a follow-up blow.
  • This weapon was designed to be at peak efficiency when the player who yields it possesses high technical skill, and requires 4 Combat Runes to unlock.
  • Weapon Moveset:
    • Neutral: A quick uppercut attack that comes out fast and puts you in the air
    • Side: A 3 hit combo that sends you spinning into the air. You can press down while spinning to affect your height. Landing during the 3rd attack of the combo results in an additional slam attack.
    • Up: Fling your blade upwards and then downwards, sending enemies above you flying into the ground.
    • Down: A slower attack that packs a punch. This attack has a sweetspot.


[h2]Gameplay / Additional Features[/h2]
  • Spiritforged outfits and powers added for Sharbora, Mishved, Yamphas, Solesh, Navolik and Kelumin.
  • The Sanctum has received some layout changes to accommodate new and upcoming features. Coincidentally, Tipp has been working hard on restoring a blocked passage, which acts as a shortcut between the eastern and western parts of the Sanctum.


[h2]New Enchantments (Link Blades)[/h2]
  • Cutting Edge
  • Accelerating Vortex
  • Forced Cross-Up
  • Long Link
  • Rocket Rush
  • Magnetic Link
  • Furious Followup


[h2]New Skills[/h2]
  • Tag Maneuver (Kelumin)
  • Reaction Time (Navolik)
  • Second Wind (Sharbora)


[h2]New Blessings[/h2]
  • Hydration (Yamphas)
  • Splash Damage (Yamphas)
  • Hydro Pump (Yamphas)


[h2]New Codex Entries[/h2]
  • Link Blades
  • Opal Prayer Beads
  • Dagger of Swift Punishment
  • Infinite Echo Jar
  • Netherbound Bowl
  • Pendulum of Power
  • Boombug Idol


[h2]New Achievements[/h2]
  • Tailor Made
  • Powered Up


[h2]Balance Changes[/h2]
  • Astral Cord Bow: Neutral and Neutral air-attacks have slightly reduced startup and recovery. Down Attack slightly increased hitbox and stun duration.
  • The radius in which Hop can be performed on enemies (footstool) has been decreased, this will result in less accidental footstools but you will now need to be more precise to execute them.


[h2]QoL / Miscellaneous[/h2]
  • When you are offered a blessing that was never selected before, a codex icon will appear next to its icon. This can be useful for those who want to fill out each spirit’s blessings list and increase their codex completion progress.
  • Pressing Jump + Dash at the same time will always result in Wavedash,to have more consistent execution. Pounce horizontal speed multiplier slightly increased. Due to the Wavedash buffer you now need to wait for a couple of frames before jumping to execute a Pounce, otherwise a Wavedash will be executed.
  • Game speed can now be changed by 5% intervals instead of 10% in the accessibility menu.
  • Assist and Bolt now have separate sound effects that indicate when their cooldown is over.
  • You can turn on an “interactable” sound cue in the accessibility settings, which will play a sound when the player is within range to interact with something in the game world (NPC, blessings, etc.)


[h2]Bug Fixes[/h2]

  • Fixed a new emerging bug with the Cold Presence blessing.
  • Fixed an animation bug with the Waterspout synergy blessing.
  • It was previously possible to keep your resources by ending the run early. It is now required to play a run to completion (or defeat) in order to have run progress saved and earn the collected currencies.
  • Fixed a bug that caused some animations of shielded enemies to cancel even though their attack continues on rare occasions.
  • Fixed a bug that prevented enemies from being stunned when hopped on using the Hop skill.
  • Fixed some interactions in which hitboxes could be registered more than once when not intended to.
  • Slain enemies cannot be glaciated by the Glaciating Frost blessing.
  • Other minor bug fixes and visual tweaks.