1. Spiritfall
  2. News
  3. Version 0.7.09 - Hotfix

Version 0.7.09 - Hotfix

Bug Fixes:
  • Fixed a Map generation error, this prevents some crashes that some players may have experienced when entering the portal to the next region after boss fights.
  • Fixed some codex issues that players may have experienced after the latest hotfix that restored the codex progression data.
  • Fixed an issue that prevented the “new” indicator from appearing in the codex blessing list.
  • Splash Damage blessing: requires a Drenched inflicting blessing to be offered.
  • Solar Eclipse blessing: replaced the incorrectly assigned Scorching Bolt requirement option from this blessing. Added Scorching Dash as a requirement instead.
  • Fixed a crash when quiting to main menu and reloading a save with Kelumin’s mask
  • Fixed another crash when switching masks after activating the mask effect
  • Fixed a minor visual glitch with the Bubble Shield animation that caused the bubble to appear slightly bigger than it is during the startup of the assist.
  • Fixed a bug that caused the camera to stay zoomed in after second wind, and a related bug that could result in enemies damaging the player during the second wind animation.
  • Voltaic-Blink Dash: Fixed a bug that caused the mask effects to stay visible while the player is hidden. Fixed another bug that could leave the player invisible while performing a wavedash immediately after dashing while having the Mask of Yamphas equipped.
  • Mask of Navolik: Fixed a bug that caused the damage bonus from the mask’s base movement speed to be lost when loading into a save in which it is already equipped.
  • Altars of Tribute room: Fixed a bug that caused the interact prompt not to appear until you exit the interact range and return back inside it.
  • Fixed a bug that allowed the player to clip outside of the Dark Trinity boss arena using Flaming Leap (hopefully).
  • Fixed a bug that could change the current health in a run when loading an adjourned run from the main menu.
  • Damage % now goes away properly when a Blightborn enemy escapes (used to linger for a while).
  • Fixed an issue with the camera when opening the codex menu during the masks.