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Version 1.0.17 Patch Notes

[h2]General Gameplay/Balance Changes[/h2]
  • The Sweet Spot effect is more visible on moves that have it. All Sweet Spot damage was increased to equal double the damage of a regular hitbox in its respective attack (if a regular hit would deal 30 base damage, the sweet spot will deal 60 base damage).
  • Relic Tinkerer: Reroll cost decreased from 10/20/30/40/50 to 5/10/15/20/25. Level-Up cost decreased from 50/100/150/200 to 25/50/75/100. Relics base price decreased from 100/150/225/275/325 to 50/100/150/200/250. Cursed Relics are offered at reduced prices, discount changed from 70/60/50/40/30 to 25/30/35/40/45.
  • Stray Soul Challenges: Each challenge now increases enemy damage by 2% instead of 3% (The added buff to enemy damage was changed to be in-line with the other enemy Health and Elite Chance buffs).
  • Heretic Warlock: Health threshold for necro-summoning lowered from 80% to 70% (initial phase lasts longer). Invincibility time during this transition lowered by 1 sec.
  • Equinox Alternate form: Lowest hitbox adjusted to up-air attack to make it hit more consistently during Drill mode.
  • Silver Chest: Updated Ordinance Icon to show the new chest. Cost reduced from 5 to 4.
  • Reduced intensity of bright flash when three stocking enemies in Hidden Rifts.


[h2]Weapons Balance Changes[/h2]
  • Battle Hammer-Axe Alternate Form: Awakened passive damage increased from +10% to +15% on consecutive multi-hits. Down Attack can now be dash-canceled during active frames.
  • Astral Cord Bow: Neutral Attack recovery time slightly decreased.
  • Sisterhood Gauntlets: Awakened passive damage increased from +25% to +30% when alternating between directional attacks.
  • Sisterhood Gauntlets Alternate form: Neutral-Air is now dash-cancelable during the active frames.


[h2]Blessings/Enchantments Balance Changes[/h2]
  • Abyssal Call: Chance to trigger increased from 20% to 30%.
  • Invisible Counter: Damage increased from 40% to 50%, duration increased from 4 sec. to 5 sec.
  • Flash Decay: Damage per status effect increased from 50 to 100.
  • Lightning Strike: Base damage increased from 100/125/150 to 150/175/200.
  • Sky Splitter: duration to proc reduced from 0.25 sec. To 0.2 sec. during a Down-Air.
  • High Five: damage increased from 25% to 30%.
  • Power Bounce: damage bonus increased from 50% to 80%.


[h2]Bug Fixes[/h2]
  • Fixed a bug that resulted in multiple texts not being correctly changed to Korean when setting it as the game’s language. Also fixed a bug that prevented the dialoge box from changing into a special formatted box when different languages were set.
  • Fixed a bug that prevented the Shielded Scorpion from parrying your attacks when you hit it from the front.
  • Fixed: Enemies would render on top of projectiles in many cases when it should have been the other way around. This should make projectiles more visible at all times.
  • Fixed a bug that could result in no reward given by the Dark Trinity (having to quit to main menu and reload the run to fix).
  • Fixed: Shadow Partner using Pentacle Bolt instead of Giant Spiral Bolt.
  • Fixed: Battle Hammer-Axe Alternate Form Awakened passive not triggering for Launchers.
  • Fixed: Particle effects not playing on projectiles created by the Sky Splitter enchantment.
  • Fixed a bug relating to items obtained from the Herbalist which could result in weird interactions in subsequent rooms / runs (such as enemies not receiving shield damage).
  • Fixed a bug that could cause weapons to have less Enchantment Slots than the minimum.
  • Fixed: projectile collision and attack issues with the Armored Guardian and Sky Guardian.
  • Fixed a bug that caused the default dash sound to play instead of the new sound from Voltaic-Blink Dash.
  • Fixed: Perma-Perfect not working with the garment ability from Mask of Mishved.
  • Fixed: Dust Effigies sell blessings value was not showing the correct amount with Ethereal Bounty.
  • Various minor bug fixes and visual tweaks.