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Spiritfall News

Version 1.6.13 - Hotfix

  • Some tweaks to Equinox Alternate Form attacks. Drill Mode multihit attacks shield damage increased (side attack, up attack, up-air, down-air, side-air). Spear mode down-air reduced stun duration. Knockback scaling increased for certain moves.
  • Fixed camera being able to pan out of bounds at the edges of the Sanctum
  • Fixed Reroll Relic button not updating to inactive if there are no Relics to reroll.
  • Fixed a bug that caused Enduring Grit to always save you if you have 1 Max Health.
  • Other minor fixes and tweaks.

1.6.12 - Hotfix

  • Fixed an issue that caused the camera to not follow the player correctly in some cases.
  • Fixed the One With Everything Achievement - was marked as completed upon reaching the final boss with the requirements met

We have a few minor bug fixes coming in another hotfix tomorrow, but this should fix the most pressing ones. If you encounter any bugs on this latest version please use the in-game feedback tool to report them or let us know on Discord. Thanks everyone and we hope you enjoy the update.

Version 1.6 Free Update!

Version 1.6.11 - Custom Run

Hello everyone, the latest update is now live!
This update introduces custom run modifiers that can add some spice and challenges to your runs, as well as some customization of certain run mechanics.
It will also contain new cosmetics (featuring a Dead Cells crossover costume), achievements, and 5 new challenge levels, amongst other things. Let’s get into the patch notes…



[h2]Custom Run Modifiers[/h2]
You can now set special modifiers before starting a run. These are unlocked after completing 5 runs.

New Custom Run Modifiers:
  • Power Draft
  • Specialized
  • Random Start
  • Rarity Magnet
  • Invincible
  • Triple Gem
  • Chaos
  • Dust Reserves
  • Wings
  • Sudden Death
  • Air Resources
  • Reduced Options
  • Deprived
  • The Floor is Lava
  • Hollow Heart
  • Be Prepared
  • Pilgrimage
  • Disable Second Phase
  • Disable Statues of Kismet
  • Disable Dust Effigies
  • Disable the Herbalist
  • Disable the Daring Duo
  • Disable Mini-Bosses
  • Disable the Pursuer Guardian
  • Disable Hidden Rifts
  • Disable Traps


[h2]New Challenge Level: 15[/h2]
  • 5 New challenges are now available, bringing the total to 15. These challenges unlock once a run is completed on challenge level 10 and are aimed towards players who seek an even bigger challenge.
  • Ambush: In combat rooms, the next wave of enemies spawns automatically after 7 sec.
  • Burden of Boons: Take 5% more damage from enemies for each Spirit Blessing you have.
  • Degradation: Blessings will degrade in Rarity every 3 Combat Rooms unless they have a Luminous Gem applied.
  • Fatigue: When you enter a combat room, lose 5 Max Health.
  • Perfectionist: When your Attack misses, deal -50% damage for 2.5 sec.


[h2]New Cosmetics featuring the Prisoner from Dead Cells[/h2]
The Prisoner breaks free as a new crossover skin from Dead Cells! Truly an honor to feature such an iconic game, thanks a lot to Motion Twin for making this possible.

A total of 10 new cosmetics are now available:
  • Prisoner (Dead Cells crossover cosmetic)
  • Aegis
  • Dice
  • Prototype
  • Ultima (Unlocked after completing a run on challenge level 15)
  • Jigsaw
  • Shade
  • Mecha
  • Luminous
  • Mockup (special cosmetic that unlocks if you have all other cosmetics)


To find out more about how to unlock the new cosmetics, check out their requirements in the cosmetics menu at the kiln of masks.

[h2]QOL and other Changes:[/h2]
  • An indicator will appear above Tipp’s Library when there are unclaimed rewards from Achievements.
  • You can now force a specific controller layout for in-game prompts (for cases in which the game for some reason doesn’t manage to automatically display the correct buttons).
  • The ‘Protected’ Dangerous Elite modifier will not appear on enemies that have a base Shield.
  • You can now view the active Challenges and Modifiers in the Run Stats menu (the indicators can be selected to open up a detailed list of both)
  • Reduced sensitivity of scroll wheel in scrollable menus as it was too high.
  • Some minor visual tweaks


[h2]New Language support: Italian[/h2]
You can now set Italian as the game’s language in the settings menu.

[h2]Weapon Balance Changes[/h2]
Battle Hammer-Axe
  • Base Form Down Attack: startup slightly faster.
  • Awakened Form: duration increased from 3 to 5 sec.
  • Awakened Alternate Form: multi-hit bonus increased from 15% to 25%.

Sister Gauntlets
  • Awakened Form: damage when alternating between directional attacks increased from +30% to +40%.
  • Awakened Alternate Form: duration increased from 1.5 to 2 sec.

Astral Cord Bow
  • Awakened Alternate Form: damage and movement speed increased from 20% to 25%.

Link Blades
  • Awakened Form: launcher damage increased from +100% to +150%.
  • Awakened Alternate Form: attack damage increased from +100% to +150%.

Equinox
  • Awakened Form: damage on form switch increased from +30% to +40%.
  • Awakened Alternate Form: drill-head damage bonus increased from 50% to 80%.


[h2]Blessings Balance Changes[/h2]
Synergy Blessings
  • Antipode: combustion damage to bosses increased from +100% to +150%.
  • Extinguishment: burn damage per stack increased from +5 to +7.
  • Lucid Dream: effect reworked into: “When you Dodge, recover a portion of the damage avoided and activate all of your blessings that trigger when you are hit.” Requirements from Sharbora changed to Zealous Heart, Ravaging Growth, Leaf Bracer.
  • Perfect Storm: damage on perfect parry increased from +250% to +300%.
  • Skyborne Stability: now stacks up to a maximum of 5 times. Damage increased from +15% to +20%.
  • Spontaneous Combustion: chance increased from 25% to 30%.
  • Stellar Link: damage per blessings with 3 Luminous Gems increased from 5% to 15%.
  • Voltaic Shards: damage increased from 40 to 45.
  • Waterspout: vertical range increased from +100% to +150%.

Kelumin
  • Blood Moon: Health penalty increased from 10/13/16% to 10/14/18%.
  • Entropic Attunement: Sharp Claws now counts as a possible requirement.
  • Hypercritical: chance increased from 10/15/20% to 10/20/30%. Damage to bosses increased from 25% to 50%.
  • Lunar Terminator: damage increased from 15/20/25% to 15/25/35%.
  • Moon Scar: damage increased from 100/125/150 to 120/140/160. Bonus per Luminous Gem increased from 25 to 40.
  • Moon Song: Critical damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Nova Strike: duration increased from 1 to 1.5 sec.
  • Occultation: overlap damage increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Open Wounds: Critical damage per stack increased from 3/4/5% to 4/6/8%.
  • Sharp Claws: bonus per Luminous Gem upgrade increased from 2% to 3%.
  • Woof Punish: damage on enemy whiff increased from 25/30/35% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 10% to 15%.

Mishved
  • Avalanche: damage increased from 15/25/35 to 20/30/40.
  • Breaking the Ice: bonus per Luminous Gem upgrade increased from 20% to 25%.
  • Cold Presence: damage cap increased from +30% to +40%. Damage per nearby enemy increased from 5/6/7% to 5/7/9%.
  • Frostbite: bonus per Luminous Gem upgrade increased from 10 to 20.
  • Glaciating Frost: chance to Glaciate per stack increased from 2/3/4% to 3/4/5%. Bonus per Luminous Gem upgrade increased from 1% to 2% per stack.
  • Long Winter: Timeout damage increased from 200/250/300% to 250/300/350%.
  • Snow Surge: Damage increased from 450/55/70 to 50/70/90. Bonus per Lumionus Gem upgrade increased from 15 to 20.

Navolik
  • Lightning Strike: Cooldown reduced from 9 to 8 sec.
  • Accelerated Force: damage per stack increased from 3/4/5% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
  • Adrenaline Rush: bonus increased from 10/15/20% to 10/20/30%. Duration decreased from 5 to 4 sec.
  • Analysis Paralysis: cooldown speed bonus increased from 20% to 25%.
  • Closed Circuit: cooldown speed per stack increased from 2/3/4% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
  • Magnetize: damage increased from 30/40/50% to 40/60/80%. Bonus per Luminous Gem upgrade increased from 10% to 20%.
  • Overcharge: damage increased from 50/60/70 to 50/65/80. Bonus per Luminous Gem upgrade increased from 15 to 20.
  • Secondary Cell: damage increased from 10/14/18% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Shock Absorber: cooldown reduction increased from 25/30/35% to 30/40/50%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Static Electricity: re-apply chance increased from 50/65/80% to 50/70/90%.
  • Thunderclap: damage per stack increased from 7/8/9 to 8/10/12. Bonus per Luminous Gem upgrade increased from 3 to 4.

Sharbora
  • Biotic Stress: health threshold increased from 20% to 30%.
  • Camping: max damage bonus increased from 20/30/40% to 30/40/50%. Bonus per Luminous Gem increased from 10% to 15%.
  • Leaf Bracer: bonus per Luminous Gem increased from 10% to 15%.
  • Natural Selection: damage increased from 20/25/30% to 20/30/40%.
  • Oasis: temporary damage after Second Wind increased from 25% to 50%.
  • Ravaging Growth: damage increased from 12/14/18% to 12/16/20%.
  • Resolute Stance: duration increased from 1/1.25/1.5 to 1/1.5/2 sec.
  • Safeguard: health threshold increased from 20% to 25%. Damage reduction increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Treefall: duration increased from 2 to 3 sec. Bonus per Luminous Gem increased from 10% to 15%.
  • Twister: slightly increased enemy hitstun on hit. Shield damage per hit increased from 10 to 20.
  • Unearthed Verve: health restored increased from 15/20/25% to 15/25/35%.
  • Winds of Change: damage increased from 40/50/60 to 50/65/80. Bonus per Luminous Gem increased from 15 to 25.
  • Zealous Heart: bonus per Luminous Gem increased from 5% to 10%.

Solesh
  • Bird of Prey: bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Bonfire: status effects duration increased from 20/30/40% to 30/40/50%.
  • Combustion: damage increased from 20/25/30 to 25/30/35.
  • Ethereal Bounty: dust bonus increased from 20/25/30% to 25/35/45%.
  • Flaming Leap: cooldown reduced from 7 to 6 sec. Bonus per Luminous Gem upgrade increased from 20 to 30.
  • Incandescence: damage increased from 10/15/20 to 15/20/25.
  • Meteor Smash: damage increased from 25/30/35% to 25/35/45%.
  • Smelting Strength: bonus per status effect changed from 8/10/12% to 7/10/13%.
  • Spread Fire: damage increased from 20/30/40 to 25/35/45. Bonus per Luminous Gem upgrade increased from 10 to 15.
  • Tabula Rasa: bonus per Luminous Gem upgrade increased from 10% to 15%.
  • Wings of Flame: damage increased from 12/16/20 to 15/20/25.

Yamphas
  • Abyssal Call: wall splat damage to bosses on trigger increased from +300% to +400%.
  • Bubble Shield: shield damage increased from 60 to 80 (160 with Perfect Storm triggering).
  • Corrosion: shield damage per stack increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem increased from 4% to 5%.
  • Downpour: time interval decreased from 5/4/3 sec. To 4/3/2 sec.
  • Ebb and Flow: damage increased from 25/35/45% to 30/40/50%. Bonus per Luminous Gem increased from 5% to 10%.
  • Hydration: bonus per Luminous Gem increased from 5 to 10.
  • Hydro Pump: bolt damage per stack increased from 10/15/20% to 10/20/30%.
  • Jaws: damage increased from 15/25/35% to 30/40/50%.
  • Lost at Sea: isolated enemy damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
  • Rogue Waves: splash damage per stack increased from 3/4/5% to 3/5/7%.
  • Shoreline Drift: max Dust reward increased from 10/20/30 to 15/25/35. Bonus per Luminous Gem increased from 10 to 15.
  • Tides of Conflict: damage increased from 12/16/20% to 15/20/25%. Bonus per Luminous Gem increased from 6% to 10%.
  • Uncharted Waters: damage per cleared room increased from 1/2/3% to 2/3/4%.
  • Wall Splash: damage per stack increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.

Zalvoon
  • Aspect of Thorns: thorns damage increased from 10/20/30 to 20/30/40. Bonus per Luminous Gem upgrade increased from 10 to 15.
  • Backstab: weak points reveal chance increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Calculated: max damage cap increased from 20/32/44% to 28/40/52%. Bonus per Luminous Gem upgrade increased from 6% to 8%.
  • Giant Spiral Bolt: bolt damage increased from 40/60/80% to 50/70/90%. Bonus per Luminous Gem increased from 10% to 20%.
  • Pentacle Setup: damage increased from 25/30/35% to 25/35/45%.
  • Revenge: revenge bonus increased from 20/30/40% to 20/35/50%. Bonus per Luminous Gem increased from 5% to 10%.
  • Shadow Partner: clone damage increased from 25/35/45% to 30/40/50%. Cooldown decreased from 10 to 9 sec.
  • Terrifying End: stun duration increased from 2 to 2.5 sec. Area of effect slightly increased.
  • Weak Points: confusion duration required decreased from 8/7/6 to 7/6/5.
Ashfarum
  • Energy Siphon: chance increased from 20/25/30% to 20/30/40%.
  • Fool’s Reward: damage increased from 4/5/6% to 4/6/8%.
  • Fulfilment: bonus increased from 10/14/18% to 10/15/20%.
  • Matchup Knowledge: damage increased from 30/40/50% to 30/45/60%.
  • Oathbreaker: damage increased from 200/250/300% to 200/300/400%.
  • Zero to Death: damage increased from 30% to 40%.


[h2]Other Balance Changes[/h2]
Skills
  • Brain Freeze: damage increased from 20% to 40%, duration required increased from 1 to 2 sec.
  • Cold Retribution: damage increased from 25% to 30%.
  • Perfect Clear: chance increased from 15% to 20%.
  • Thin Ice: health threshold increased from 15% to 20%, damage increased from 15% to 20%.
  • Air Superiority: damage increased from 5% to 10%, stun duration increased from 10% to 15%.
  • Easy Target (Skill): Bolt damage increased from +20% to +30%.
  • Showdown: damage increased from 10% to 15%.
  • Seismic Ripple: health threshold increased from 10% to 15%.
  • Overgrown Canopy: damage reduction increased from 30% to 40%.

Ordinances
  • Silver Chest (Ordinance): chance increased from 20% to 30%.


[h2]Bug Fixes[/h2]
  • Fixed :Solesh not displaying the correct “skills remaining to unlock mask” counter at the Kiln of Masks.
  • Fixed: Game changing to fullscreen when only Borderless is checked while changing resolutions.
  • Fixed: Text in some places would show missing characters if certain system languages were used (e.g. Turkish)
  • Fixed an overflowing text for Wavedash in the Skill Tree menu when playing on certain resolutions.
  • Fixed: Quit to main while talking to mediary before removing thorns crashes the game
  • Fixed: Some details of runs without relics were not unpacked correctly in run stats
  • Fixed a bug that caused Spearbeaks to sometimes not cancel their dive attacks when hit.
  • Various minor fixes and tweaks.

Version 1.5 - The Meditation Chamber

Hello everyone, welcome to another post-launch update.
This update adds some new game modes including Boss Rush, variations on rifts, and the ability to replay Target Practice and Swift Smash stages. There's also a new secret in the Sanctum relating to the banished…

But first, we’d like to announce our collaboration with our friends at Doom Turtle, Hibernian Workshop, and Flying Oak Games to bring you the Action-Packed Roguelike Gems bundle! If you are looking for more high-reflexes Roguelite action, make sure to check out Astral Ascent, Ember Knights, and ScourgeBringer. Any game you already own will be automatically removed and any discounts are applied on top of the bundle discount, so if you were already considering picking some of these other games this bundle may be perfect for you.



Additionally, you will be able to fight Tasmos as a guest Boss Battle in Astral Ascent’s latest update! Bosses from Scourgebringer and Ember Knights are also included. Seeing the boss fight adapted into a different game was really cool!

[previewyoutube][/previewyoutube]

And now for the Patch Notes, Please note: Mac version is being delayed due to technical issues, we will update here as soon as it is available.

Version 1.5.0 - The Meditation Chamber

[h2]The Meditation Chamber - Game Modes Feature[/h2]
You can now unlock various game modes at a new location in the Sanctum.
  • Boss Rush: Battle through gauntlets of bosses and mini-bosses and power up between combat. Contains 5 different courses to choose from.
  • Rift Rumble: Battle in hidden rift stages against groups of enemies under certain conditions.
  • Target Practice: Replay Target Practice stages, how fast can you go?
  • Swift Smash: Replay Swift Smash stages and aim for a high score.


[h2]Banished Power (Secrets in the Shortcut)[/h2]
While taking the Sanctum shortcut, you will now find yourself in a small corridor between the two doors. What’s in there? Better take a look.
SPOILERS:
  • You can now obtain the Mask of Ashfarum by collecting all 4 keys. Obtain the keys by receiving a blessing from Ashfarum in each of the regional tribute rooms.
  • Mark of Repentance: after obtaining the Mask of Ashfarum, you may attain ranks in the form of the Mark of Repentance. This will decorate your Health bar with a small emblem. There are no other rewards here besides the decorations, but you can deposit excess resources here for some vanity points if you have no more uses for them.


[h2]Gameplay Changes[/h2]
[h3]Enemy Changes[/h3]
  • Certain mini-bosses can now dash to escape stunlock-combos.
  • Behemoth Roller: Shield increased from 450 to 550. Roll Rush attack projectile spawn tweaked.
  • Overgrowth: Shield increased from 660 to 750.
  • Venomous Husk: Projectiles attack damage increased from 8 to 15. Fixed collision issue during horizontal rush attack. Phase 2 projectiles damage increased from 15 to 20.
  • Glacial Champion: Side-Air Attack damage increased from 15 to 20, startup time increased, now slightly moves backwards before striking.
  • Tasmos, Head of the Order: Perennial Tactics phase-shift attack - last 3 projectiles of the attack spawn in a linear fashion instead of random angles.


[h3]Other Changes[/h3]
  • There is now a very low (10%) chance to find 4 tribute rooms in a run. Previously, only a maximum of 3 could be found.
  • Tabula Rasa Blessing: now doesn’t trigger in boss room until the combat with the boss initiates (post-dialogue).
  • Weapon and Combat Changes
  • Enemy Changes
  • Venomous Husk: Toxic Smoke attack now also shoots projectiles, max speed during startup reduced.
  • Dark Trinity (Perennial Tactics): Health restore after absorbing essence increased from 10%,10% to 15%,30%.


[h3]Sisterhood Gauntlets[/h3]
  • Neutral attack: slightly increased hitbox.
  • Down attack: base damage increased from 20 to 25.
  • Down-Air attack: base damage per hit increased from 5 to 7.


[h3]Astral Cord Bow[/h3]
  • Neutral attack damage dropoff now favors collision to your advantage (if hit by hitbox closer to you and hitbox slightly further away, will deal damage based on the former).


[h3]Link Blades[/h3]
  • Launcher Rush base damage increased from 25 to 30.
  • Launcher Shield Damage increased by 25%. Launcher Rush Shield Damage increased by 50%.


[h3]QOL / Miscellaneous[/h3]
  • Graphics Setting option added, lowering it to Medium or Low can help improve performance on lower end computers (set to High by default). General performance has been improved overall.
  • You can now see the total playtime per save file in the Save Profiles Menu.
  • “New” indicator now also appears on the Cosmetics button while choosing a mask if there are unseen new cosmetics.
  • Some sound effects’ volume was increased to better communicate enemy attacks, particularly during boss battles.


[h3]Bug Fixes[/h3]
  • Fixed a bug that prevented clicking certain navigation buttons with the mouse (had to use keyboard or controller)
  • Fixed a bug that could cause the Pursuer Guardian not to spawn in a room after it is shown on the map.
  • Fixed: Conjurer elite can teleport while, or exactly when, being eaten by a trap causing it to be spat out at the new position.
  • Fixed certain weapon slashes appearing behind enemies in some cases.
  • Fixed a bug that caused the out-of-view indicator not to appear on Kismet statues.
  • Fixed duplicate Duo room type in the Frigid Veil (could get a room type that was already offered this run, which is not intended)
  • Fixed a bug that could cause the wrong enchantment to be purchased when clicking a nearby enchantment under certain conditions.
  • Fixed a bug that could cause the Pursuer Guardian to not spawn when loading a save.
  • Fixed a weird animation interaction with Spearbeak enemies and Aspect of Thorns.
  • Fixed Post Processing effects not changing correctly after closing the blessing menu.
  • Fixed some rare crashes.
  • Various minor bug fixes and visual tweaks.

Version 1.4.06 - Hotfix

  • Fixed an issue that could prevent you from unlocking cosmetics that require “during combat” feats until you start a new run.
  • Fixed some awakened weapon passives stacking when changing from the hub to a run and vice versa.