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Spiritfall News

Version 1.4.05 - Hotfix

  • Fixed a typo in the Ironclad Cosmetic description (Poised).
  • Fixed a bug that could freeze the game time when opening the Codex while browsing Tipp’s Library.
  • Ironclad Cosmetic improved unlock checking.

Version 1.4 - Crossover Cosmetics

Hey everyone, today we have another quick update for you while we are finishing up work on the Boss Rush update (which includes some more surprises!).

We are also working on porting the game to consoles (no platforms confirmed as of yet), so things have been a bit slow on our end. We hope that you enjoy this smaller update in the meantime!

Version 1.4.04 - Patch Notes


[h2]New Crossover Cosmetics[/h2]
New Cosmetics that pay homage to characters from other indie games! Check out the Cosmetics Menu for their unlock requirements.





[h2]New Cosmetics[/h2]
  • Mediary
  • Runesmith
  • Herbalist
  • Kismet


[h2]Gameplay Changes[/h2]
[h3]Wavedash + Mask of Yamphas rework[/h3]
  • We have added the garment ability from Mask of Yamphas to the base functionality of the Wavedash skill. This means that you can now do consecutive wavedashes while your dash is on cooldown with any mask equipped, once you unlock the Wavedash skill.
  • Wavelanding has been improved for better consistency (must approach from the side) and can trigger while Dash is on Cooldown as a Wavedash once the skill is unlocked.
  • Mask of Yamphas new garment ability: When you Wavedash, gain +30% attack speed for 1 sec.


[h3]Blessing changes[/h3]
  • Inner Focus: Bonus damage now also applies to any other Attack performed within 1 sec. of the Neutral Attack.
  • Deep Rend: Can now trigger on bosses once with halved efficiency.
  • Hypercritical: Can now trigger on bosses, but they resist the insta-kill and receive +25% damage from the Critical Hit instead.


[h3]Relic Changes[/h3]
  • Ancient Feather: Damage reduced to 25/30/35/40/45% (was using wrong inflated values).
  • Boombug Idol: Damage increased from 20/40/60/80/100% to 40/55/70/85/100%.
  • Iron-Mesh Scarf: Damage reduction increased from 14/18/22/26/30% to 20/25/30/35/40%.


[h3]Weapon and Combat Changes[/h3]
All Weapons
  • All Sweet Spot hitboxes have been tweaked and should now be easier to land consistently.


Astral Cord Bow
  • Down Attack: increased hitbox size to cover slightly more space behind you.
  • Up Attack: Added Sweet Spot.
  • Down-Air Attack: Added Sweet Spot. Knockback angle adjusted to have more horizontal force (still spikes). Fixed an issue that could cause weird knockback angles when hitting more than one enemy with this attack.


Equinox
  • Side-Air Attack (Scythe Mode): Adjusted hitbox and sweet spot area.


Battle Hammer-Axe (Alternate)
  • Can dash-cancel during active frames of Side Attack.
  • Acceleration during Down-Air after a hit connects was reduced.


Astral Cord Bow (Alternate)
  • Detonate explosion of Neutral Attack bomb: Knockback scaling increased.


Enemies
  • Armored Guardian: Projectiles spawned from the ones that are shot in its triple shot attack can now be destroyed by projectile blockers such as Impervious Dash.
  • Perennial High Priestess: Down-Air Attack now spawns 4 projectiles at a wider range instead of 3. Tracking Projectiles count also raised from 3 to 4.
  • Miscellaneous / QOL changes
  • You can now equip a Random Cosmetic in the Cosmetics Menu.
  • The description of Minor Enchantment Tier upgrades was changed to better communicate how they work.


[h2]Bug Fixes[/h2]
  • Fixed a bug that inflated the “seen count” of Spirit Blessings when Luminous Gems are applied on them.
  • Equinox Alternate Form: Fixed a bug that caused the knockback of Spear Mode Down-Air Attack to send enemies upwards instead of down.
  • Fixed: Enemy types can receive Frostbite damage when spawning after previously dying with Frost.
  • Fixed an issue with the Reaction Time skill that caused the bonus to apply for 1 sec. instead of 1.5 sec.
  • Target Practice dummies should not die from status effects (Solargenesis)
  • Target Practice and Swift Smash dummies should not be affected by accessibility settings
  • Fixed: Clicking the run navigation keys in the Journey view resets the menu to the latest run
  • Fixed a bug that could cause the Pursuer Guardian's position in the map to change when loading into a save file.
  • Localization: Non-English descriptions of the Hopelessly Devoted Achievement had the wrong number of blessings in-game.
  • Various minor bug fixes and visual tweaks.

Version 1.3.11 - Hotfix

  • Fixed a bug that caused Enchantments to replace the first slot automatically in certain cases when using the keyboard / controller.
  • Fixed a bug that could stop time when opening the Codex while in the Cosmetics menu.
  • Fixed Kael getting stuck in idle while standing on the left side of the Damage Contest Frigid Veil room.
  • Adjusted chance for different Daring Duo rooms based on region. Outskirts now has a greater chance of offering a Target Practice room compared to the other variants.
  • Slightly increased power scaling of the Daring Duo in Damage Contest rooms based on the region (base for Outskirts, +20% for Viridian Trail, +40% for Burrows, +60% for Frigid Veil).

Version 1.3 - The Daring Duo

Hey everyone, a new update has arrived!
This update features the Daring Duo, who will challenge you with unique mini-game room types! There are also new skins, QOL improvements and balance changes, Please take a look at the patch notes for more information.

Spiritfall will be 25% off for the duration of the Steam Summer Sale, so now is a good time to recommend this game to someone who might like it.

Thank you all for the continued support, and see you all in the next update!

Version 1.3.09 Patch Notes

[h2]New Room Types: The Daring Duo[/h2]
  • Introducing a new type of room containing the Daring Duo NPCs! They are exceptional warriors, but their powers are ineffective against the Blight. They get a lot of Dust from defeating Blight-infested monsters, but cannot harness their Essence like the Omenforged so the Blight eventually lingers and finds a new host. That’s why they’ll help you out with unique training feats, and give you some of their collected Dust based on how much you impress them.
  • When entering a Daring Duo room, one of three mini-games will be initiated. Complete it to receive a lot of Dust if you do well. The possible mini-games include:
  • Target Practice: Plan your route and destroy all targets as fast as possible! B-B-BREAK THE TARGETS!
  • Damage Contest: Deal more relative damage to the training dummy than the duo within the time limit!
  • Swift Smash: Targets will spawn and despawn constantly, break as many as possible within the time limit!


[h2]New Cosmetics[/h2]
  • Outskirts
  • Viridian
  • Burrows
  • Veil
  • Brink
  • Kael
  • Rowan
  • Target
  • Challenger
  • Perseverance


[h2]New Enemy: Scout Guardian[/h2]
  • A new Guardian can now spawn in the Brink. These enemies are agile but compact, and can spin their limbs to move around and deal damage. Compared to the other guardians, this one is slightly easier to overtake.


[h2]Gameplay / Balance Changes[/h2]
Enchantments changes:
  • Soaring Launch: Fall slightly slower while charging your Launcher mid-air.
  • Clap Back: Cooldown advancement increased from 10% to 15% per enemy hit.
  • Flowing Fist: Cooldown advancement increased from 30% to 40%
  • High Five: 5th Attack damage increased from 30% to 35%.
  • Exploding Expiration: Damage increased from 50 to 55.
  • Late Deliverance: Damage gain increased from 10% to 25% every 0.5 sec.
  • Split Shot: Projectile duration gain on split increased from 0.5 sec. to 1 sec.
  • Steadfast Shot: Duration bonus increased from 1 sec. to 1.5 sec.
  • Aerial Waltz: Damage increased from 50% to 60%.
  • Cutting Edge: Damage increased from 30% to 35%.
  • Forced Cross-Up: Damage increased from 40% to 50%.
  • Furious Followup: Damage increased from 50% to 80%.
  • Honed Combo: Final hit in Side Attack combo - damage increased from 50% to 70%.
  • Rocket Rush: Max damage based on range increased from 75% to 120%.
  • Sliding Slash: Second hit damage increased from 75% to 100%.
  • Harvest: Damage per enemy increased from 40% to 60%.
  • Magnetic Drill: Damage reduced from 50 to 40.


Other changes:
  • Astral Cord Bow (Alternate) Awakened Form: Damage and movement speed bonus increased from 15% to 20%, duration increased from 1.5 sec. to 2 sec.
  • Powered Up Dark Trinity: Sasumata beam attack in third phase now emmits 6 projectiles (instead of 8), with the first projectile slightly delayed.
  • A couple of new combat room layouts were added to the Brink region.


[h2]QOL / Misc[/h2]
  • When picking up Yara’s Mystery Mix, the effect panel will be displayed momentarily without having to enter the Run Stats menu.
  • Added a visual effect when footstooling (using the Hop skill) on enemies.
  • Tipp’s Library: Hidden Achievement icons will no longer display as colored question marks, but as the grey version of the achievement icon (text is still hidden until obtained).
  • Perennial Ashes Collected: More visible in Weapon Forms menu.


[h2]Bug Fixes[/h2]
  • Fixed an issue that prevented the bonus damage from Dynamic Dive to apply on transition from down-air to down attack.
  • Fixed a bug that caused Magnetic Drill to deal half damage.
  • Fixed dash projectiles spawning too low when performing a waveland.
  • Fixed Rocket Rush bonus damage not calculated properly.
  • Fixed a bug that caused you to exit out of the control rebinding menu when trying to bind a button that currently has the back / cancel binding.
  • Fixed a bug that would show two highlighted enchantment slots if you cancel out of the Replace Enchantment menu.
  • Fixed a few small issues regarding arrows / d-pad navigation during the Replace Enchantment menu.
  • Fixed a bug that caused Tribute altar rewards to spawn rewards to close to the exit portal in some cases.
  • Various minor bug fixes and visual tweaks

Version 1.2.15 - Patch Notes

Just a few bug fixes for now, another small content update is coming soon!

  • Fixed a navigation issue with the Overgrowth Mini-Boss that could cause it to get stuck near small platforms.
  • Fixed Clandestine Brooch not saved in codex after the run ends.
  • Fixed a bug that caused the Pursuer Guardian to moves away from the player on the map in rare cases.
  • Fixed issues with the Light Beam enchantment inside Hidden Rifts.
  • Fixed a bug that could allow Shadow Partner to damage the player with the neutral attack of the crossbow in some cases.
  • Fixed a bug that caused enemies grabbed by the Sisterhood Gauntlets Alternate’s Launcher to not trigger a ringout while entering the blast zone.
  • Various minor bug fixes and visual tweaks.