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Spiritfall News

Version 0.11.11 - Small Update

Balance Changes:
  • Intangible Will: Dodge Chance increased from 8/12/16% to 10/14/18%, can no longer be upgraded with Luminous Gems.
  • Last Stand: Luminous Gem upgrade values reduced from 5% to 4% per level.
  • Sidestep: Luminous Gem upgrade values reduced from 5% to 4% per level.

Bug Fixes:
  • Fixed a bug that prevented the Hit List blessing from triggering properly.
  • Fixed incorrect formatting for some blessings and synergy blessing requirements
  • Fixed a bug that allowed you to obtain the Shadow Partner assist without having any blessings from Zalvoon prior.
  • Fixed a bug that allowed the Dash ability to be spammed while having the mask of Yamphas, resulting in some glitchy interactions (Voltaic-Blink Dash / Instant Charge Enchantment).
  • Fixed a visual glitch that prevented the Hallowed Ground monument to dim after using it if the player has the Hallowed Ground: Rejuvenation Sigil Ordinance.
  • Dust counter isn’t hidden behind black screen after clearing a Hidden Rift (Stray Souls are now also shown in the map menu)
  • Fixed a crash that could occur under rare conditions when slaying airborne enemies with the mask of Solesh.
  • Minor visual fixes and tweaks

Version 0.11.09 - Hotfix

  • Fixed a bug that caused the exit portal to spawn on the herbalist in certain room layouts (if you find any more please report in-game so we can get the room and run seed).
  • Fixed an error that caused Pentacle Bolt projectiles to bounce off certain walls (like the boss confiner walls)
  • Fixed a visual error that occurred when registering a hit with the weak points effect
  • Fixed some text and keywords errors (was displaying old un-updated texts), specifically for the Confused and Weakness keywords.

Herald of Nightfall Update

Hello everyone!

We thought we'd surprise you this month! Our Herald of Nightfall update is now live! And we have a 20% discount too, our biggest so far!



Zalvoon, the herald of the night, joins the pantheon of Divine Spirits in our latest update! Dodge deadly attacks, confuse your enemies, create a mirror image of yourself, and dominate the battlefield with the help of this shadowy ally. The "Herald of Nightfall" introduces an expansive list of new Skills, Blessings, Mask, Tribute Altar, and Synergies to compliment this Spirit's sneaky style. With Zalvoon's arrival, the possibilities in Spiritfall expand exponentially, offering players even more rich and diverse combat options to explore.

We're also excited to share that Spiritfall will be attending WASD x IGN in London from September 14-16. If you're there, be sure to drop by our booth!

Check out a preview of the new spirit:
[previewyoutube][/previewyoutube]

We hope you enjoy this latest update!

Release Notes - Version 0.11.07 - Herald of Nightfall



[h2]New Spirit: Zalvoon[/h2]
Zalvoon introduces new Skills, Blessings, Synergies, Tribute Altar, and Mask.

[h2]New Blessings:[/h2]
  • Sneak Attack
  • Sucker Launcher
  • Pentacle Bolt
  • Twilight Dash
  • Shadow Partner
  • Aspect of Thorns
  • Calculated
  • Hit List
  • Inner Focus
  • Intangible Will
  • Last Stand
  • Pentacle Setup
  • Revenge
  • Sidestep
  • Terrifying End
  • Weak Points


[h2]New Synergy Blessings:[/h2]
  • Ghost Lightning
  • Lucid Dream
  • Mind Games
  • Night Heist
  • Perfect Storm
  • Spontaneous Combustion


[h2]New Skills:[/h2]
  • Fall-Break
  • Ranged Proficiency
  • Advanced Fall-Break
  • Rushdown
  • Easy Target
  • Showdown
  • Style Points


[h2]New Spiritforged Mask: Zalvoon[/h2]
  • Garment Ability: While clinging to a wall, your Bolt’s Cooldown Speed is doubled and you remain fixed in place.
  • Mask Ability: When you complete a combat room without getting hit, gain bonus damage. (This effect will stack for the rest of the run)


[h2]New Tribute Altar[/h2]
  • Zalvoon’s altar increases the spawn rate of Elite enemies. This altar is useful if you are looking for a challenge, or want to increase the loot drop from enemies going forward (as Elites will drop double the regular variant’s Dust and also reward more Essence).


[h2]New Achievements[/h2]
  • Full Roster
  • Duality


[h2]Gameplay / QOL Changes:[/h2]
  • You can now use your Bolt while clinging to a wall, which will aim it away from the wall automatically. This feature lacks some visual polish currently, but we want to start testing it out.
  • You can now view your Spiritforged Mask abilities in the run stats menu. This will also display an additional value for certain masks that displays the total bonus you have from it (for example, the total damage bonus from Navolik’s mask based on your current speed bonuses).
  • When taking Yara’s Mystery Mix, a prompt to open the Run Stats menu will appear. Opening the run stats during this prompt will highlight the mystery mix icon automatically.


[h2]Balance Changes[/h2]
[h3]Blessings Balance Changes:[/h3]
  • Lightning Rod: Removed Shock Absorber as a requirement, damage increased from 10% to 15% per expiring Electrified stack.
  • Lunar Tide: Critical Damage per spawned enemy wave increased from 30% to 35%.
  • Skyborne Stability: Damage per Air Jump increased from 5% to 10%.
  • Solar Eclipse: Burn stacks duration increased from 5 to 7.
  • Voltaic Shards: Damage increased from 20 to 30.
  • Waterspout: Drenched duration increased from 4 to 7 sec. per hit.
  • Ice Shards: Damage increased from 8/12/16 to 10/14/18.
  • Long Winter: Damage increased from 160/180/200% to 180/200/220%.
  • Snow Surge: Damage increased from 25/35/45 to 30/45/60.
  • Thunderclap: Damage per Electrified stack increased from 5/7/9 to 7/8/9.
  • Time is of the Essence: Multiplier increased speed changed from 50/70/90% to 60/80/100%.
  • Dousing Attack: Damage ramp through Rarities streamlined to match other spirits. (damage changed from 35/40/45% to 35/45/55%)
  • Hydration: Health gain increased from 10/13/16 to 10/15/20.
  • Ravaging Growth: Damage increased from 10/12/14 to 12/14/16%


[h3]Weapons Balance Changes:[/h3]
  • Astral Cord Bow: Down-Air recovery duration slightly increased.


[h3]Enemy Balance Changes:[/h3]
  • The Enduring Sentry now doesn’t have an innate Shield property to her overhead attack. This means that when her shield is broken, all of your attacks should stagger her. This boss was proving too difficult for most newcomers, and this change should make her more approachable.


[h3]Bug Fixes[/h3]
  • Relic Tinkerer Room: Fixed a seeded calculation error that could prevent you from upgrading Relics if you already failed the upgrade once.
  • Fixed an error that prevented you getting the Oops! Achievement unless the relic was destroyed (via the Cursed Relics challenge).
  • Fixed an error that caused Boss Combat Rooms to remove 2 charges from duration based items instead of 1.
  • Curses from the Cursed Relics challenge will not affect parameters that are being boosted by a different modifier (for example, bonus move speed and reduced move speed on a single relic).
  • Fixed a bug that caused the damage from Treefall not to trigger properly.
  • Fixed a bug that caused the exit to be generated on top of the Herbalist in certain room layouts, if you encounter any more please let us know.
  • Fixed a bug that caused the ending sound effect for Hidden Rifts to play twice.
  • Various minor bug fixes and visual tweaks.
  • Fixed a bug that prevented some Blightborn enemy attacks from interrupting your actions when they hit you.

Roadmap Update

Hello everyone,

The Herbalist has launched and that means we're updating our Roadmap.

In the Herald of Nightfall, Zavloon joins the fight which means new blessings, synergies and mask!

We've spread the new weapon into October with the Art of Combat update.

Stay tuned for more!

The Gentle Giant Team



Version 0.10.17 - Hotfix

  • Fixed some damage modifiers not applying correctly to the Sisterhood Gauntlets in certain cases.
  • Fixed an error that could prevent loading saves from older versions after updating in rare cases.
  • Fixed a bug that caused the Max Health stat to mess up.
  • When purchasing items from the Herbalist, the game state is now saved.