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Spiritfall News

Version 1.0.17 Patch Notes

[h2]General Gameplay/Balance Changes[/h2]
  • The Sweet Spot effect is more visible on moves that have it. All Sweet Spot damage was increased to equal double the damage of a regular hitbox in its respective attack (if a regular hit would deal 30 base damage, the sweet spot will deal 60 base damage).
  • Relic Tinkerer: Reroll cost decreased from 10/20/30/40/50 to 5/10/15/20/25. Level-Up cost decreased from 50/100/150/200 to 25/50/75/100. Relics base price decreased from 100/150/225/275/325 to 50/100/150/200/250. Cursed Relics are offered at reduced prices, discount changed from 70/60/50/40/30 to 25/30/35/40/45.
  • Stray Soul Challenges: Each challenge now increases enemy damage by 2% instead of 3% (The added buff to enemy damage was changed to be in-line with the other enemy Health and Elite Chance buffs).
  • Heretic Warlock: Health threshold for necro-summoning lowered from 80% to 70% (initial phase lasts longer). Invincibility time during this transition lowered by 1 sec.
  • Equinox Alternate form: Lowest hitbox adjusted to up-air attack to make it hit more consistently during Drill mode.
  • Silver Chest: Updated Ordinance Icon to show the new chest. Cost reduced from 5 to 4.
  • Reduced intensity of bright flash when three stocking enemies in Hidden Rifts.


[h2]Weapons Balance Changes[/h2]
  • Battle Hammer-Axe Alternate Form: Awakened passive damage increased from +10% to +15% on consecutive multi-hits. Down Attack can now be dash-canceled during active frames.
  • Astral Cord Bow: Neutral Attack recovery time slightly decreased.
  • Sisterhood Gauntlets: Awakened passive damage increased from +25% to +30% when alternating between directional attacks.
  • Sisterhood Gauntlets Alternate form: Neutral-Air is now dash-cancelable during the active frames.


[h2]Blessings/Enchantments Balance Changes[/h2]
  • Abyssal Call: Chance to trigger increased from 20% to 30%.
  • Invisible Counter: Damage increased from 40% to 50%, duration increased from 4 sec. to 5 sec.
  • Flash Decay: Damage per status effect increased from 50 to 100.
  • Lightning Strike: Base damage increased from 100/125/150 to 150/175/200.
  • Sky Splitter: duration to proc reduced from 0.25 sec. To 0.2 sec. during a Down-Air.
  • High Five: damage increased from 25% to 30%.
  • Power Bounce: damage bonus increased from 50% to 80%.


[h2]Bug Fixes[/h2]
  • Fixed a bug that resulted in multiple texts not being correctly changed to Korean when setting it as the game’s language. Also fixed a bug that prevented the dialoge box from changing into a special formatted box when different languages were set.
  • Fixed a bug that prevented the Shielded Scorpion from parrying your attacks when you hit it from the front.
  • Fixed: Enemies would render on top of projectiles in many cases when it should have been the other way around. This should make projectiles more visible at all times.
  • Fixed a bug that could result in no reward given by the Dark Trinity (having to quit to main menu and reload the run to fix).
  • Fixed: Shadow Partner using Pentacle Bolt instead of Giant Spiral Bolt.
  • Fixed: Battle Hammer-Axe Alternate Form Awakened passive not triggering for Launchers.
  • Fixed: Particle effects not playing on projectiles created by the Sky Splitter enchantment.
  • Fixed a bug relating to items obtained from the Herbalist which could result in weird interactions in subsequent rooms / runs (such as enemies not receiving shield damage).
  • Fixed a bug that could cause weapons to have less Enchantment Slots than the minimum.
  • Fixed: projectile collision and attack issues with the Armored Guardian and Sky Guardian.
  • Fixed a bug that caused the default dash sound to play instead of the new sound from Voltaic-Blink Dash.
  • Fixed: Perma-Perfect not working with the garment ability from Mask of Mishved.
  • Fixed: Dust Effigies sell blessings value was not showing the correct amount with Ethereal Bounty.
  • Various minor bug fixes and visual tweaks.

Steam Community Items

Hi everyone,

We're delighted to announce that Spiritfall Steam Community Items have now been approved!



From today, players will be able to collect the full set of Spiritfall trading cards, along with badges, emoticons and profile backgrounds!

As you play Spiritfall, you'll occasionally receive trading card drops which will be placed into your Steam inventory. For those of you playing since our 1.0 release, Steam will backfill the drops that you would have earned!

Happy Trading!

The Gentle Giant Team

Version 1.0.14 Patch Notes

Gameplay Changes
  • Made a general change to the enemy AI that should prevent them from “spamming” attacks if you stun them briefly (from a dash for example) but haven’t hit them yet. Bosses should still be able to escape combos if stun-locked too much or if the combo drops but cases in which it feels like you didn’t get a chance to start a combo going will be minimized. This affects all enemies in the game but should be most noticeable during the later boss fights, and will allow you to be more active when engaging with the different bosses without getting hit in the face immediately.
  • Pursuer Guardian: Note that the Pursuer Guardian (even before this patch) always drops the equivalent of 1 Essence Reward when defeated. Because this is enemy Essence, it is affected by your Essence Multiplier, so you can potentially get double the Essence you get from a single Essence reward or more.
    Additionally, defeating the Pursuer Guardian now also rewards 1 of each Sanctum Resource (Dormant Ember, Esoteric Scroll, Combat Rune).
    More balance changes can be found for this enemy in the next section.
  • You can now do an “unboosted” wavedash from the get-go without having to unlock the skill. The Wavedash skill will make the Wavedashes reduce the Dash cooldown like before, allowing you to perform them more often.
  • Implemented a change that prevents things like Dash damage or knockback-less projectiles (such as electricity from Voltaic Shards) from stopping an enemy’s knockback. While sometimes cool, this caused enemies to receive weird knockback or get spiked after you launched them in a different direction.


General Balance Changes
  • High Priestess: Health reduced from 15,500 to 14,000. Perennial Tactics variant of the boss Health reduced from 19,500 to 17,500 (phase 2 reduced from 18,500 to 15,500). The recent changes to the enemy AI together with the HP nerf should improve the experience of this fight, but we are still working on more possible changes we want to add to it. Damage from knocking the high priestess into the blast zone increased from 500 to 1,000.
  • Pursuer Guardian: Dust dropped increased from 50 to 125. Health scaling reduced across the different regions. Adjusted attack pick-rate
  • Heretic Warlock (Perennial Tactics): Reduced the amount of projectiles in the corrupted rain attack back to the same amount that exists without the Perennial Tactics effect, the vertical pillar explosion that was added to the attack remains.
  • Defeating the Pursuer Guardian also rewards one of each Sanctum Resouce (Dorman Ember, Combat Rune, Esoteric Scroll).
  • Pursuer Guardian: Big Beam Attack damage reduced from 50 to 45.
  • Holy Dice in Celestial Exchange shop cost reduced from 100 to 75.


Weapon Changes
  • Sisterhood Gauntlets (Alternate Form): You can now change your throw direction after grabbing an enemy by changing your move input quickly after grabbing enemies. The second part of the launcher (throwing after grabbing) damage increased from 25 to 30. Knockback scaling on uncharged Side Launcher slightly reduced.
  • Awakening Weapons: Combat Rune cost reduced from 3 to 2 .
  • Unlocking Weapon Alternate Forms: Combat Rune cost reduced from 4 to 3.


Blessings / Skills Balance Changes
  • You can now Dash-Cancel out of the active frames of Moonscar, Flaming Leap, and Twister.
  • Bubble Shield: Damage increased from 80/100/120 to 100/120/140.
  • Flaming Leap: Damage increased from 80/100/120 to 100/125/150.
  • Frozen Flame: Dormant Embers cost reduced from 3 to 1.
  • Air Superiority: Dormant Embers cost reduced from 2 to 1.
  • Overgrown Canopy: Dorman Embers cost reduced from 2 to 1.
  • Consecrated Shuffle now gives 2 dice at the start of runs instead of 1.


Bug Fixes
  • Fixed Matchup Knowledge not appearing in the blessing pool.
  • Fixed a bug that could trigger when quickly going through the Runesmith doorway, resulting in the character hidden from view.
  • Fixed Holy Dice not being affected by the Double Dice Ordinance when purchased from the Celestial Exchange.
  • Fixed a bug that allowed Fallbreak to activate without acquiring the skill.
  • Fixed Frigid Veil enemies getting stuck in weird places during combat while navigating.
  • Fixed: Selling launcher with the scythe allows you to create infinite scythe-heads
  • Improved support to prevent save wipes when exiting the game during an auto-save in a case of a power outage etc.
  • Minor bug fixes and visual tweaks.

Version 1.0.08 - Hotfix

Hey everyone, another hotfix coming up.
We are reading and processing all your feedback and have more changes planned soon, we are trying to focus on bug fixes as well as gameplay/balance tweaks that can improve the experience. This can take time as we need to properly test these changes before releasing them, but we are currently looking at the High Priestess fight in particular - making the fight more fun and allowing you to be more aggressive in it.

In the meantime, here are some fixes:
  • Fixed a bug that allowed certain enemies (most notably the Armored Blightborns in Hidden Rifts) to terminate their stun duration earlier than expected and perform attacks after you launch them.
  • Enemies can't restore shield while in hit-stop.
  • Translation fixes in Chinese and German
  • Added missing Polish and German characters to font
  • Other minor bug fixes

Spiritfall is an action roguelite with the combat of a platform fighter




Recent action roguelike Spiritfall has a new spin on the genre, incorporating the combat style of platform fighters like Super Smash Bros and MultiVersus with the ever-upgrading power curve of the roguelike genre. By choosing from some 150 or so blessings your divine warrior can synergize out some wild combos to defeat your enemies—or make a bad build, die, and start over...
Read more.