Archtower v0.4.1 build is ready!Free Demo updated as well.
v0.4.1 Patchnotes:[expand]
[h3]
WHAT'S NEW[/h3]
-Alpha and Demo-
- New gear: Trinkets
- New building: Barracks (available from the start, you can't enter, will have some funtions later)
- Now the game tracks needed values of current and majority of future achievements
-Only for Alpha-
- ACHIEVEMENTS SYSTEM and the first portion of 43! achievements with some rewards
- New power crystal - 'Armament: Cald'
- Blue version of 'Ice Shards' power crystal
[h3]
CHANGES[/h3]
-Alpha and Demo-
- If Fame is multiplied by modificators it rounds up
- Available skill uprades blink for better spotting
- Increased item bonuses for +max RP
- Gemcutter now also has 'Trinkets' tab
- Weaponer now sells ammo in 'Other' tab, with shields
- Unarmed punches are 10% stronger and 10% slower
- If location isn't suited for hero's level, in its beginning recommended level is showed
- When you take a clan bonus the total bonus is showed too
- Some quests for new skills now also mention that some NPCs can be found near Barracks
- Personal character kills count also gives some bonus for retirement/death Fame
- Changed TP recovery with Bracing Brew (6 on Story, 4 on Ballad) => (4 on Story, 3 on Ballad, +1 if max TP is 8 or more)
- Class passive's upgrade for +1 max TP gives 100% TP regen in relax, instead of 50%
- By default weight sorting puts heavier items first, instead of lighter ones
- Perk for extra max weight capacity also reduces greatly speed penalty if encumbrance is lesser than 100%
- Description of slings, bows and crossbows now has mentioning that those weapons can be spinned/pulled/hold
- Changed choosing a hero pop-up window, less abstract numbers, more useful info
- Max clan level increased from 30 to 35
- Other minor changes
-Only for Alpha-
- Changed textures of treasure chests on floors 5, 6, 7
- Chests with power crystals now drop Armament: Cald instead of Armament: Thonder (floors with elves)
- Archetype Specialist now has Stress (SP) instead of Fatigue (FP)
- Duration of freeze (ice entrapment) is now decreased by energy resistance, instead of body resistance
[h3]
FIXES[/h3]
-Alpha and Demo-
- When completing quests the Fame is showed correctly, if there are some modificators
- Bug is fixed, incorrect position of 'Yes' and 'No' buttons when retiring, if GUI scale is not x1.0
- Bug is fixed, tavern char duplication
- Bug is fixed, Rogue's restealthing didn't drop aggro of mobs
- If pressed pause in two clan's camp, raised gate won't go down
- Bug is fixed, if bind interact to Z, opening of stash chest lead to dropping the first item in inventory
- Other minor fixes
-Only for Alpha-
- Bug is fixed, low level Hound's (Stalker's pet) minimum damage is 1, not 0
- Fixed a few bugs that could lead to the game crash if char had 'Meteorism' trait
- Bug is fixed, Fist Fight perk worked incorrectly with class passive's upgrade 'Overpower'
- Bug is fixed, if died on some class-exclusive locations, restart will generate only characters of that certain class
- Other minor fixes
[/expand]
https://www.youtube.com/watch?v=
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/