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Archtower News

Archtower Early Access has started!

[previewyoutube][/previewyoutube]

Archtower Early Access has started!

v0.4.0 patchnotes list is coming later.


https://store.steampowered.com/app/1837690/Archtower/

Archtower Early Access is coming September 30!

[previewyoutube][/previewyoutube]

Archtower Early Access is coming September 30!

Don't forget to wishlist it!


https://store.steampowered.com/app/1837690/Archtower/

Alpha Build: Archtower v0.3.11.6



Archtower v0.3.11.6 Alpha build is ready!
Free Demo updated as well.

v0.3.11.6 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New logo

    -Only for Alpha-
  • New weapon: Mauls
  • New weapon: Crossbows
  • New class: Electro
  • New class: Stalker
  • New archetype: Specialist
  • New skill resource type: Fatigue
  • New pet: Hound (so far there are a number of problems, also bugs are expected)
  • New quests
  • New quest locations
  • After Thunder King boss gemcutter in Clan's Domain has more power crystals to sell
  • Merchants now sell a new consumable, a treat for a Stalker's pet, it heals the dog


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Added a notification when Tenacious trait saves your char's live
  • Now you can read power crystal's skill description in a tooltip of item
  • It is more obvious that you woun't be able equip an overenhanced item
  • Bigger minimap
  • Lesser cost of Tower Attendant's bottles
  • Normal thunderer elves now has damage spreading
  • Added a cuople of rats for the 1st floor
  • Dramatically reduced exp given from quests
  • Added a notification that you can't open a bag with dropped loot in combat
  • If gates are unllocked you see the exit on the map glowing green and blinking
  • Added glow halo to lamps of the clan's domain
  • Added info about Fatigue to the manual
  • Other minor changes

    -Only for Alpha-
  • Redrawn the new fancy dress (yellow-orange one) for showing on the character
  • Elite elven archers and thunderers are nerfed a bit

    -Only for Demo-
  • Maximum level for a demo is only 6 now
  • Equipment enhancement is not allowed in demo
  • Now you can see how many floors there are in the Tower, even those that are not in the demo


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bug is fixed, "Titan Grip" perk won't show up until you build a forge
  • Quiter blip sound on studio's logo screen
  • Bug is fixed, on normal crystal chests dropped 1 gold, instead of 0
  • Bug is fixed, Multistrike crystal could be used while shielding up, and while aiming with extraslot weapons
  • Bug is fixed, game crushed when you quick use consumable that doesn't exist in your inventory
  • Bug is fixed, Vandal's warcry attracted mosquitos instead of pushing them off
  • Other minor fixes

    -Only for Alpha-
  • Bug is fixed, the web of spiderons could make it impossible to escape from the level through the entrance, even after the end of effect
  • You get "Please, Bring Me Home" quest only after completing both prequests
  • Removed dupe of heavy cuirass on the "Lost Land" quest location
  • Better pathfinding for mobs on level 7-2
[/expand]

https://store.steampowered.com/app/1837690/Archtower/

Alpha Build: Archtower v0.3.11



Archtower v0.3.11 Alpha build is ready!
Free Demo updated as well.

v0.3.11 Patchnotes:
[expand]
WHAT'S NEW
  • New Floor 7
  • Blue version of Thunder Strike crystal skill
  • Blue version of Multi Strike crystal skill
  • 'Wrong weaponry' pop-up message if you miss required weapon for a skill
  • New quests
  • New boss battle music
  • New boss
  • Rogue may enter stealth if boss is at the invulnarable stage
  • Put discord link on title screen
  • New Tower Upgrades after beating a new boss
  • New equipment


CHANGES
  • More decor for the Tower entrance
  • Wisdom Keepers' quest to save their leader's son gives half as much reputation
  • Removed v-sync option, it is always on (turning it off breaks FPS for high freq displays
  • Legacy loot is shown on map
  • Some items may break your stealth if activated
  • Energy regen is now calculated from the current max energy pool, not from the base value
  • Removed option to turn shaders off (should have done this a long time ago)
  • New autoscale system for the first launch (should be tested more)
  • Toggle skills like "Armament" are not disabled by reuse, to disable it, you need to unequip the crystal
  • You can't runaway from level entrance if stunned/immobilized
  • Tower Upgrade: Legacy Loot II - heroes won't drop equipped gear if survived
  • Tower Upgrade: Legacy Loot I - now also includes bonuses from of old Legacy Loot II
  • Minor tweaks to the Tower Upgrades window
  • Changed cost of Tower Upgrade
  • Increased rage cost of Combo skill of Fighter (20 -> 30)
  • Mobs from different factions may hurt each other with more attacks
  • Other minor changes


FIXES
  • Fixed some problems with Rogue's Stealth
  • Fixed improper pop-ups of too low tricks
  • Coins won't move close to the fallen heroes
  • Bug is fixed, effects of freezing and mental attack could cause crash on pause
  • Bug is fixed, sometimes toggle skill could glitch and stay even after unequipping
  • Bug is fixed, rare crash on some quests like clan land retaking and 3-1 mystery key searching
  • Bug is fixed, chrome browser glitch with openning incorrect urls
  • Bug is fixed, thunderstrike elves casted on wrong distance at times
  • Bug is fixed, on rare ocasions emty equip slots could show unequipped items
  • Fixed a bug with Lv0 traumas
  • Bug is fixed, if killed while casting, death animation would be wrong
  • Fixed a rare bug with Advisor NPC in the camp
  • Bug is fixed, Combo skill of Fighter slashes were tilted incorrectly
  • Bug is fixed, at multiattack extra rocks/arrows didn't match visiually with main projectile
  • Bug is fixed, you could get gold for your starter equip while mouse selling manually
  • Other minor fixes
[/expand]

https://store.steampowered.com/app/1837690/Archtower/

Steam Next Fest



Steam started a Next Fest. Archtower demo is in!

https://store.steampowered.com/app/1837690/Archtower/