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Archtower v0.6.10.0 patchnotes

[p][/p][p]Archtower v0.6.10.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.10.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-For Alpha and Demo-[/p]
  • [p]The maximum clan level has been increased to 85[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]New quests in the Clan Hall after beating Act 4[/p]
  • [p]New quest locations[/p]
  • [p]New music track[/p]
  • [p]Now you can build Stone Walls in the Clan Domain through quests[/p]
  • [p]The maximum hero level has been increased to 22[/p]
  • [p]The third bracelet slot is available at level 21[/p]
  • [p]At level 21, the next grade of healing and skill resource pots is available[/p]
  • [p]Added an alternative set of level 20 equipment for Act 5 (rare quality and below)[/p]
  • [p]Added level 22 equipment for Act 5 (rare quality and below, currently only available from rare merchant)[/p]
  • [p]New power crystal “Psychoblast” (drops from the mini-boss at 13-3)[/p]
  • [p]New power crystal “Frost Trap” (drops from small chests in Act 4)[/p]
  • [p]2 new achievements[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Rebalanced the chances of getting healing and skill resource pots[/p]
  • [p]Optimized the code for generating power crystal descriptions (old crystals can be repaired by talking to the Tower Attendant)[/p]
  • [p]Added the ability to delete your saves in the extra settings[/p]
  • [p]In Act 1, the merchant now sells second-level items earlier[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Potion bottles for Rage have been repainted so they are not misidentified as healing potions[/p]
  • [p]In one of the older quest locations, textures have been replaced with new ones, as in the new quest locations[/p]
  • [p]Achievements for the number of classes unlocked - crystals are awarded as a reward instead of gold[/p]
  • [p]In some dialogues, NPCs refer to the subclass instead of the class if the subclass is selected[/p]
  • [p]Small chests in Act 4 in the loot list now contain 6 crystals (previously 5)[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-Only for Demo-[/p]
  • [p]Fixed a bug, removed notification about the limit of helper crystals when reactivating them (already fixed with a hotfix for the alpha build)[/p]
[p][/p][p]-For Alpha and Demo-[/p]
  • [p]Some edits and renames in localization texts[/p]
  • [p]Fixed bugs in the dialogue with the first character in the Intro[/p]
  • [p]Game pad sticks now do not work in keyboard mode (to avoid unexpected cursor and character movements when a game pad is connected but not in use)[/p]
  • [p]The quest to return the lands, the mini-map correctly displays the open passage in the fence, and the gate at the entrance to the estate is displayed[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]When buying/selling quest items, the quest status is updated at the NPC in the same location as the player[/p]
  • [p]Fixed a crash when trying to select a subclass with the shop/storage window, or other similar windows open[/p]
  • [p]The availability of ultimate skill upgrades was sometimes displayed incorrectly in the skills window[/p]
  • [p]Fixed minor bugs when displaying quests in the log[/p]
  • [p]Some trap skills did not work correctly when set up in contact with bosses[/p]
  • [p]Other minor fixes [/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][p][dynamiclink][/dynamiclink][/p]

Archtower v0.6.9.0 patchnotes

[p][/p][p]Archtower v0.6.9.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.9.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]Reputation with Act 4 factions can now be raised to "Friendliness" after passing Act 4 (by killing some Act 4 enemies)[/p]
  • [p]The new power crystal "Whispers: Migraine", drops from the miniboss "Whispering Siren"[/p]
  • [p]New power crystal helper “Energizing Crystal” (for characters with Energy), sold from Rare Merchant[/p]
  • [p]New power crystal helper “Support Crystal”, sold from Crystal Master[/p]
  • [p]New tavern achievement[/p]
  • [p]New second skill quests for the "Psychic" class[/p]
  • [p]New quest locations[/p]
  • [p]New music track[/p]
  • [p]New talent “Useful Helpers” (Requires Level 10)[/p]
  • [p]Finished the end of the Act 4 quest chain, after investigating the "Murky Case"[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Some font tweaks[/p]
  • [p]After completing some quests in the tower, some quest enemies can sometimes spawn again[/p]
  • [p]Passive EP regeneration rate depends on the base amount of EP, not the total amount of EP[/p]
  • [p]Discount on EP spending: base value reduced by 3%, clan bonus reduced from 0.8% per level to 0.5%, slightly reduced bonus from INT[/p]
  • [p]For characters who have not reached the maximum available level, the game periodically reminds to eat[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Added a hint where the quest “Data Loss” takes place in the dialog and quest logs[/p]
  • [p]Reputation in combat, removed the +20% limit on reputation bonus in combat, now cleanliness and politeness bonuses are fully stackable[/p]
  • [p]Reputation for quests, cleanliness now applies to quests as well, but there is now a limit of +10% on reputation bonus for quests[/p]
  • [p]Achievement images for companion achievements have been redesigned[/p]
  • [p]You can now get two rosters with tower upgrades, “Beginners” and “Experienced”[/p]
  • [p]Tavern, the slot limit is increased for passing Acts; when selecting characters you can see all tavern slots[/p]
  • [p]A second tab can be opened for Tavern, which will double the Tavern slot limit from 24 to 48 slots[/p]
  • [p]Reduced the increase in the cost of slots in the tavern[/p]
  • [p]By default, Pet Power no longer affects Crystal helpers (like Barrel Crusher), but with the new talent it does[/p]
  • [p]Crystals helpers are divided into types (Attack, Defense, Support), you can have 1 crystal of each type at a time, and with the new talent 2 crystals at a time[/p]
  • [p]The Clan Mark is visually present on the level in the form of a Clan Banner on the shaft[/p]
  • [p]Bonus for the 50th level of the clan, instead of the old bonus, now on battles with bosses with the clan mark you can survive for gold at the beginning of the level without losing items and with full health[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]To avoid unnecessary getting stuck during pathfinding, mobs can climb on cabinets and weapon racks (this may change in the future)[/p]
  • [p]Fixed a bug where a large map might not be drawn as a whole[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fixed incorrect aiming of some mental skills[/p]
  • [p]Fixed a bug where immediately after selecting a subclass, the time to cast them was indicated as 0 sec[/p]
  • [p]Some skills were incorrectly removing venom effects (inflicting instant damage)[/p]
  • [p]Fixed a bug where the quest location for the “Gunner” class could be accessed by other classes[/p]
  • [p]Fixed a crash when comparing store items with similar quest equipment worn[/p]
  • [p]Fixed a bug where Act 4 minibosses could break a player's blocking until the next location change[/p]
  • [p]Fixed a bug where a body could not disappear from the location when a doctor had already examined it in the “Murky Case” quest[/p]
  • [p]Other minor fixes [/p]
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Save 40% on Archtower during the Steam Autumn Sale!

[p][/p][p]Steam started the Autumn Sale![/p][p]Archtower is 40% off during the Steam Autumn sale from September 29th until October 6th at 10:00am PST![/p][p][/p][previewyoutube][/previewyoutube][p]
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Archtower v0.6.8.0 patchnotes

[p][/p][p]Archtower v0.6.8.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.8.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]New second skill quests for the "Gunner" class[/p]
  • [p]2 new quest notes[/p]
  • [p]Added "Ice Breaker" subclass for the "Stormkeeper" class[/p]
  • [p]Added "Bannerman" subclass for the "Harbinger" class[/p]
  • [p]Added "Knockout Master" subclass for the "Pugilist" class[/p]
  • [p]Added "Apothecary" subclass for the "Chemist" class[/p]
  • [p]Added "Crystal Summoner" subclass for the "Crystallist" class[/p]
  • [p]Added "Carabineer" subclass for the "Gunner" class[/p]
  • [p]Added "Mindbreaker" subclass for the "Psychic" class[/p]
  • [p]Added new ultimates (for new subclasses)[/p]
  • [p]7 new achievements for classes with new subclasses[/p]
  • [p]Chemist, special tinctures are available for the Apothecary subclass that increase STR, DEX and INT at the same time (the formula is unlocked after opening that subclass)[/p]
  • [p]New pet "Crystal Warrior" for the new Crystallist's subclass [/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Removed the 10 TP limit for characters with Tricks[/p]
  • [p]Increased the recommended level (when entering a location) for some locations on Floors 4 and 5[/p]
  • [p]Added AZERTY keyboard support[/p]
  • [p]Added additional notification for bandages that low HP or bleeding is required[/p]
  • [p]The requirements of equipment items indicate a reduction in the character level requirement, if such a reduction exists[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Harbinger, 2nd skill, upgrade of 1 tier, was "removes all DoTs", became "removes all poisons, removes burning", upgrade from ultimate skill allows to remove all DoTs[/p]
  • [p]Chemist, some skill upgrades of tier 1 slightly modified to fit the new upgrade amplification system[/p]
  • [p]Gunner, some skill upgrades of tier 1 slightly modified to fit the new upgrade amplification system[/p]
  • [p]Reduced explosive damage for Reactivation of Frosty Crysen[/p]
  • [p]Redone the sound of ice spikes[/p]
  • [p]Removed the large pet panel size option, instead added the option to turn off the pet panel[/p]
  • [p]Bonus for 75 clan level, the old bonus now always works, instead grants Ulta Charge Speed +15%[/p]
  • [p]Slightly modified the requirements for the achievement "Shattered duet"[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Fixed issues with displaying some keys in control settings[/p]
  • [p]The “Waster” trait does not waste some inappropriate items[/p]
  • [p]Fixed a new bug that was deleting the current character after death in the intro[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Bugfix, in the tavern and recruitment of newcomers class "Psychic" was called "Gunner"[/p]
  • [p]Bugfix, at level 13-3 sometimes dropped food of the wrong level[/p]
  • [p]Crystallist, fixed problems with the upgrade on explosions of crysens, crysens explode one at a time, explosions do not push enemies away[/p]
  • [p]At 13-4 the wind does not blow around chaotically snow particles for the first person mode, while casting "cold" skills[/p]
  • [p]Psychic, 2nd skill, confusion upgrade didn't work[/p]
  • [p]New attempt to fix crashes at the end of 13-4 and 14-2[/p]
  • [p]Fixed a rare bug where Act 4 boss battle could break between phases[/p]
  • [p]Fixed a bug where one of the bosses that didn't lose its mask would attack as if it didn't have a mask[/p]
  • [p]Other minor fixes [/p]
[previewyoutube][/previewyoutube][p]
[dynamiclink][/dynamiclink][/p]

Archtower v0.6.7.0 patchnotes

[p][/p][p]Archtower v0.6.7.0 build is ready![/p][p]Free Demo updated as well.[/p][p][/p][p]v0.6.7.0 Patchnotes:[/p][p][/p][h3]WHAT'S NEW[/h3][p]-Only for Alpha-[/p]
  • [p]Added subclass system (available after completing Act 4) (Subclasses are temporarily sold as textbooks from the Skill Master, quests will be added later)[/p]
  • [p]Added the “Vagrant” subclass for the “Vagabond” class[/p]
  • [p]Added the “Pyromancer” subclass for the “Firestarter” class[/p]
  • [p]Added the “Toxinologist” subclass for the “Poisoner” class[/p]
  • [p]Added the “Slayer” subclass for the “Fighter” class[/p]
  • [p]Added the “Skirmisher” subclass for the “Archer” class[/p]
  • [p]Added the “Ravager” subclass for the “Vandal” class[/p]
  • [p]Added the “Assassin” subclass for the “Rogue” class[/p]
  • [p]Added the “Thunderer” subclass for the “Electro” class[/p]
  • [p]Added the “Houndmaster” subclass for the “Stalker” class[/p]
  • [p]Added the first ultimate abilities (for subclasses)[/p]
  • [p]Upgrades of ultimate abilities enhance skill upgrades of the same tier[/p]
  • [p]9 new achievements for classes with available subclasses[/p]
[p][/p][h3]CHANGES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Classes with added subclasses have some upgrades rebalanced a bit to fit the new system[/p]
  • [p]Added control customization for the Ult, some rearrangements to the button customization lists and default layout[/p]
  • [p]Fighter, first skill, enhanced attack works only for melee weapons[/p]
  • [p]The lamps above the entrance to the Tower are now always lit, not switched around[/p]
  • [p]Redrawn Archer skill icons (for the corresponding achievements too)[/p]
  • [p]Vandal, increased passive class bonus to health and its upgrade[/p]
  • [p]Passive health regeneration regenerates HP smoothly instead of once per second[/p]
  • [p]Rogue, slightly increased passive class bonus to dodge and its upgrade[/p]
  • [p]Other minor changes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Slightly redrawn banners of the Harbinger for their uniqueness[/p]
  • [p]Added “Restoration” effect for the hero (restores health for a while)[/p]
  • [p]Some minor renaming[/p]
  • [p]Added Fame +10% for having a subclass when retiring[/p]
  • [p]Some class skills that require certain weapons, show all unlocked weapons in the requirements, not just what the character can wield[/p]
  • [p]Crystal staves of ice, weakened damage, removed bleed effect[/p]
  • [p]Added bonus for clan level 75, ultimate abilities regenerate quickly at home locations (camp, clan domain)[/p]
  • [p]Electro, the first skill, now deals different damage to all targets separately[/p]
  • [p]Other minor changes[/p][p] [/p]
[h3]FIXES[/h3][p]-For Alpha and Demo-[/p]
  • [p]Some edits in localization texts[/p]
  • [p]Fixed some old minor bugs of base classes[/p]
  • [p]Some music tracks were in Mono instead of Stereo format[/p]
  • [p]Smoother light switching between lamps[/p]
  • [p]Fixed a bug where in the Clan Domain, the Montekkers' throne was accidentally replaced by the Lowhanders' throne[/p]
  • [p]Fixed an issue where 3rd-person weapons were not showing as used as 1st-person weapons for quick shots[/p]
  • [p]When selecting some upgrades in unsafe locations, a weapon hit would happen[/p]
  • [p]“Lightbulb” indicators for buffs/debuffs/traumas in inventory were not responding to some effects[/p]
  • [p]Fixed a bug where the “Multi Strike” power crystal could be used while aiming/tensioning the bowstring of the main weapon[/p]
  • [p]Other minor fixes[/p]
[p][/p][p]-Only for Alpha-[/p]
  • [p]Fixed minor bugs in code when hitting bosses with the “Cunning Tricks” talent with stones and arrows[/p]
  • [p]Level 13-3, north exit should lead to 14-1, but it led to 13-4[/p]
  • [p]Fixed crashes at the end of 14-2[/p]
  • [p]Gunner, second skill, now if there is no suitable ammo, does not waste resources trying to use it[/p]
  • [p]Starter bags and starter crystals no longer appear in the Intro after taking the relevant tower upgrade[/p]
  • [p]Hound, if defeated, no longer gets healing for bleeding an enemy if the corresponding upgrade is taken[/p]
  • [p]Fixed a bug where enemies' melee attacks were absorbed by the bodies of some fallen followers if they were in the way[/p]
  • [p]Power Crystal “Trap Net”, fixed extra checks against common enemies[/p]
  • [p]Fixed issues where some Act 4 enemies would stop attacking if you interrupted their attacks at a certain point[/p]
  • [p]Other minor fixes [/p]
[p]
[/p][previewyoutube][/previewyoutube][p]
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