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Archtower v0.5.5.0 patchnotes



Archtower v0.5.5.0 build is ready!
Free Demo updated as well.

IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS!
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
(But if you don't want to, you don't have to, it's up to you)

v0.5.5.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New Invulnerability effect
  • New effect Frenzy (for the player)
  • Added plants

    -Only for Alpha-
  • Domain expansion available
  • New building: Apothecary Lab
  • New consumable - Antidote
  • New consumable - Stinky Bomb
  • New consumable - Lock Blaster
  • New consumable - Coffee Concoction (Booster)
  • New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
  • New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
  • New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
  • New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
  • New consumable - Smoke Bomb (Powerful consumable for Rogues)
  • New currency for chemistry crafting (after building the lab)
  • 4 new achievements
  • Maximum clan level increased to 60
  • 2 new perks
  • Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
  • Plant gathering (requires "Advanced Chemistry")
  • New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
  • New items - Formulas, unlock some recipes for creating chemicals
  • New quests (for chemistry)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
  • Reduced the size of pickable currency (gold, crystals)
  • Redrawn "Crystals" currency sprite
  • Extra stat points are now given 1 for each level up
  • At level 5, an extra perk choice is available instead of 5 stat points
  • New dynamic reticle reacts to accuracy and aiming
  • Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
  • The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
  • Other minor changes

    -Only for Alpha-
  • Placed a flint in one of the barrels in the flooded quest cave
  • Chemister Khasha sometimes appears in the lab
  • Beating Act II raises the max lvl to 15 instead of 14
  • Floor 10 now has lvl 15 food
  • At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
  • Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
  • Rogue, Ripping/Gouge, can be used with claws (if char can use them)
  • Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
  • Scribe Elf, quest items bought from him can be re-purchased from him if lost
  • In dialogs with persuasion failed option is not displayed again (until re-entering the location)
  • After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
  • Achievement "Had to bend" renamed to "Takeaway chests"
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, it is forbidden to use shields under control effects, except for confusion
  • Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
  • When fighting a boss, you can't enter a relaxed state
  • Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
  • Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
  • Other minor fixes

    -Only for Alpha-
  • Fixed currency image distortion artifacts in enhancement/reforging windows
  • Other minor fixes
[/expand]

HOTFIX! v0.5.5.1
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.4.0 patchnotes



Archtower v0.5.4.0 build is ready!
Free Demo updated as well.

v0.5.4.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New perk "Inner Energy" (for Scholars and Guardians)

    -Only for Alpha-
  • New tower mode: Survival
  • 6 new achievements
  • 2 new minibosses
  • New perk "Shield Master"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Overload now only slows a character down at 100%, lower overload only affects runaway speeds
  • The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
  • Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat
  • The color of the dropped loot item is now turquoise
  • Legacy loot before the first pickup is highlighted as a legitimate item
  • Characters with the "Greedy" trait can see loot on the map

    -Only for Alpha-
  • Achievements with a 1 crystal reward now give 2 crystals
  • Mental projectiles now look more like mental ones
  • Slightly nerfed the attacks of troll brutes
  • Improved work elves emit poison gas on every difficulty level
  • "Titan's Grip" perk now requires character level 15
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed a bug with a window hanging in the air prior to building the Forge
  • Fixed some typos
  • Other minor fixes

    -Only for Alpha-
  • Fixed a bug with incorrect prices for tavern slots
  • Guardian archetype, passive skill, first tier upgrades worked incorrectly
  • Bugfix, incorrect ice projectile collisions when hitting bosses
  • Bugfix, rare crashes after Stalker/Harbinger deaths
  • Bugfix, player could not block with shield during confusion
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Save 33% on Archtower during the Steam Spring Sale!



Steam started an Spring Sale!
Archtower is 33% off during the Steam Spring sale from March 14th until March 21st at 10:00am PST!




https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.3.0 patchnotes



Archtower v0.5.3.0 build is ready!
Free Demo updated as well.

v0.5.3.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Only for Alpha-
  • Continuation of the quests of the traders brothers
  • New quest location
  • New music track
  • Some enemies can go into frantic state at 1/4 health (faster attack and skill cooldown, higher running speed), the effect disappears only if the target is healed above the specified threshold
  • New notes
  • New Tower Upgrade "Rarity Trader", you can sometimes encounter a special trader in the Tower
  • New achievement
  • Alternative equipment of level 14 (can be found at the Rarity Trader, later it will also drop on the 11th floor)
  • Blue version of the power crystal "Barrel Destroyer"
  • Blue version of the power crystal "Pet Healing"
  • New power crystal "Shout of Anger"
  • New power crystal "Cryoblast"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • It is more clear what to do at the end of the intro
  • It is more clear that the key to the domain should be carried away, not used
  • Clearer notification when "Wastrel" character spends 2 consumables instead of 1
  • Redrawn low-level light armor (when worn by a character)
  • Other minor changes

    -Only for Alpha-
  • The elf in the last quest on 6-3 opens a shortcut on his path if it is closed
  • "Secret Formula" quest, spiderons hunters appear more often while the quest is active, regardless of difficulty level
  • Master of Crystals, now requires only level 10
  • Some locks can be picked automatically, the chance depends on the difficulty of the lock and the character's DEX
  • Achievement "Picklock", instead of gold as a reward, you can auto-pick locks of level 1 difficulty
  • Achievement "Cracksman", instead of gold as a reward, you can auto-pick locks of level 2 difficulty
  • Achievement "Not so fast!", non-lethality removed from requirements
  • Added trading outside of safe locations: Buying - first you spend money with yourself, then clan money; Selling - the character will get the money, not the clan (you still have to save the money)
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed wrong texture of Rogue's throwing knife
  • Fixed some issues with decals in the air
  • Fixed overlapping of popup text lines
  • Some edits to localization texts
  • Other minor fixes

    -Only for Alpha-
  • Last time forgot to remove a temporary skillbook for the 2nd skill of Pugilists
  • Enemies cannot block/dodge ranged attacks if they are not alarmed
  • Fixed some bugs in achievement notifications
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.2.0 patchnotes



Archtower v0.5.2.0 build is ready!
Free Demo updated as well.

v0.5.2.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Max clan level increased up to 55

    -Only for Alpha-
  • Added trading cards and badges in Steam!
  • Added profile backgrounds for Steam
  • Added emoticons for Steam and Discord
  • 17 new achievements
  • New quests for second skill (Harbinger, Pugilist)
  • New quest locations
  • New track


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Journal, Achievements, added scrollable subpages for big subsections of achievements
  • Consumables and skill items now have a common cooldown 1 sec
  • It is more clear, that Skill Master resets your skill upgrades
  • Added pop-up message when you use a flint, that you need something to light it using it
  • Sergeant Yax's greeting message depends on the character's level
  • Other minor changes

    -Only for Alpha-
  • "Rookie" achievement, instead of char level 10 it requires level 5
  • Slightly more detailed description on same quest items for Wisdom Keepers
  • Char limit in tavern increased from 12 to 16
  • For 50th clan level you increase tavern char limit even more for +8 (up to 24)
  • More slower cost rising of char slots in tavern
  • Quest to unlock bracelets, decreased required crystals from 50 to 30
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed the method of quest item drop in the quest to return money to the blacksmith, to avoid duplicates
  • Optimized excessive amounts of shards/decals/stains on walls and floors
  • Bugfix, "Clumsy" characters correctly break barrels on touch
  • Bugfix, Hound could not dodge some dodgeable ranged attacks
  • Bugfix, heroes and hound, now as well as mobs, can't dodge in fear/stun/entrapment state.
  • Bugfix, Archer, Quick Shot, had 0 damage in skill description
  • Other minor fixes

    -Only for Alpha-
  • Fixed incorrect movement of the elf between quests on the Floor 6
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/