Archtower v0.5.5.0 patchnotes

Archtower v0.5.5.0 build is ready!
Free Demo updated as well.
IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS!
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
(But if you don't want to, you don't have to, it's up to you)
v0.5.5.0 Patchnotes:
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[h3]WHAT'S NEW[/h3]
-
-Alpha and Demo-
- New Invulnerability effect
- New effect Frenzy (for the player)
- Added plants
-Only for Alpha- - Domain expansion available
- New building: Apothecary Lab
- New consumable - Antidote
- New consumable - Stinky Bomb
- New consumable - Lock Blaster
- New consumable - Coffee Concoction (Booster)
- New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
- New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
- New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
- New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
- New consumable - Smoke Bomb (Powerful consumable for Rogues)
- New currency for chemistry crafting (after building the lab)
- 4 new achievements
- Maximum clan level increased to 60
- 2 new perks
- Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
- Plant gathering (requires "Advanced Chemistry")
- New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
- New items - Formulas, unlock some recipes for creating chemicals
- New quests (for chemistry)
[h3]CHANGES[/h3]
-
-Alpha and Demo-
- When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
- Reduced the size of pickable currency (gold, crystals)
- Redrawn "Crystals" currency sprite
- Extra stat points are now given 1 for each level up
- At level 5, an extra perk choice is available instead of 5 stat points
- New dynamic reticle reacts to accuracy and aiming
- Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
- The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
- Other minor changes
-Only for Alpha- - Placed a flint in one of the barrels in the flooded quest cave
- Chemister Khasha sometimes appears in the lab
- Beating Act II raises the max lvl to 15 instead of 14
- Floor 10 now has lvl 15 food
- At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
- Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
- Rogue, Ripping/Gouge, can be used with claws (if char can use them)
- Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
- Scribe Elf, quest items bought from him can be re-purchased from him if lost
- In dialogs with persuasion failed option is not displayed again (until re-entering the location)
- After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
- Achievement "Had to bend" renamed to "Takeaway chests"
- Other minor changes
[h3]FIXES[/h3]
-
-Alpha and Demo-
- Bugfix, it is forbidden to use shields under control effects, except for confusion
- Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
- When fighting a boss, you can't enter a relaxed state
- Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
- Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
- Other minor fixes
-Only for Alpha- - Fixed currency image distortion artifacts in enhancement/reforging windows
- Other minor fixes
HOTFIX! v0.5.5.1
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1837690/Archtower/