1. Archtower
  2. News

Archtower News

Save 40% on Archtower during the Steam Summer Sale!



Steam started an Summer Sale!
Archtower is 40% off during the Steam Summer sale from June 27th until July 11th at 10:00am PST!

[previewyoutube][/previewyoutube]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.7.0 patchnotes



Archtower v0.5.7.0 build is ready!
Free Demo updated as well.

v0.5.7.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • Smooth health reduction on player and enemy health scales
  • Smooth increase/decrease for RP/TP/EP/SP and Exp bars
  • Enemy health bars have lines for easy determination of approximate amount of health

    -Only for Alpha-
  • 4 new achievements
  • The maximum character level has been raised to 17
  • At level 17 there are tier 3 upgrades of the main skill available for every class
  • New player effect "Defense Ban" (can't block or dodge)
  • New perk "Hot Temper" (for Rage users)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Slight movement of clouds on the title screen
  • More minimalistic Exp bar for simplified interface options
  • Setting of enemy health display "Bars" is split into "New Bars" (bars with lines) and "Simple Bars" (as it was)
  • New charge effect for Fighters
  • The "Sell Junk" button is illuminated much more strongly if you hover over any "Junk" item
  • The "Sell Junk" button is customizable in the trade window itself, removed this option from Settings
  • Some small changes in localization files
  • Firestarter, Flame Vial, base flame existence time is reduced from 2.5~3 sec to 2~2.5 sec
  • "Inner Energy" and "Tricky Techniques" perks now require level 10
  • Revamped the graphic effects of electrical skills
  • Other minor changes

    -Only for Alpha-
  • When enemies increase their maximum health, their health is always displayed even if they have full health and no special skill charges
  • After completing Act 3, the end of level 8-2 changes slightly
  • Poisoner, Passive Skill, Crit damage upgrade enhanced from +20% to +30%
  • Electro, Main skill, range upgrade enhanced from +25% to +30%
  • Stormkeeper, "Statics" upgrade has been renamed to "Resonance"
  • When a Hound is so far away that it just jumps to the player, the Stalker's main skill icon on the panel changes
  • Plants are more visible to characters who can gather them
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Some slight code optimization
  • Bugfix, incorrect display of item sorting tooltips for gamepad
  • Bugfix, some skills could not break lamps on the ceiling
  • For characters who can't read, the Spanish localization uses characters from Spanish instead of English
  • Bugfix, buffs and debuffs on enemies were slightly shifted to the left
  • Other minor fixes

    -Only for Alpha-
  • Once again an attempt to remove a strange bug with rocks hitting the hero
  • Not all enemies were displaying the dodge buff
  • Fixed a rare crash when using the stink bomb on some enemies
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.6.0 patchnotes



Archtower v0.5.6.0 build is ready!
Free Demo updated as well.

v0.5.6.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New game logo, animated

    -Only for Alpha-
  • New Chemist class
  • New skill item - Acid Jars (for Chemist class)
  • New quests (for Chemist class)
  • Maximum level increased to 16
  • Level 16 equipment ( for now you can only get it from a rare merchant)
  • New quests for the “Dust Exiles” faction
  • You can reach 'Honour' with the Dust Exiles faction
  • New power crystal “Shout of Demoralization"
  • 4 new achievements
  • New perk “Energy Overload”
  • New perk “Battle Master”


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • After defeating a boss, its health bar is gone
  • The player's own poisons not only cause poisoning, but also all debuffs
  • Some class skill upgrades are more accurately described
  • Hero cannot talk to npcs during confusion
  • Maximum item glow highlights simple items more strongly
  • Updated tower texture on the title screen
  • Other minor changes

    -Only for Alpha-
  • Advanced Chemistry perk is renamed to Chemistry Basics
  • Poisoner, First skill, upgrade for weakening attacks increased from 10% to 15%
  • Potent consumables have been combined with potent skill items and are called potent items
  • After building a lab, Rare Merchant sells antidotes (for all) and smoke bombs (for Rogues)
  • Tincture effect has been renamed from “Tincture” to “Stat Improvement” and the effect images have been redone
  • Reduced the cost of Khasha's experiments from 100 to 80 plant parts
  • Crystal “Shout of Anger” also puts you into a battle state
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed crash when hitting yourself on the head with your own rock
  • Fixed incorrect ricochet of rocks from statues
  • Fixed cluttering of available perks
  • Fixed some bugs in localization texts
  • Bugfix, you couldn't blast electro orbs when the character couldn't see them
  • Bugfix, if after the intro you immediately watch the credits, the inventory of the current character was reset
  • Other minor fixes

    -Only for Alpha-
  • Fixed a rare crash at the start of 9-3
  • Fixed minor bugs related to the quests of merchant brothers
  • Fixed incorrect description for the “Hunting the general” achievement
  • Fixed wrong plants in flooded cave
  • Bombs leave explosion marks on the ground
  • It is forbidden to use some active items in peaceful places, and during confusion
  • Cannot use items while casting skills
  • Achievements “I don't have time!”, “Caution: Fragile!”, “Workplace Safety” require level 15 instead of 14
  • Bugfix, Firestarter's upgrade for better aiming vial was affecting throwing consumables as well
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.5.0 patchnotes



Archtower v0.5.5.0 build is ready!
Free Demo updated as well.

IT IS RECOMMENDED TO UPDATE YOUR CHARACTERS!
a) Retirement for characters of level 13+
b) For level 5~12 characters, it is enough to apply the Oblivion Orb
(But if you don't want to, you don't have to, it's up to you)

v0.5.5.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New Invulnerability effect
  • New effect Frenzy (for the player)
  • Added plants

    -Only for Alpha-
  • Domain expansion available
  • New building: Apothecary Lab
  • New consumable - Antidote
  • New consumable - Stinky Bomb
  • New consumable - Lock Blaster
  • New consumable - Coffee Concoction (Booster)
  • New consumable - Fortifying Decoction (Booster for Brawlers, Warriors, Guardians)
  • New consumable - Rageflower Drink (Booster for Warriors, Rangers, Scholars)
  • New consumable - Sourgrass Brew (Booster for Rangers, Tricksters, Specialists)
  • New consumable - Cloying Energy Drink (Booster for Scholars, Guardians, Specialists)
  • New consumable - Smoke Bomb (Powerful consumable for Rogues)
  • New currency for chemistry crafting (after building the lab)
  • 4 new achievements
  • Maximum clan level increased to 60
  • 2 new perks
  • Chemistry crafting through chemist's tools (requires "Advanced Chemistry" perk)
  • Plant gathering (requires "Advanced Chemistry")
  • New consumables - Tinctures, increases STR/DEX/INT (requires "Advanced Chemistry")
  • New items - Formulas, unlock some recipes for creating chemicals
  • New quests (for chemistry)


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • When "Tenacious" characters survive, invulnerability is activated for a couple of seconds instead of dodging
  • Reduced the size of pickable currency (gold, crystals)
  • Redrawn "Crystals" currency sprite
  • Extra stat points are now given 1 for each level up
  • At level 5, an extra perk choice is available instead of 5 stat points
  • New dynamic reticle reacts to accuracy and aiming
  • Reticle settings are changed, it was on/off, now it's off|dynamic|dynamic+skills (if you have skill accuracy)|static (as it was)
  • The combat indicator (next to the health bar) shows when enemies are alarmed outside of the combat status
  • Other minor changes

    -Only for Alpha-
  • Placed a flint in one of the barrels in the flooded quest cave
  • Chemister Khasha sometimes appears in the lab
  • Beating Act II raises the max lvl to 15 instead of 14
  • Floor 10 now has lvl 15 food
  • At level 13, there is no longer an increase of stats STR+1 DEX+1 INT+1
  • Rogue, Throwing Knife, with an upgrade for use in combat, you can throw the knife when enemies are alarmed, rather than player's combat status
  • Rogue, Ripping/Gouge, can be used with claws (if char can use them)
  • Vagabond, Survival Act, duration increased, 3 sec (with upgrade 4) => 4 sec (with upgrade 6).
  • Scribe Elf, quest items bought from him can be re-purchased from him if lost
  • In dialogs with persuasion failed option is not displayed again (until re-entering the location)
  • After building the lab, Skill Master in the camp also sells smoke bombs for Rogues
  • Achievement "Had to bend" renamed to "Takeaway chests"
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Bugfix, it is forbidden to use shields under control effects, except for confusion
  • Fixed some bugs when accepting/completing quests for the second skill with characters below level 6
  • When fighting a boss, you can't enter a relaxed state
  • Bugfix, the second skill of Rogue didn't always display first-person attacks correctly
  • Fist attacks are no longer with a random hand, but with the appropriate slot to remove minor random bugs
  • Other minor fixes

    -Only for Alpha-
  • Fixed currency image distortion artifacts in enhancement/reforging windows
  • Other minor fixes
[/expand]

HOTFIX! v0.5.5.1
-Bugfix, "Advanced Chemistry" perk was available without building a Lab
-Bugfix, there were rare random crashes in "Survival" mode

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.5.4.0 patchnotes



Archtower v0.5.4.0 build is ready!
Free Demo updated as well.

v0.5.4.0 Patchnotes:
[expand]
[h3]WHAT'S NEW[/h3]
    -Alpha and Demo-
  • New perk "Inner Energy" (for Scholars and Guardians)

    -Only for Alpha-
  • New tower mode: Survival
  • 6 new achievements
  • 2 new minibosses
  • New perk "Shield Master"


[h3]CHANGES[/h3]
    -Alpha and Demo-
  • Overload now only slows a character down at 100%, lower overload only affects runaway speeds
  • The "Loading" perk no longer affects speed penalties from overloading, but now doubles the capacity of bags
  • Tower Upgrades, instead of the required floor locked upgrades tell you which Act to beat
  • The color of the dropped loot item is now turquoise
  • Legacy loot before the first pickup is highlighted as a legitimate item
  • Characters with the "Greedy" trait can see loot on the map

    -Only for Alpha-
  • Achievements with a 1 crystal reward now give 2 crystals
  • Mental projectiles now look more like mental ones
  • Slightly nerfed the attacks of troll brutes
  • Improved work elves emit poison gas on every difficulty level
  • "Titan's Grip" perk now requires character level 15
  • Other minor changes


[h3]FIXES[/h3]
    -Alpha and Demo-
  • Fixed a bug with a window hanging in the air prior to building the Forge
  • Fixed some typos
  • Other minor fixes

    -Only for Alpha-
  • Fixed a bug with incorrect prices for tavern slots
  • Guardian archetype, passive skill, first tier upgrades worked incorrectly
  • Bugfix, incorrect ice projectile collisions when hitting bosses
  • Bugfix, rare crashes after Stalker/Harbinger deaths
  • Bugfix, player could not block with shield during confusion
  • Other minor fixes
[/expand]

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1837690/Archtower/