Version 0.7.7
Dear Tribe Members!
Happy to see you in the new year. This will be a year of Polylithic! (Or at least, that's the plan...)
[h3]New stuff[/h3]
Here’s a quick look at the latest updates:
[h3]We are currently working on[/h3]
Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy:
[h3]We Want to Hear From You![/h3]
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
https://store.steampowered.com/app/1839060/Polylithic/
Happy to see you in the new year. This will be a year of Polylithic! (Or at least, that's the plan...)
[h3]New stuff[/h3]
Here’s a quick look at the latest updates:
- Reworked the Prologue: Yes, we reworked it—again! We’re committed to making it just right.
- Mob Spawner Improvements: Cooldowns now consider death time instead of spawn time and are tracked per entity instead of per group for better balance.
[h3]We are currently working on[/h3]
Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy:
- Multiplayer
- Improving Sandbox Generation
- Brand new fight and controller system
- A new Happiness system that will help the gameplay shine
- New stuff for the 2nd Era
- Graphical Optimization (object pooling)
- New Demo
- New Story stuff
- And new exciting bugs!
[h3]We Want to Hear From You![/h3]
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
https://store.steampowered.com/app/1839060/Polylithic/