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Polylithic News

Version 0.8.6

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]New and improved snow biomes in Sandbox[/p]
  • [p]Improved transitions between biomes in Sandbox[/p]
  • [p]Improved generation speed of new chunks in Sandbox[/p]
  • [p]Hyenas added[/p]
  • [p]Added additional item icons for certain variants[/p]
  • [p]Reduced stutters during saving[/p]
  • [p]More fixes for quests[/p]
  • [p]Localization tweaks[/p][p][/p]
[h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][/p][p][/p][p][/p]

Version 0.8.5

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Added snow biome to Sandbox[/p]
  • [p]Improved the AI of fleeing animals[/p]
  • [p]Retrievable projectiles now glow for better visibility[/p]
  • [p]Game automatically saves upon completing the Prologue[/p]
  • [p]Improved hitboxes of large animals[/p]
  • [p]Fixed stacked tips on loading window[/p]
  • [p]Repeatable quests have been fixed[/p]
  • [p]Misc fixes for quests and quest objects[/p]
  • [p]Localization fixes[/p]
  • [p]Further improved AI performance with large numbers of Tribespeople[/p]
  • [p]Grassy rocks in Story for new chunks properly have their density adjusted[/p][p][/p]
[p][/p][p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Version 0.8.4

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Fixed sometimes non-interactable NPCs[/p]
  • [p]Preload objects to reduce stutters when loading terrain chunks after a cold boot[/p]
  • [p]Improved AI performance when large numbers of NPCs are given tasks[/p]
  • [p]Fixed weapon trails[/p]
  • [p]Fixed Wheat in Story[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Version 0.8.3

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Reduced stutters when traversing in Story[/p]
  • [p]New save format for Story for better size and speed, but it is backwards-compatible[/p]
  • [p]Reduced detail density to the intended level in Story[/p]
  • [p]New chunks generated in Story will no longer have grass and flowers underwater.[/p]
  • [p]Rebalanced Task unlocking, making more difficult tasks require fewer reps[/p]
  • [p]The time of day is displayed when hovering the indicator[/p]
  • [p]Improved placement of items near water[/p]
  • [p]Fixed networking error when creating a character[/p]
  • [p]Certain objects will no longer snap underwater[/p]
  • [p]Fixed a terrain loading bug[/p]
  • [p]Totem tiers beyond those in Story are properly handled[/p]
  • [p]Maps are now saved on the client side in Multiplayer[/p]
  • [p]Improved radial menu highlight display[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Version 0.8.2.2

  • Quest fixes
  • UI fixes
  • Translation fixes
  • Added partial Chinese localization
  • Only one migration per player
  • Fixed placement in the village
  • Balance