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Polylithic News

Version 0.9

[h3]Fellow Tribemembers,
Winter has arrived, and so has Update 0.9: Frostbite! This patch brings fresh winter, ice, and snow biomes, tons of new features, and the first playable version of the Second-Era Campaign, along with significant performance boosts and quality-of-life improvements. We’re excited for you to jump in, explore, and let us know what you think![/h3][p][/p][p][/p][p][/p][h3]New 2nd Era Campaign[/h3][p]New story part is here, along with a new cast of NPCs. Learn how to grow weed, bake bread, or tame and breed animals. Important Note: The Quests are still in progress, so any feedback, bug reports, or ideas will be appreciated.
[/p][p][/p][p][/p][h3]Release notes for 0.9[/h3][p][/p]
  • [p]New Biomes[/p]
  • [p]New Weather Effects [/p]
  • [p]Tons of optimization and improvements[/p]
  • [p]Fast Travel from Outposts[/p]
  • [p]New Tasks [/p]
  • [p]New Localizations[/p]
  • [p]Tribespeople now leave footprints while walking and running[/p]
  • [p]Tribespeople can now be assigned to animal upkeep[/p]
  • [p]The player will no longer spawn stuck in the straw shelter if sleeping in a bed placed under it[/p]
  • [p]Selecting a slot on the collapsed hotbar with the mouse no longer pulls the item out for transfer[/p]
  • [p]New models for some items[/p]
  • [p]Additional achievements[/p]
  • [p]Notifications fade out when complete[/p]
  • [p]Adjustments to quest tips[/p]
  • [p]Updated credits[/p]
  • [p]Footprints no longer spawn on hard surfaces[/p]
  • [p]Footprints no longer duplicate during specific animations[/p]
  • [p]Stoves and Hide Racks have had their input slots fixed[/p]
  • [p]UI tweaks[/p]
  • [p]The Backpack Pile that spawns after completing a Migration once again saves properly.[/p]
  • [p]Fixes for the village center[/p]
  • [p]New exciting bugs[/p]
[p][/p][h3][/h3][h3]
Final Thoughts: We’re thrilled to have you on this Early Access journey. Your feedback shapes the game, so jump in, explore, and share your thoughts on Discord. This is a passion project from a small team chasing a dream, and we appreciate all your help! Your support means everything. [/h3][h3]We want to hear from you! [/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p] [/p]

Version 0.8.9

[p]Hello, friends and players! We’ve released an update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord. [/p][p][/p][h3]Release Notes: [/h3][p][/p][p]0.8.9[/p]
  • [p]New minimap data format for better performance in Sandbox, not backwards compatible[/p]
  • [p]Added passive-progressing workstations[/p]
  • [p]Improved graphics performance of fog in Prologue[/p]
  • [p]Fixed some bugs in the Prologue[/p]
  • [p]Field tasks progress properly while in unloaded chunks[/p]
  • [p]Many fixes for quests and the map[/p]
  • [p]Localization fixes[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the Polylithic world. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Version 0.8.8

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord [/p][p][/p][h3]Release Notes: [/h3][p][/p][p]0.8.8[/p]
  • [p]Alternate music for specific biomes and conditions[/p]
  • [p]Improved processing speed when traversing chunks[/p]
  • [p]Reduced memory allocations when traversing chunks[/p]
  • [p]Tribespeople follow properly when loading saves and rejoining Multiplayer[/p]
  • [p]Fixed combat music[/p]
  • [p]Even more quest fixes[/p]
  • [p]Localization tweaks[/p]
  • [p]UI tweaks[/p]
  • [p]Improved saving speed in Sandbox[/p][p][/p]
[p]0.8.8.1[/p]
  • [p]Fast Travel has been added between camps[/p]
  • [p]Added Firekeeping Task for each camp[/p]
  • [p]Tribesperson corpses now snap to the terrain surface[/p]
  • [p]NPC ranged combat has been fixed[/p]
  • [p]Buildings are now properly assigned to camps[/p]
[p][/p][h3]We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p]

Polylithic joins Czech & Slovak Games Week!

[p]Games Week Festival is here! [/p][p]Join me on the live stream this Friday, the 21st, at 16:00 SEČ!
Thank you all for your fantastic support; it means the world.

Enjoy the festival and see you on stream! 💙

[dynamiclink][/dynamiclink][/p]

Version 0.8.7

[p]Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord. We are wrapping up features we want for the 1.0 release, and we would love to hear your suggestions![/p][p][/p][h3]Release Notes: [/h3][p][/p]
  • [p]Fixed an issue in Story where distant chunks were not properly saved[/p]
  • [p]Outposts now work in Story[/p]
  • [p]Gatherable terrain resources like Stalks and Roots now glow like Sticks and Stones[/p]
  • [p]Character no longer enters falling animation when going over small bumps in the terrain[/p]
  • [p]Jungles in Sandbox now spawn additional gatherable resources[/p]
  • [p]Fixed DX12 memory leak[/p]
[h3]
We Want to Hear From You![/h3][p] Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms: [/p][p][/p][p][/p][p][/p][p][/p]