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Polylithic News

Version 0.7.11

Hello everyone, the new world generation for Sandbox is here, so please let us know the bugs :)

  • Overhauled generated terrain in Sandbox mode:
  • Rivers are better, and there’s more of them
  • Ocean biome
  • Improved transitions between biomes and various elements
  • Reduced verticality
  • Previously generated chunks will keep your old terrain and structures, so there may be harsh transitions between old and new chunks


[h3]Do you have a cool screenshot? Please share it with us![/h3]



[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.10

This is a minor update, and please let us know the bugs :)

  • Improved aiming controls when using a controller
  • Cursor properly unlocks when alt–tabbing
  • Cow houses now support snapping
  • Reduced stutters when loading new terrain chunks in Sandbox
  • New terrain chunks now generate faster in Sandbox
  • Neighboring terrain chunks no longer have gaps in water
  • Fixed an issue when picking up certain spawned renewable resources
  • Fixed mobs rarely instantly despawning


We also want to share little sneak-peek from the new fighting camera concept:

[previewyoutube][/previewyoutube]

[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.9

This is a minor update, and please let us know the bugs :)

  • Improved modular house detection
  • Fixed some issues with cows
  • Certain types of grass now respect detail distance for better performance on low settings
  • Reduced stuttering over extended periods of inactivity


[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.8

This is a minor update, and please let us know the bugs :)

  • Added ability to loot dead Tribespeople
  • Fixed carving wheel for animals in Prologue


[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.7

Dear Tribe Members!
Happy to see you in the new year. This will be a year of Polylithic! (Or at least, that's the plan...)

[h3]New stuff[/h3]

Here’s a quick look at the latest updates:
  • Reworked the Prologue: Yes, we reworked it—again! We’re committed to making it just right.
  • Mob Spawner Improvements: Cooldowns now consider death time instead of spawn time and are tracked per entity instead of per group for better balance.

[h3]We are currently working on[/h3]

Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy:

  • Multiplayer
  • Improving Sandbox Generation
  • Brand new fight and controller system
  • A new Happiness system that will help the gameplay shine
  • New stuff for the 2nd Era
  • Graphical Optimization (object pooling)
  • New Demo
  • New Story stuff
  • And new exciting bugs!

[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/