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Polylithic News

Version 0.6.6

  • Grass and other terrain details now follow the contour of the terrain
  • Reduced cost of culling details on terrain, both CPU and GPU
  • Added graphics settings to adjust terrain detail distance and detail density
  • Improved performance of gatherable items
  • Total performance improvement is ~12% on both CPU and GPU in Sandbox, with more possible using the new settings
  • Improved distribution of details on the terrain

Version 0.6.5

  • New Milestone System for Sandbox
  • Sandbox mode is unlocked by default
  • Technology window immediately reflects newly unlocked trees
  • Depth of Field and Motion Blur are now disabled by default for new players
  • Ultra settings are enabled by default for new players


Do you have ideas for Sandbox Mode? Please let us know.

Version 0.6.4

  • Sandbox mode is once again properly unlocked after the first migration
    (you will need to either complete it or load a save with it completed)
  • Stopped a memory leak when traveling long distances with many tribe members
  • Corrupted campfire no longer causes low FPS at some camps
  • All Era 2 items are unlocked adequately upon completing the final migration or loading a save with it completed
  • Adjusted display of some detail around camps

Version 0.6.3

  • Improved trap interactions
  • Holes are properly saved and loaded
  • Holes in terrain display properly
  • Adjusted placement of Building category in crafting wheel
  • Fixed some IDs for saving of NPCs
  • Fixed bug when destroying some targets that can be aimed at
  • Proper handling for non-initialized inventories during saving
  • Swapped the 2nd and 3rd camp positions when migrating
  • Further physics performance improvements

Version 0.6.2

  • Added Traps
  • Improved Physics and AI CPU Performance
  • Fixed an issue where tribe members sometimes wouldn’t stand
  • Updated quests
  • Added some missing Point of Interest interactions
  • Added localizations for item unlocking