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Polylithic News

Version 0.7.3

  • Tribe members are now displayed on the map
  • Updated generic stockpile’s technology tier
  • Required item count for unlocking tiers in Sandbox has been fixed
  • Fix some localization issues for tips
  • Fixed some issues in Shards of the Past

Version 0.7.2

  • Fix for certain quests becoming unprogressive
  • Stalk Cover now allows for building a Bed underneath it and counts as housing for 1
  • The Unstuck button in the System menu will now also teleport mobs (including NPCs) a short distance
  • Tribe members now restore health each time they eat from the village stockpile
  • Reduced GPU hit from fireflies and some particles

Version 0.7.1.3

  • Quest bug fixes
  • Quest UI fixed and Improved (Clicking area, different states)
  • Tribe member count improved
  • Better localization
  • Ivory statues cant be "removed"
  • Fixed quest location triggers
  • Stockpile icon fix
  • Fixed monument location Quest Vast Wilderness
  • Fixed map loading in Campaign

Version 0.7 / 1 Year of Early Access

[h3]Fellow Tribemembers[/h3]

[h3]The 0.7 is here, and with it, we prepared a video recapping the last six months of polylithic development. It has also already been a year in Early Access; wow! Time flies fast, and I am sorry that the game is still not finished, but those of you who are following us closely know that we are constantly pushing and improving the world of polylithic, and there are great things stored for you in the future.[/h3]

[h3]Release notes for 0.7[/h3]

  • Hostile mobs no longer spawn around the player but spawn based on Biome instead
  • Hostile mobs no longer spawn from certain spawners on the first day in Sandbox
  • Fixed an issue where tribe members would sometimes not be available for inspection in the pause menu or Tasks after Migrations
  • Fixed an issue where tribe members would not migrate to the new site if both Migrations are done in a single session
  • Reduced intermittent stutters during gameplay
  • Improved physics efficiency
  • Fixed errors caused when loading old terrain in Sandbox
  • The surface of water no longer casts shadows
  • Fixed Pongo aggressively sniffing the player
  • New title screen video


[previewyoutube][/previewyoutube]

We made many changes to the code and switched the engine version. This should bring a significant performance boost, but there might be problems, so please let us know if you find something!

[h3]Stream with Devs[/h3]

Also, feel free to join us in the playthrough with developers on Thursday 14th at 5 pm CEST:

[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.0

Howdy, this is a secret update, so don't tell anybody!
The official big update is still yet to come.

  • Added additional biomes to Sandbox mode (First testing version)
  • Rebalanced several recipes
  • Improved performance during the Prologue boss fight
  • Some other fixes


https://store.steampowered.com/app/1839060/Polylithic/