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Polylithic News

Version 0.7.10

This is a minor update, and please let us know the bugs :)

  • Improved aiming controls when using a controller
  • Cursor properly unlocks when alt–tabbing
  • Cow houses now support snapping
  • Reduced stutters when loading new terrain chunks in Sandbox
  • New terrain chunks now generate faster in Sandbox
  • Neighboring terrain chunks no longer have gaps in water
  • Fixed an issue when picking up certain spawned renewable resources
  • Fixed mobs rarely instantly despawning


We also want to share little sneak-peek from the new fighting camera concept:

[previewyoutube][/previewyoutube]

[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.9

This is a minor update, and please let us know the bugs :)

  • Improved modular house detection
  • Fixed some issues with cows
  • Certain types of grass now respect detail distance for better performance on low settings
  • Reduced stuttering over extended periods of inactivity


[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.8

This is a minor update, and please let us know the bugs :)

  • Added ability to loot dead Tribespeople
  • Fixed carving wheel for animals in Prologue


[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

Version 0.7.7

Dear Tribe Members!
Happy to see you in the new year. This will be a year of Polylithic! (Or at least, that's the plan...)

[h3]New stuff[/h3]

Here’s a quick look at the latest updates:
  • Reworked the Prologue: Yes, we reworked it—again! We’re committed to making it just right.
  • Mob Spawner Improvements: Cooldowns now consider death time instead of spawn time and are tracked per entity instead of per group for better balance.

[h3]We are currently working on[/h3]

Big things are in the works, and while this means fewer frequent updates, it’s all for a good cause! Here's what’s keeping us busy:

  • Multiplayer
  • Improving Sandbox Generation
  • Brand new fight and controller system
  • A new Happiness system that will help the gameplay shine
  • New stuff for the 2nd Era
  • Graphical Optimization (object pooling)
  • New Demo
  • New Story stuff
  • And new exciting bugs!

[h3]We Want to Hear From You![/h3]

Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:



https://store.steampowered.com/app/1839060/Polylithic/

version 0.7.6

[h3]Happy Holidays from the Polylithic Team! 🎄[/h3]

Greetings, Tribe Members!

As we approach the end of the year, we want to take a moment to reflect, share some exciting updates, and express our heartfelt gratitude for your incredible support. We delivered nearly 50 updates this year, and we couldn’t have done it without your enthusiasm and feedback.

We’re thrilled to share what’s in store for next year! Expect an exciting new fighting system, multiplayer features, and even more creative ideas to enhance your gameplay experience.

Thank you for being an essential part of our journey. Here’s to an even more epic year ahead!

  • Improved VRAM usage by ~100MB
  • Improved RAM usage by ~300MB
  • Fixed an issue causing persistent slowdowns if aggroed mobs unloaded weirdly
  • Compiled code with higher optimization settings
  • Fixed some Milestone Quests
  • Fixed placement of certain objects


[h3]Stay warm, stay safe, and keep building![/h3]



[h3]Please share your thoughts [/h3]



https://store.steampowered.com/app/1839060/Polylithic/