FROSTFALL comes to Titan Isles on 1st December
[p]Frost and snow cover Cloud's Edge this Winter with Titan Isles: Frostfall. This Winter event brings a new limited-time Winter-themed Race To The Finish course and a unique present collection challenge taking place in Cloud's Edge. Passing the challenge will earn you a unique trophy that will appear in-game with your Collectibles, and be fast, because you can only earn this trophy during the Frostfall event![/p][p]
Titan Isles: Frostfall begins on 1st December and runs through until 2nd January, and requires the latest version; v1.0.53. In addition, if you play Titan Isles on Thanksgiving, New Years Eve or New Years Day, you'll get to experience a spectacular fireworks show in Cloud's Edge![/p][p][/p][p]
[/p][h2]Full v1.0.53 patch notes below:[/h2][p][/p][h3]New features, big improvements and key fixes[/h3]
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Titan Isles: Frostfall begins on 1st December and runs through until 2nd January, and requires the latest version; v1.0.53. In addition, if you play Titan Isles on Thanksgiving, New Years Eve or New Years Day, you'll get to experience a spectacular fireworks show in Cloud's Edge![/p][p][/p][p]
- [p]Added Frostfall (Winter Event) - starting 1st Dec (00:00 EDT | 05:00 BST | 06:00 CEST) or 31st Nov (21:00 PDT)[/p]
- [p]French and German localisation (in alpha)[/p]
- [p]New Race To The Finish course for Frostfall event[/p]
- [p]New Present Collection challenge for Frostfall event[/p]
- [p]Added snowball interactivity for Frostfall event[/p]
- [p]New holiday theme for Frostfall event[/p]
- [p]Added new SFX for seasonal events[/p]
- [p]Added fireworks sequence to the post-game and seasonal events in Cloud's Edge[/p]
- [p]Added "None" option for analog stick turning[/p]
- [p]Added ability to swap Trigger and Grip functions for Hunter Suit's Grapples and Bow[/p]
- [p]Seeker Turrets now fire up to 3 rockets simultaneously to target up to 3 players at once[/p]
- [p]New level tile added to the campaign "Stay Frosty"[/p]
- [p]Fixed a visual issue with some waterfalls[/p]
- [p]Blink now recharges while wall running and does not lose stamina (allowing long and more strategic wall runs)[/p]
- [p]Goliath's earth shattering skill now as a VFX and has had some damage improvements[/p]
- [p]Fixed an issue where one turret could fire through a wall[/p]
- [p]Added additional enemies to Cyclone boss fight for balance[/p]
- [p]+ Many smaller fixes and minor improvements[/p]
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