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Titan Isles News

FROSTFALL comes to Titan Isles on 1st December

[p]Frost and snow cover Cloud's Edge this Winter with Titan Isles: Frostfall. This Winter event brings a new limited-time Winter-themed Race To The Finish course and a unique present collection challenge taking place in Cloud's Edge. Passing the challenge will earn you a unique trophy that will appear in-game with your Collectibles, and be fast, because you can only earn this trophy during the Frostfall event![/p][p]
Titan Isles: Frostfall begins on 1st December and runs through until 2nd January, and requires the latest version; v1.0.53. In addition, if you play Titan Isles on Thanksgiving, New Years Eve or New Years Day, you'll get to experience a spectacular fireworks show in Cloud's Edge![/p][p][/p][p][/p][h2]Full v1.0.53 patch notes below:[/h2][p][/p][h3]New features, big improvements and key fixes[/h3]
  • [p]Added Frostfall (Winter Event) - starting 1st Dec (00:00 EDT | 05:00 BST | 06:00 CEST) or 31st Nov (21:00 PDT)[/p]
  • [p]French and German localisation (in alpha)[/p]
  • [p]New Race To The Finish course for Frostfall event[/p]
  • [p]New Present Collection challenge for Frostfall event[/p]
  • [p]Added snowball interactivity for Frostfall event[/p]
  • [p]New holiday theme for Frostfall event[/p]
  • [p]Added new SFX for seasonal events[/p]
  • [p]Added fireworks sequence to the post-game and seasonal events in Cloud's Edge[/p]
  • [p]Added "None" option for analog stick turning[/p]
  • [p]Added ability to swap Trigger and Grip functions for Hunter Suit's Grapples and Bow[/p]
  • [p]Seeker Turrets now fire up to 3 rockets simultaneously to target up to 3 players at once[/p]
  • [p]New level tile added to the campaign "Stay Frosty"[/p]
[p][/p][h3]Notable fixes and improvements[/h3]
  • [p]Fixed a visual issue with some waterfalls[/p]
  • [p]Blink now recharges while wall running and does not lose stamina (allowing long and more strategic wall runs)[/p]
  • [p]Goliath's earth shattering skill now as a VFX and has had some damage improvements[/p]
  • [p]Fixed an issue where one turret could fire through a wall[/p]
  • [p]Added additional enemies to Cyclone boss fight for balance[/p]
  • [p]+ Many smaller fixes and minor improvements[/p]
[p]
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Hollowlight Festival comes to Titan Isles!

[p]Psytec Games has released update v1.0.42 for Titan Isles on Meta Quest and SteamVR in advance of it's Halloween event - Hollowlight Festival.[/p][p][/p][p][/p][p]Headlining the update is Hollowlight Festival, a limited-time Halloween event that brings a brand new collection race, a unique time trial and a new spooky look to Clouds Edge![/p][p][/p][p]The Haunted Run[/p][p]A new race challenging all players to compete to collect all of the Halloween pumpkins and race to the finish line![/p][p][/p][p]Pumpkin Panic[/p][p]This short time trial challengers players to explore Clouds Edge and destroy every Pumpkin Target in just 60 seconds! If you can succeed, you'll unlock a unique trophy that will remain in Clouds Edge even after Hollowlight Festival ends!
[/p][p]In addition, this update contains a various improvements and fixes. Find the full changelog below:[/p][p][/p][p]New features, big improvements and key fixes[/p]
  • [p]Added Hollowlight Festival (Halloween Event) - starting at midnight on 23rd Oct (00:00 EDT | 05:00 BST | 06:00 CEST) or 22nd Oct (21:00 PDT)[/p]
  • [p]Added new, limited-time collection race 'The Haunted Run' for Hollowlight Festival[/p]
  • [p]Added new, limited-time trial 'Pumpkin Panic' for Hollowlight Festival[/p]
  • [p]Added disco area to the hub, including a new robotic DJ![/p]
  • [p]Public hosted games now show difficulty and New Game+ status on the public game search panel[/p]
[p]
[/p][p]Notable fixes and improvements[/p]
  • [p]Improved performance on Meta Quest Pro[/p]
  • [p]Improved texture quality in some areas from a distance[/p]
  • [p]Fixed an issue where an enemy could get stuck inside a wall[/p]
  • [p]Fixed an issue with the gate in Canopy Sprint race[/p]
  • [p]Improvements to Blink weapon targeting[/p]
[p]
[/p][p]And more small fixes and minor improvements[/p]

v1.0.35 update

[p]Titan Isles v1.0.35 hotfix is now live![/p]
  • [p]Fixed issue preventing some profiles from loading.[/p]
[p][/p][p]This also includes all the great new content and fixes for those who missed 1.0.33:[/p][h3]Big improvements and key fixes[/h3]
  • [p]Added New Game + (Harder enemies & chip values increased)[/p]
  • [p]Fixed VOIP and progression issues when playing in cross-play (Between Quest and Steam)[/p]
  • [p]Improved laser targeting (damage and accuracy) on Trident Titan Boss[/p]
  • [p]Improved player damage detection when behind fog walls[/p]
  • [p]Added content to the screens in the Clouds Edge bar[/p]
  • [p]Added LCK tablet position options, improved performance and fixed various issues[/p]
  • [p]Fixed an issue where some enemies could get stuck[/p]
[h3]Notable fixes and improvements[/h3]
  • [p]Fixed weapons disappearing when entering fog walls[/p]
  • [p]Improved player height calibration[/p]
  • [p]Added difficulty info to options panel[/p]
  • [p]Fixed target counter in City Shootout Target Race[/p]
  • [p]Adjusted cosmetic chip costs to balance around New Game + and currency collection increases[/p]
  • [p]Fixed issues found when joining a game during the final Titan battle[/p]
  • [p]Improved Blink weapon balancing and lock-on accuracy[/p]
  • [p]Quest: Added toggle in Graphics options to enable rendering full eye buffer (for system video recordings)[/p]
  • [p]Note: The following fixes were present on Steam v1.0.31 and now in Quest v1.0.33[/p]
  • [p]Added Slippy and Grippy labels to Movement Ground Drag option[/p]
  • [p]Added configurable threshold for Grip on controllers[/p]
  • [p]Moved Sharing button to main menu[/p]
  • [p]Added confirm panels when toggling seated/standing position on Start & Lobby panels[/p]
  • [p]Added a confirm of playing position on the first time going through a new profile[/p]
  • [p]Fixed NPC labels showing when turned off in options[/p]
  • [p]Fixed Grapple Hooks not working if cursors haven't been on[/p]
  • [p]Improved hand clipping with shield on Goliath[/p]
  • [p]Fixed not being able to enter training portal after Campaign 1[/p]
  • [p]Extended VOIP drop-off distance[/p]
  • [p]Fixed hub scenery not being visible when returning from training[/p]
  • [p]Fixed the 'A' character missing from keyboard[/p]
[p] [/p][p]Many smaller fixes and minor improvements[/p]

NG+ is now live

[h2]Big improvements and key fixes[/h2]
  • [p]Added New Game + (Harder enemies & chip values increased)[/p]
  • [p]Fixed VOIP and progression issues when playing in cross-play (Between Quest and Steam)[/p]
  • [p]Improved laser targeting (damage and accuracy) on Trident Titan Boss[/p]
  • [p]Improved player damage detection when behind fog walls[/p]
  • [p]Added content to the screens in the Clouds Edge bar[/p]
  • [p]Fixed an issue where some enemies could get stuck[/p]
[h2]Notable fixes and improvements[/h2]
  • [p]Fixed weapons disappearing when entering fog walls[/p]
  • [p]Improved player height calibration[/p]
  • [p]Added difficulty info to options panel[/p]
  • [p]Fixed target counter in City Shootout Target Race[/p]
  • [p]Adjusted cosmetic chip costs to balance around New Game + and currency collection increases[/p]
  • [p]Fixed issues found when joining a game during the final Titan battle[/p]
  • [p]Improved Blink weapon balancing and lock-on accuracy[/p]
[p]Many smaller fixes and minor improvements[/p]