Titan Isles v1.8.26 Release Notes
[p]π Locomotion Improvements[/p][p]π§ Major improvements to smooth locomotion β better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)[/p][p]π§± Wall sliding now works correctly alongside ceiling detection[/p][p]π« Wall running is now properly disabled for suits that don't have the ability[/p][p]π© Fixed players clipping through meshes[/p][p]π Improved teleport from Dropship, including a spawn body positioning fix[/p][p]βοΈ Combat & Enemies[/p][p]βοΈ Reduced health on several enemy types and encounters for better balance β enemies should feel less spongy[/p][p]π Fixed Apex boss fight β resolved issues with the boss being killed too quickly and not spawning correctly in its phases[/p][p]π― Apex now has better homing missile control to improve the fight[/p][p]π« Fixed Railgun firing issues with some targets[/p][p]πͺ Fixed enemy gates not opening for some clients in multiplayer[/p][p]πΊοΈ Campaign & World[/p][p]π Fixed Campaign 8 automatically proceeding incorrectly[/p][p]π¦ Fixed interactable objects falling under the floor[/p][p]π Fixed already-collected targets being available again on some races[/p][p]βοΈ Fixed Frozen level issues with some areas, fog colour, and missing meshes[/p][p]π Improved yellow goo colour to be less mustard and more yellow[/p][p]π Multiplayer[/p][p]π‘ Network version update (clients must be on this version or above)[/p][p]πͺ Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)[/p][p]β‘ Performance & Rendering[/p][p]ποΈ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)[/p][p]π Achievements[/p][p]π Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'[/p]