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Titan Isles v1.8.26 Release Notes

[p]πŸƒ Locomotion Improvements[/p][p]πŸ”§ Major improvements to smooth locomotion β€” better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)[/p][p]🧱 Wall sliding now works correctly alongside ceiling detection[/p][p]🚫 Wall running is now properly disabled for suits that don't have the ability[/p][p]πŸ”© Fixed players clipping through meshes[/p][p]πŸš€ Improved teleport from Dropship, including a spawn body positioning fix[/p][p]βš”οΈ Combat & Enemies[/p][p]βš–οΈ Reduced health on several enemy types and encounters for better balance β€” enemies should feel less spongy[/p][p]πŸ› Fixed Apex boss fight β€” resolved issues with the boss being killed too quickly and not spawning correctly in its phases[/p][p]🎯 Apex now has better homing missile control to improve the fight[/p][p]πŸ”« Fixed Railgun firing issues with some targets[/p][p]πŸšͺ Fixed enemy gates not opening for some clients in multiplayer[/p][p]πŸ—ΊοΈ Campaign & World[/p][p]πŸ”„ Fixed Campaign 8 automatically proceeding incorrectly[/p][p]πŸ“¦ Fixed interactable objects falling under the floor[/p][p]🏁 Fixed already-collected targets being available again on some races[/p][p]❄️ Fixed Frozen level issues with some areas, fog colour, and missing meshes[/p][p]πŸ’› Improved yellow goo colour to be less mustard and more yellow[/p][p]🌐 Multiplayer[/p][p]πŸ“‘ Network version update (clients must be on this version or above)[/p][p]πŸͺ‘ Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)[/p][p]⚑ Performance & Rendering[/p][p]πŸ‘οΈ Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)[/p][p]πŸ† Achievements[/p][p]πŸ“‹ Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'[/p]