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Cursed Crew News

Cursed Crew v0.20.1760

Updated Unity version to 2021.3.45f2 resolve security vulnerability in Unity.

Cursed Crew Alpha 0.20.1652

[p]Fixed tutorial being force-paused during the 'open spyglass' step.[/p]

Cursed Crew Alpha 0.20

[p]Hey folks, I'm happy to announce Cursed Crew 0.20. I always felt that a key weak point of the game is how brutal and abrupt your playthrough could end, often due to bad RNG (for instance multiple cannonballs hitting your captain). Also the difficulty spike when you encounter the Sea Witch is too high. This update aims to solve these issues, and many more. Here's a list of changes/additions. [/p][h2]Major additions[/h2][p][/p]
  • [p]New death mechanic. If you die, you'll turn into ghost form. [/p]
  • [p]Ghost form: if you die in this form, you'll die permanently. You can choose to possess your crewmates. In ghost form you don't need food or sleep. [/p]
  • [p]Possess: When you possess a crewmate, you permanently take over their body. If you die with a possessed body, you turn into ghost form again. [/p]
  • [p]New ship: The Driftbound. A sturdy caravel type ship with normal cannons and swivel guns that starts off damaged but has a larger health pool than the other caravel type ships. [/p]
  • [p]New story events. [/p]
[h2]Changes/minor additions[/h2][p][/p]
  • [p]Building placement UI rework. You can now place buildings consecutively without having to reopen the UI and it's clearer which tabs you have selected. [/p]
  • [p]Sea Witch is completely rebalanced. Now has a more predictable attack pattern. [/p]
  • [p]When the sea witch casts orbs, she loses 10% of her current health. This is to prevent the fight from dragging on and gives smaller crews a better change to beat her. [/p]
  • [p]The captain command bar can now be used while the game is paused. [/p]
  • [p]Ambush timer stops when it's sleep time. So when you stay awake while your crew is sleeping (and not manning the helm), you no longer automatically get ambushed. [/p]
  • [p]Improved performance when there are a lot of resources on your ship. [/p]
  • [p]Slightly shortened the tutorial by removing some redundant steps. [/p]
  • [p]Ingredients in recipes now have tooltips (not just icons). [/p]
  • [p]Various small event balance changes + text changes. [/p]
[p][/p][h2]Fixed:[/h2]
  • [p]Various issues with windows/panels not closing properly when opening other windows, causing overlapping windows/panels. [/p]
  • [p]Issue with entity placer blueprint sometimes disappearing below deck[/p]
  • [p]Fall down animation not always working. [/p]
  • [p]Various issues with the tutorial after unexpected player input. [/p]
  • [p]Holding attack button while game is paused still affects animations. [/p]
  • [p]Fixed issue with the Ark ship not being boardable by the player. [/p]
  • [p]Selecting enemy characters cancels their job (potentially getting them stuck). [/p]
  • [p]Sometimes threat isn't unregistered when a flying creature is killed, causing jobs to be skipped due to 'nearby danger'. [/p]
  • [p]Empty extra food category in stockpile. [/p]
  • [p]Various small issues with events. [/p]
  • [p]Various bugs with the Sea Witch movement. [/p]

Cursed Crew v0.19.1470 - hotfix

Fixed issue with saving/loading. This issue was introduced in the last major update.

Cursed Crew Alpha 0.19

Hey folks, we're happy to announce another major update for Cursed Crew! Read the full change log below. Some highlights are the new creatures, a research bench and a couple of new cannons and a ton of stability/balance improvements. There's still a long road ahead, but I think it's a step in the right direction. We will continue working on updates, but admittedly, the process is not as fast as we would have hoped (more context on that in this post in case you missed it). The upcoming few months we'll focus on adding more story events and since they're relatively easy to add, we hope to release them in smaller, more frequent updates, before moving on to the next major features. Enjoy the update!

[h2]Major additions[/h2]
  • Research desk and research job. Researching using this desk unlocks random schematics on completion and gets progressively harder.
  • Fire mortar. Fairly inaccurate mortar that blasts enemy ships with fire.
  • Tar barrel. Mortar-like cannon that splashes enemy ships with flammable tar. Tar slows down characters that walk through it.
  • Cluster bomb cannon. Fires projectiles that release multiple bomblets on impact. Devastating for crew and structures. Fairly ineffective against hull.
  • Lost soul. Mysterious creature that haunt and attack ships.
  • Seagull. Appears near ports. Leaves poop droplets, and in rare cases more usefull stuff.


[h2]Changes/minor additions[/h2]
  • Added weapons to the character portraits.
  • New soundtrack
  • Weapons are now unequipped through the weapon icons in the character portraits instead of by right clicking characters.
  • Rebalanced difficulty. Early game is slightly more difficult but also gives you more resources.
  • Ports now have a currency exchange option.
  • Main currency is now 'crowns'. Copper coins renamed to crow and more valuable currency refers to crowns.
  • Limited crab numbers. Decreased crab attack + health.
  • Easier to click some entities on the ground like weapons.
  • Ingredient pane UI rework.
  • Removed unused 'set sail' option on masts.
  • When a cannon spot is blocked, the entity blocking the spot is clearly marked.
  • Extinguishing fires marked as combat job. This means it's also automatically performed when enemies are nearby.
  • Stinkpot now leaves splatters on the ground.
  • Rebalanced mortar. It's more powerful now to balance for its bad accuracy. Cannot fire mortar at close range anymore.


[h2]Fixed[/h2]
  • Crash that happened when pausing the game at certain moments during combat. This crash frequently happened during the tutorial when the game is sometimes force paused.
  • Game soft locking when the player is below deck during the tutorial step where they should open the spyglass.
  • Idling creatures still moving while 'hold position' is active.
  • Characters jumping on sinking ship to perform jobs there.
  • Boarding hooks thrown at opposite side of the ship.
  • Boarding somtimes resulting in characters getting stuck outside the ship.
  • Not being able to place cannons at certain spots after removing the default cannons on the Cog and the Carrack.
  • Various minor character texture issues.
  • Bugged movement of the Sea witch (sometime she teleported and sometimes her movement wasn't smooth).
  • Not being able to force certain jobs when there is danger nearby.
  • Steer job not being cancelled when threats are nearby.
  • Manually assigned jobs not being set to 'forced'.
  • Enemy characters performing workbench jobs on your ship.
  • Nearby danger' triggering too fast.
  • Various issues with the reveal mechanic.
  • Various minor UI issues.