Launch retrospective and upcoming update.
Hi everyone,
The EA launch was quite a while ago and a lot has happened since so we owe you an update. In this post I’ll give you a peek into the update we’re working on, and I’ll also explain why things aren’t going as fast as some of you might have hoped.
[h2]How did the launch go?
[/h2]
I’m extremely happy and grateful that a lot of people purchased, supported us, played the game, and that we received a lot of helpful feedback. At the same time, the reality is that our dream to work on this full time for a living cannot be fulfilled with the current amount of sales. To not starve and to have a place to live, I needed a new primary source of income and luckily I found one. This does mean I can only develop Cursed Crew in my spare time, and the same goes for the other team members.
I want to assure you though that Cursed Crew is our passion project and we’re fully dedicated to realize its full potential. We've put in countless hours and we will keep doing that. But we also need to be realistic: given our limited resources and time, progress won’t be as fast as when we would be able to do this full time.
[h2]What’s being worked on currently?
[/h2]
We’re working hard on the next update. The game can definitely use more content and variety and the upcoming update will be focused around that. I won’t spoil everything and some things might still change, but I can at least assure you that it’ll include new creatures, cannons and story events. Here’s a quick sneak peek:
Seagull
New cannons (fire mortar, tar cannon and clusterbomb cannon).
New wisp like creature.
Once we've released the update I’ll reveal more about these new features. I can’t wait to wrap up this update and release it to the public, but it’ll still take some time to finish everything that’s planned so I won’t reveal a release date yet until I’m sure we can meet it. That’s it for this post!
The EA launch was quite a while ago and a lot has happened since so we owe you an update. In this post I’ll give you a peek into the update we’re working on, and I’ll also explain why things aren’t going as fast as some of you might have hoped.
[h2]How did the launch go?
[/h2]
I’m extremely happy and grateful that a lot of people purchased, supported us, played the game, and that we received a lot of helpful feedback. At the same time, the reality is that our dream to work on this full time for a living cannot be fulfilled with the current amount of sales. To not starve and to have a place to live, I needed a new primary source of income and luckily I found one. This does mean I can only develop Cursed Crew in my spare time, and the same goes for the other team members.
I want to assure you though that Cursed Crew is our passion project and we’re fully dedicated to realize its full potential. We've put in countless hours and we will keep doing that. But we also need to be realistic: given our limited resources and time, progress won’t be as fast as when we would be able to do this full time.
[h2]What’s being worked on currently?
[/h2]
We’re working hard on the next update. The game can definitely use more content and variety and the upcoming update will be focused around that. I won’t spoil everything and some things might still change, but I can at least assure you that it’ll include new creatures, cannons and story events. Here’s a quick sneak peek:
Seagull
New cannons (fire mortar, tar cannon and clusterbomb cannon).
New wisp like creature.Once we've released the update I’ll reveal more about these new features. I can’t wait to wrap up this update and release it to the public, but it’ll still take some time to finish everything that’s planned so I won’t reveal a release date yet until I’m sure we can meet it. That’s it for this post!