Early Access Roadmap - 1 day until Early Access release!
Mateys! Early Access release is TOMORROW, Feb 26!
In anticipation of release, we're discussing Cursed Crew's EA roadmap, features available upon EA release, and what we’re working on next!

[h2]What features are available in the Early Access release?[/h2]
Story events: Choose from story events in your captain's log upon entering a new location! You'll get to pick between different choices to influence the story's outcome. (We also discussed story events in detail in a previous blog!)
Local map and world map: The game launches with 14 randomly generated areas that you can choose to sail through. Each area has a theme that influences the story encounters you experience, and the topology you'll see is randomly generated.
Ship-to-ship combat: Command your crew to fire cannons at your enemies, harpoon ships to drag them closer, board other vessels, toss bombs, shoot pistols, and fight for you! Or take out your own sword and fight among your crew!
Survival: Endure harsh weather conditions and manage you and your crew’s hunger, sleep, and morale!
Crafting: Collect a variety of materials and resources to craft tools, equipment, weapons, and ship improvements with.
Diverse enemies: Deal with ships full of bloodthirsty pirates with crews of humans, ratmen, ghosts, and skeletons! Plus killer crabs, walking sharkmen, floating undead skulls and the mini-boss Sea Witch.
Bosses: As you near the end of a run, face off against mighty enemies like the Flying Dutchman and the Pale Reaper in a final boss battle.
Various ships and ship variants: Set sail in a vessel that suits your playstyle! You'll get to pick your starting ship and variants of it. Experiment to find your preferred ship!
[h2]Features we're working on that are coming soon[/h2]
Curses: Choose from dozens of curses and experiment with their effects to create mighty combinations.
Localisation: Additional language support for the game!
More bosses and creatures: Fight ancient creatures from the deep… including the Kraken and the Megalodon!
We'd initially planned for the Megalodon to be included with our Early Access release, but player feedback from our Steam Next Fest demo showed us that needed to prioritize other aspects of Cursed Crew before completing our shark boss fight. We've changed our development plans - the Megalodon will be released in a separate future update once we have processed all of our demo feedback. In the meantime, we've added another boss called the Pale Reaper - it's a pirate boss ship with three variants, meaning it will use different strategies to fight with! Thank you for your understanding!
Expanded world map: More locations, more story events, and more threats!
Crew member traits: Every crew member will have their own personality traits that influence their behavior.
More playable ships: More starter ships to play with, each with its own unique loadout.
Steam Workshop support: We started as RimWorld modders, so we know how important modding support is. We’re keeping moddability in mind with every decision we make for the game.
And more to be announced!
We're so excited for our Early Access release tomorrow! Cursed Crew is our dream project and we want to make it the best game we can. Thank you for all of your feedback and love throughout development, we sincerely appreciate all of your support!
🩵 See you tomorrow, Feb 26!
[h3]- Join us on the Cursed Crew Discord - chat with players and devs![/h3]
[h3]- Please wishlist Cursed Crew![/h3]
https://store.steampowered.com/app/1839760/Cursed_Crew/
Sincerely,
Roel, Phil, & Oskar
In anticipation of release, we're discussing Cursed Crew's EA roadmap, features available upon EA release, and what we’re working on next!

[h2]What features are available in the Early Access release?[/h2]
Story events: Choose from story events in your captain's log upon entering a new location! You'll get to pick between different choices to influence the story's outcome. (We also discussed story events in detail in a previous blog!)
Local map and world map: The game launches with 14 randomly generated areas that you can choose to sail through. Each area has a theme that influences the story encounters you experience, and the topology you'll see is randomly generated.
Ship-to-ship combat: Command your crew to fire cannons at your enemies, harpoon ships to drag them closer, board other vessels, toss bombs, shoot pistols, and fight for you! Or take out your own sword and fight among your crew!
Survival: Endure harsh weather conditions and manage you and your crew’s hunger, sleep, and morale!
Crafting: Collect a variety of materials and resources to craft tools, equipment, weapons, and ship improvements with.
Diverse enemies: Deal with ships full of bloodthirsty pirates with crews of humans, ratmen, ghosts, and skeletons! Plus killer crabs, walking sharkmen, floating undead skulls and the mini-boss Sea Witch.
Bosses: As you near the end of a run, face off against mighty enemies like the Flying Dutchman and the Pale Reaper in a final boss battle.
Various ships and ship variants: Set sail in a vessel that suits your playstyle! You'll get to pick your starting ship and variants of it. Experiment to find your preferred ship!
[h2]Features we're working on that are coming soon[/h2]
Curses: Choose from dozens of curses and experiment with their effects to create mighty combinations.
Localisation: Additional language support for the game!
More bosses and creatures: Fight ancient creatures from the deep… including the Kraken and the Megalodon!
We'd initially planned for the Megalodon to be included with our Early Access release, but player feedback from our Steam Next Fest demo showed us that needed to prioritize other aspects of Cursed Crew before completing our shark boss fight. We've changed our development plans - the Megalodon will be released in a separate future update once we have processed all of our demo feedback. In the meantime, we've added another boss called the Pale Reaper - it's a pirate boss ship with three variants, meaning it will use different strategies to fight with! Thank you for your understanding!
Expanded world map: More locations, more story events, and more threats!
Crew member traits: Every crew member will have their own personality traits that influence their behavior.
More playable ships: More starter ships to play with, each with its own unique loadout.
Steam Workshop support: We started as RimWorld modders, so we know how important modding support is. We’re keeping moddability in mind with every decision we make for the game.
And more to be announced!
We're so excited for our Early Access release tomorrow! Cursed Crew is our dream project and we want to make it the best game we can. Thank you for all of your feedback and love throughout development, we sincerely appreciate all of your support!
🩵 See you tomorrow, Feb 26!
[h3]- Join us on the Cursed Crew Discord - chat with players and devs![/h3]
[h3]- Please wishlist Cursed Crew![/h3]
https://store.steampowered.com/app/1839760/Cursed_Crew/
Sincerely,
Roel, Phil, & Oskar