Alpha v0.17.1169 - Minor Update
This update addresses a lot of player feedback and many bug reports we received. It should drastically improve the game's stability and also a provide more balanced experience. We'll work on at least one more smaller update like this one to ensure the game is a stable and smooth as we can get it before before we start working on larger content additions.
[h2]Changes/Additions[/h2]
[h2]Fixed[/h2]
[h2]Changes/Additions[/h2]
- Increased max hull of all ships (including player and enemy ships).
- Status icons for health, morale and hunger now pulse when they're low.
- Red vignette effect is applied to the screen when the player's health is low.
- Improved enemy ship AI. If the side facing you doesn't have any working cannons, they'll turn towards you so their other side faces your ship.
- Improved how enemy crew handles threats on their ship. They're less likely to abandon their posts to handle threats, especially when their ship is in good shape.
- Port traders now always have currency so you can trade more easily with them.
- Rebalanced many events that spawn creatures so that they scale with how far you are in the game.
- Changed man/unman commands so that they toggle in a more intuitive way.
- Made the event that happens when a player stalls too much much more punishing (it gives fewer rewards and is more dangerous).
- Added support for Kickstarter backer only edition.
- Hull patches are no longer auto forbidden. Instead they're not automatically repaired during combat (you can still manually assign crew to repair them).
- Added separate 'repair' item in role menu. Repairing is no longer part of the construction role item.
- Strip deck now gives 5 wood instead of 1
- Reduced cannonball cost and rarity.
- Removed max range for cannons. This might be re-added later when both the enemy AI and the UI have better support for this.
- Crew will automatically unman cannons when there are enemies nearby.
[h2]Fixed[/h2]
- Game getting soft locked due to continue journey timer not appearing after events. This typically happened the event after you've fled combat.
- Enemy ship not always being cleaned up after certain events, causing the game to be in a buggy state where the player sails with an empty enemy ship next to them.
- Fishing spots, hammocks and sleeping spots being stackable.
- Enemy crew not always manning cannons when they should.
- Cannot open map right after loading a save
- Cooking job being part of crafting role item instead of cooking
- Operate role item not impacting steering wheel jobs.
- Issue with boarding hooks staying on characters.
- Fixed man/unman cannon commands sometimes not showing.
- Cancel command not letting crew unman cannons.
- Other small issues/errors that might not have a noticeable impact.