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These Doomed Isles News

The Jolly Onslaught Coming December 11th

Hey everyone,

Just wanted to let you all know that the update is coming out on the 11th of December just so we can give it a bit more balancing and fix a couple little bugs.

If you just can't wait until Monday, you can play it now on the Experimental branch! To do so right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there

Hope you are all looking forward to it!

0.1.76 Experimental Branch Update

I've just pushed a quick patch to the experimental branch with some big updaates. If you are a keen bean and want to help us with balancing - this is now there! Details on how to access that are here.

[h2]New features[/h2]
  • Added ‘Creative Modes’, which includes Builder, Sandbox and Custom modes of play
  • Krampus Chaos wave survival mode has been added


[h2]Bug fixes[/h2]
  • All of the Mayan Specialist cards had zero cost when played - this has been fixed and they will now take the resources listed on the card


[h2]Balance changes[/h2]
  • All Gods now start with the Maneuvers card, which allows you to move units around the map
  • Maneuvers has been moved to the common card pool and has had its cost reduced to 6 gold to play
  • Battlefield Tactics card now unlocks 2 levels earlier for the Greek god
  • Defensive towers and units will now attack in the most efficient order, ensuring that the most number of enemies will be hit at the end of your turn (towers/units with fewest enemies in range attack first)


[h2]Quality of Life[/h2]
  • Items are no longer drawn offscreen when playing on an ultra-widescreen monitor
  • You can now select multiple screen sizes within the visual options
  • You can now select to play in Borderless Windowed mode within the visual options

Krampus is coming to town!

Hey everyone,

Just wanted to jump on here and let you know that These Doomed Isles is getting a visit from Santa this year... Coming on December 7th, you'll be able to play The Jolly Onslaught update! *A litte update we are holding off posting it to the 11th just to implement some more balancing and bug fiixing.

If you are a keen bean and want to help us with balancing - this is now live on the experimental branch! Details on how to access that are here.



[h2]Introducing Krampus Chaos mode [/h2]

Get ready to survive a winter wonderland of holiday horrors and defend your villagers from festive enemies. From December 7th until January 4th, fend off attacks from Snowmen, Elves, Christmas Tree Fairies and more! Don't let Krampus ruin the holiday fun...



[h2]Our first MAJOR content update![/h2]



The Jolly Onslaught is our first major content update since we launched in Early Access, and we're super excited for you to try it out! If you'd prefer a more chill way to play, we've also added THREE permanent new game modes:

BUILDER MODE
Build your settlement and experience These Doomed Isles without the threat of invasions or triggering events in this passive new game mode.

SANDBOX MODE
Create the ultimate utopia in Sandbox Mode, where cards and buildings are completely free to buy and build. Followers won't starve or leave due to unhappiness, and you won’t face invasions or trigger events.

CUSTOM MODE
Customise each run, test new strategies, modify each gameplay variable and play the way you want in the new Custom Mode.

[h2]Thanks for your support![/h2]

Finally, a BIG thank you to everyone who has played These Doomed Isles and left us a Steam review. As an indie dev it can be really hard to get your game noticed, so reviews really help us out. We've loved reading your reviews, and we've taken some very useful feedback from them.

If you'd like to keep up to date with the latest news, share your strategy with other players, and leave us feedback on your gameplay experience, come and join our Discord.

We'll be continuing to make fixes and improvements, as well as add lots of new content, so stay tuned!


0.1.65 Experimental Branch Update

I've just pushed a quick patch to the experimental branch with the following updates:

Bug fixes
  • All of the Mayan Specialist cards had zero cost when played - this has been fixed and they will now take the resources listed on the card


Quality of Life
  • Items are no longer drawn offscreen when playing on an ultra-widescreen monitor
  • You can now select multiple screen sizes within the visual options
  • You can now select to play in Borderless Windowed mode within the visual options


Let me know if the Borderless Windowed mode fixes your issues with the screen being minimised when you get notifications!

I'm still knee deep in adding content for the next big update (along with a smaller content update coming very soon), but I'm sneaking in bug fixes and QoL updates wherever I can pinch a bit of time to do so 🙂

Patch notes for 0.1.60

[h2]Quality of life updates[/h2]
  • Added an option to close all notifications at once instead of having to click on them individually (this will only appear when there are at least 2 notifications)
  • When viewing the screen that shows which cards have been removed by the Tomb, you will see an explanation of how to remove cards if you haven’t removed any yet
  • Improved game speed when enemies are attacking
  • You can now select event choices using the numbers on your keyboard
  • The game camera is now constrained to the playable area

[h2]Bug fixes[/h2]
  • Villagers will no longer glitch between their walking and swimming sprites when walking close to the edge of land
  • Fishing boats can no longer be placed on top of fishing platforms
  • When playing cursed cards to remove them, they will no longer be triggered if you have Deja Vu or the Echoes relic active
  • The “Build it up” card can no longer be used on Stone Walls, only Palisades (as stated on the card text)
  • Mayan Noble houses would trigger the ‘no worker’ warning at the start of each turn, even if they had workers, and this has now been fixed