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These Doomed Isles News

These Doomed Isles is now Steam Deck Verified!

Hey everyone,

Just wanted to give a little update to let you all know that These Doomed Isles has been officially verified on Steam Deck meaning that you should be able to play the game with no issues on the move with the handheld device!

We have been hard at work recently with balance tweaks such as reworking the card harvest and bringing new features such as the "Tomb" which allows you to better control which cards you will find in your deck as well!

With all this it is great to see that the game is still making progress and getting additional visibility on Steam. Thanks for all the support and stay tuned for more news about what else is coming throughout early access!

Join our Discord for sneak peaks and to get involved in the discussion and playtesting!


Update notes for 0.1.59 - 26th October 2023

[h2]Balance changes[/h2]
  1. The number of cards that can removed when building a Tomb has been increased to 8
  2. Card weighting system update to offer more balanced cards through a run (new run required for this to take effect)
  3. Wonders are now added back into the harvest deck upon being destroyed to prevent soft lock (only built Wonders count towards the Awe objective)

[h2]Quality of life updates[/h2]
  1. Leaderboard now shows relative rank for friend’s high scores
  2. You can now switch between leaderboards for friends and global
  3. Camera now speeds up when you increase the enemy turn speed - instead of slowly moving to enemies that have already acted due to increased speed

[h2]Bug fixes[/h2]
  1. Fixed a crash when removing too many cards via the Tomb ability (you can no longer buy Tombs if you have too many for the cards that are still available in the harvest)
  2. The Three Sisters card now has the correct cost applied to it (6 gold instead of 1 follower)

Patch notes for 0.1.57 - 19th October

[h2]Bug fixes[/h2]
  • Fixed a crash caused by relicParent draw event
  • When playing Mayan Specialists, they would remove a random card from your deck each turn - they now only remove Trade cards, which is what they were supposed to do all along
  • Relocate will no longer leave buildings red when you are no longer mousing over them
  • You are no longer able to click “SKIP” rewards button when the game is paused
  • Unlocked cards are no longer grayed out if you unlock them at the end of a run that ended in defeat

[h2]New features[/h2]
  • Added “Tomb” as a card, which unlocks the ability to remove cards from harvest. Each tomb built allows for 5 cards to be removed for that run and increases the cost of the next Tomb that you build

[h2]Balance changes[/h2]
  • Unlocking new cards requires less XP
  • Shop prices reduced for some cards
  • Jotnar now only heals part of his health when attacking your towers and units
  • The Graea (Deino, Enyo and Pemphredo) now only add cursed cards to your deck when they spawn, instead of every turn

[h2]Quality of life updates[/h2]
  • Buildings and units in the worker menus are now sorted by number of spare worker slots, then alphabetically
  • Cards are now sorted alphabetically when you Delve, sell to Loki or view the library
  • Made it clearer that you only select 1 modifier for that run when you choose your God

0.1.56 Experimental Branch Update

Hey everyone,

We have some new things being tested on the experimental branch now including some actual art for the Tomb card! So be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)

  • Wonders will no longer keep appearing in Harvest after you've bought them
  • Wonders can no longer be 'buried' by using the Tomb (as this can prevent a soft lock)
  • God specific sprites added for Tomb building
  • Tomb can now be seen in the Card Library
  • You can no longer select to skip rewards whilst the game is paused, which lef to card draw issues
  • Card unlocks are no longer greyed out when you unlock them after losing a run


0.1.54 Experimental Branch Update

Hey everyone,

This is all being tested right now on the experimental branch so if you're interested in having trying those features early, be sure to check out the "experimental" branch (right click on the app in Steam, select Properties, then Betas and then Experimental from the drop down menu there)

[h2]Bug fixes[/h2]
  • Fixed a crash caused by relicParent draw event
  • When playing Mayan Specialists, they would remove a random card from your deck each turn - they now only remove Trade cards, which is what they were supposed to do all along


[h2]Balance changes[/h2]
  • Card weighting system update to offer more balanced cards through a run (new run required for this to take effect)
  • Wonders are now added back into the harvest deck upon being destroyed to prevent soft lock (only built Wonders count towards the Awe objective)
  • Unlocking new cards requires less XP
  • Shop prices reduced for some cards
  • Jotnar now only heals part of his health when attacking your towers and units
  • The Graea (Deino, Enyo and Pemphredo) now only add cursed cards to your deck when they spawn, instead of every turn


[h2]Quality of life updates[/h2]
  • Buildings and units in the worker menus are now sorted by number of spare worker slots, then alphabetically
  • Cards are now sorted alphabetically when you Delve, sell to Loki or view the library
  • Made it clearer that you only select 1 modifier for that run when you choose your God