1. Headquarters: World War II
  2. News
  3. Headquarters: World War II – Urban Warfare Free Update is out now

Headquarters: World War II – Urban Warfare Free Update is out now

[p]Urban Warfare update is now live and delivers six new maps, each designed to push your tactical decision making to the limit:[/p]
  • [p]Flankpoint: Fight through a small city center with flanking routes and elevated defensive positions.[/p]
  • [p]Riverpoint: Two hills and a winding river split the battlefield into chokepoints and contested ground.[/p]
  • [p]Greenline: Tight streets for ambushes meet a wide central park where infantry dominate.[/p]
  • [p]Operation Deepline: Forests, waterways, and city streets combine for layered tactical approaches.[/p]
  • [p]Ridgeline Conflict: A mix of verticality and dense urban zones creates long-range duels and close combat chaos.[/p]
  • [p]Shattered City: Navigate ruins, alleys, and open intersections where positioning is everything.[/p][p][/p]
[p]Whether in Skirmish or Multiplayer, these maps bring fast-paced, high-stakes urban combat that will challenge even veteran commanders.[/p][p][/p][p]AI Improvement: [/p][p]One of the most requested improvements from the community was to make the AI more challenging and lifelike. With this update, we’ve completely reworked how the Skirmish AI makes decisions:[/p]
  • [p]Improved Overwatch Response: AI now balances risk and opportunity, no longer freezing under enemy overwatch fire.[/p]
  • [p]Enhanced Pathfinding: Units will push closer to objectives, even when allies or obstacles are in the way.[/p]
  • [p]Smarter Flag Captures: AI prioritizes units that can reach flags this turn and avoids blocking its own reinforcements.[/p]
  • [p]Multi-Objective Strategy: Instead of focusing on a single flag, AI now manages multiple objectives with shifting priorities.[/p]
  • [p]Flag Defense Logic: AI evaluates when to hold or abandon a flag, optimizing garrison unit composition.[/p]
  • [p]Heroes in Skirmish/Multiplayer: AI can now assign and use Heroes, making non-campaign matches more engaging.[/p]
  • [p]Transport Unit Logic: AI knows when to deploy infantry via trucks, bringing them faster to the frontlines.
    [/p]
[p]These improvements make the AI more unpredictable and lifelike, ensuring every encounter feels fresh.[/p][p][/p][h2]To celebrate the release of Urban Warfare Free update we have announced a new tournament with prizes!  [/h2][p]Test your skills on the new maps and compete for exclusive prizes:[/p]
  • [p]1st Place – $50 Slitherine Discount Coupon[/p]
  • [p]2nd Place – $30 Slitherine Discount Coupon[/p]
  • [p]3rd Place – $20 Slitherine Discount Coupon[/p]
[p]These coupons can be used as discounts on both Slitherine and Matrix Games websites[/p][p]
The Tournament begins on 19th September, so please sign up before then. Sign up here[/p][p][/p][p]Tournament Details:[/p][p][/p][p]There are 3 rounds, with each round being 16 days.[/p][p]Round 1 - Urban Warfare Map - Flankpoint - starts 19th Sept.[/p][p]Round 2 - Urban Warfare Map - Riverpoint - starts 5th Oct.[/p][p]Round 3 - Urban Warfare Map - Greenline - starts 21st Oct.[/p][p]Each Map has a starting resource of 2500, and will run for a maximum of 25 turns. Each round is 16 days.[/p][p]Victory Conditions will be updated closer to the Tournament start[/p][p]
[/p]