1. Slayer : the Demon Haunted World
  2. News
  3. Slayer Update Announcement – Small Changes for Players, Deep Consideration

Slayer Update Announcement – Small Changes for Players, Deep Consideration

[p]Slayer Update Announcement – Small Changes for Players, Deep Consideration[/p][p]Hello,
This is the development team of Slayer: The Demon Haunted World.[/p][p]In this update, rather than adding flashy features, we have focused on changes that make your play smoother and more immersive—small but profound refinements.[/p][p]We hope that your journey up the dark tower of Slayer approaches you with a more refined rhythm, so we have carried out the following corrections and improvements:[/p][p]📌 Update Contents[/p]
  • [p]Monster pathfinding error fix
    We corrected the issue where monsters recognized pillars as ordinary objects and blocked their paths.
    Now combat flow continues more naturally.[/p]
  • [p]Shop added in Chapter 2
    Finally, in Chapter 2 you can encounter new items and opportunities.
    The play tempo and strategic breadth are expanded.[/p]
  • [p]Level art improvements in Chapters 2 / 3
    Visually reworked into clearer, more atmospheric spaces.
    We hope this carefully refined change enriches the emotions within the game.[/p]
  • [p]Exception handling for moving / rotating tiles
    Prevented abnormal cases where monsters would stand on moving or rotating platforms, reducing unnecessary confusion.[/p]
  • [p]Monster size & animation enhancements
    Increased the size and added animations to some monsters that lacked presence.
    They will now feel more threatening and intense.[/p]
  • [p]Added 4 types of falling traps
    Threats can now fall from above.
    These new traps demand more careful timing and placement judgment.[/p]
  • [p]Dungeon interior brightness adjustment
    In response to feedback that it was too dark, we adjusted to slightly increase visibility.
    May you find your path even in the darkness.[/p]
  • [p]Added 2 new monsters (poison / firebomb throwers)
    More varied threats are added to the battlefield.
    Your movement, timing, and judgment must become more precise.[/p]
[p]This update maintains the fundamental philosophy of the game while finely adjusting player interaction, immersion, and the rhythm of combat.[/p][p]Your feedback strengthens the direction of Slayer.
We will continue to reward you with a game that is truly fun and thoughtfully deep.[/p][p]Thank you.
— The Slayer Dev Team[/p]