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Slayer : the Demon Haunted World News

Slayer: The Demon Haunted World – Update Notice

[h2]Slayer: The Demon Haunted World – Update Notice[/h2][p]Hello. This is the Slayer: The Demon Haunted World development team.[/p][p]In this update, we focused on adjusting elements related to mid-boss progression, projectile pattern correction, weapon visibility improvement, and stage event enhancements. These changes aim to improve combat flow and overall usability.[/p][hr][/hr][h3]Update Details[/h3]
  • [p]Improved mid-boss re-entry path
    Once players enter a mid-boss battle and clear it once, the entrance key will now respawn closer to the boss area for subsequent attempts.
    Additionally, teleport points or shortcuts will now appear to reduce unnecessary travel time on retries.[/p]
  • [p]1st Chapter mid-boss projectile skill pattern fix
    We have corrected an issue where the projectile skill used by the first mid-boss in Chapter 1 would fly off at irregular angles.
    It now fires at consistent angles, allowing players to more clearly anticipate and respond to attacks.[/p]
  • [p]Player weapon size increased
    The size of player-held weapons has been increased across the board.
    This improves visual clarity of attack range and makes directional targeting easier to read during combat.[/p]
  • [p]3-6 stage switch interaction camera update
    In Chapter 3, Stage 6, a camera movement (Timeline) sequence has been added to show the position of the floor created through switch interaction.
    This helps players clearly understand what was triggered and where the newly generated platform appears.[/p]
[hr][/hr][p]We are always working to make Slayer a more refined and strategically engaging action experience.
Your feedback continues to guide us, and we remain committed to bringing you ongoing improvements and new content.[/p][p]Thank you.
Slayer: The Demon Haunted World Dev Team[/p]

🎮 Steam Deck Compatibility Update

[p]🎮 Steam Deck Compatibility Update[/p][p]We’re excited to confirm that our game runs smoothly on the Steam Deck!
✔ Fully playable with gamepad controls
✔ Text and UI are readable on a 7” screen
✔ Stable performance at 60 FPS
✔ Visual effects like motion blur and screen shake can be disabled[/p][p]Enjoy the full experience on your Steam Deck![/p]

Slayer: The Demon Haunted World – Update Details

[h2]Slayer: The Demon Haunted World – Update Details[/h2][p]Hello,
This is the development team of Slayer: The Demon Haunted World.[/p][p]In this update, we focused on enhancing immersion through additional dialogue in the tutorial and world map, introduced two new items related to falling hazards, and rebalanced projectile DOT (damage-over-time) mechanics.[/p][p]Though this is a relatively small-scale patch, we consider it a meaningful step toward expanding what makes Slayer unique — offering strategic, high-tension gameplay experiences.[/p][hr][/hr][h3]Patch Notes[/h3][p]1. Added dialogue to the tutorial and world map[/p]
  • [p]A new line of dialogue has been added to the guard at the end of the tutorial, offering a short in-universe guide before players move forward.[/p]
  • [p]Additional guard NPCs at the sea gates on the world map now feature dialogue as well, adding atmosphere and narrative context to exploration.[/p]
[p]2. New Item: Wings of Salvation[/p]
  • [p]To reduce the frustration caused by instant game-overs from falls, we’ve added the “Wings of Salvation” item.[/p]
  • [p]If the player possesses this item, it automatically activates upon falling to restore them to their last position before the fall.[/p]
[p]3. New Item: Graven Sole[/p]
  • [p]We’ve also added “Graven Sole,” which prevents all falls in the stage where it is used.[/p]
  • [p]This item is particularly useful in maps with high verticality and will enable more strategic planning and survivability.[/p]
[p]4. Projectile DOT Damage Adjustment[/p]
  • [p]We fixed an issue where projectile-based damage-over-time effects were applying lower-than-intended damage.[/p]
  • [p]These values have now been corrected, and DOT-based skills and weapons will be more effective as a result.[/p]
[hr][/hr][h3]Looking Ahead[/h3][p]We continue to monitor gameplay feedback and data closely in our ongoing effort to improve the combat feel and overall immersion of Slayer.[/p][p]The highly anticipated Fallen Mode is actively in development.
It will introduce a fully restructured map, new enemies, expanded story branches, and high-difficulty content worthy of a major update.[/p][p]We are also preparing improvements to controls, new boss patterns, and expanded skill tree systems — all of which we’ll share more about in the near future.[/p][hr][/hr][p]We extend our deepest thanks to everyone who continues to play and support Slayer.
Your feedback and encouragement are what drive us forward.
We are committed to making Slayer deeper, more polished, and more rewarding with every update.[/p][p]Thank you,
The Slayer: The Demon Haunted World Dev Team[/p]

🎮 Slayer: The Demon Haunted World now supports controllers!

[h2]🎮 Slayer: The Demon Haunted World now supports controllers![/h2][p]You can now enjoy Slayer with full gamepad/controller support.
Experience more intuitive control, tighter movement, and strategic action — all in your hands.[/p][p]With a controller, the fight becomes sharper.
Move endlessly. Move strategically.[/p]

Slayer: The Demon Haunted World – Update Notice

[h2]Slayer: The Demon Haunted World – Update Notice[/h2][p]Hello, players.
Slayer: The Demon Haunted World is evolving constantly.
Our development team is working hard every day to improve the experience for all of you who enjoy the game.
In this update, we’ve applied various fixes and improvements based on your valuable feedback.
Here are the full patch details:[/p][hr][/hr][h3]UI and Convenience Improvements[/h3]
  • [p]Added X Button to Mode Selection Panel
    We have added a close (X) button to the mode selection UI on the main menu, improving user convenience and intuitive control.[/p]
  • [p]Fixed Overlapping Level-Up UI Elements
    When leveling up for the first time, the character status panel, level-up tutorial message, and damage numbers no longer overlap visually.[/p]
  • [p]Stat Tutorial Box Behavior Adjusted
    The guidance box in the stat tutorial now disappears automatically after assigning stat points, eliminating confusion for new players.[/p]
  • [p]Improved Inventory Gold Visibility Adjusted font size and color of the gold display in the inventory UI to make it more legible.[/p]
[hr][/hr][h3]Combat and Game System Improvements[/h3]
  • [p]Parry Tutorial Level Redesigned
    To help players focus better on learning the parry system, we have redesigned the level layout.
    The tutorial monster’s HP is now removed, and when the player tries to attack, a parry guide message appears to encourage proper response.[/p]
  • [p]Extended Parry Window
    We slightly increased the parry timing window for enemy attacks, lowering the difficulty of parrying and improving accessibility for newer players.[/p]
  • [p]Torch Interactions Improved
    You can now deal at least minimal damage to all objects using the torch.
    For objects that do not respond to fire-based damage-over-time effects, a message prompts players to switch to a weapon.[/p]
  • [p]Enhanced Critical Hit Visuals Critical hit effects have been upgraded with more vivid particles to emphasize impact and visual flair.[/p]
[hr][/hr][h3]Terminology and Visual Updates[/h3]
  • [p]Mode Name Changes
    We renamed the game modes for better clarity:[/p]
    • [p]“Casual” is now “Action”[/p]
    • [p]“Standard” is now “Master”[/p]
    • [p]“Hell Mode” is now “Hardcore”
      This change helps better reflect the intent and challenge level of each mode.[/p]
  • [p]World Map Visibility Extended
    The world map view range has been expanded, making navigation and direction-finding easier.[/p]
  • [p]Treasure Chest Rewards Guaranteed
    We removed the chance of treasure chests giving no rewards.
    You will now always receive at least gold when opening a chest.[/p]
[hr][/hr][h3]Scenario and Visual Presentation Updates[/h3]
  • [p]Fade-out Effect When Skipping Opening Scene
    Skipping the opening scenario now includes a fade-out transition for smoother presentation.[/p]
[hr][/hr][p]Our team is deeply grateful to everyone who has supported Slayer.
We are fully committed to delivering a game that is not only stylish and strategic, but also continuously improving based on community feedback.[/p][p]If you’ve joined the Slayer journey already, thank you.
If not, now is the perfect time.[/p][p]We are building this world every day—for your enjoyment.
See you in the tower.[/p][p]— The Slayer Development Team[/p]