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Rogue Point | Dev Briefing #3



[h3]At its core, Rogue Point is a co-operative team-based shooter. Solo play is definitely a viable choice, but when designing the gameplay loop we wanted to reward great teamwork as much as possible.

From picking out your loadout to planning your mission entry, a team that works together and communicates well will get further than a group of soldiers all going...ahem...rogue.[/h3]

[h2]Team Play[/h2]



A soldier that fights alone, dies alone! With that in mind, there are a number of ways you can help to keep your team alive in the heat of battle. Two of the most important pieces of equipment in Rogue Point are Medkits and Team Revive Kits.

Medkits do exactly what you'd expected - they heal any damage that has pierced through your armor - but they can also be used on an injured comrade to help get them back into the fight. Using Medkits on a teammate is also faster than using them on yourself, so try not to be selfish! A Team Revive Kit can sometimes be the difference between a successful mission and a failed one. The kit allows you to revive a downed teammate, but you can't use them on yourself, so plan accordingly. Both Medkits and Team Revive Kits can sometimes be found around mission levels, although you'll have to fight back any MERX presence to claim them.

Team Play goes further than individual moments of Rogue Point's gameplay though! We'll be exploring mission level design a lot further in a future Dev Briefing, but for now we can say that we've been exploring how co-operative elements and different obstacles can push players to work as a team to progress through a mission. From remotely operated doors to the extract system that prioritises team play over squads of lone wolves, we hope to encourage teamplay in a natural way.

[h2]Mission Planning[/h2]



At the beginning of every level in Rogue Point, your team will be presented with the mission briefing screen. Here you can see a map of the level ahead and work together to plan your approach. There are multiple entry points across each level, so deciding how you want to use them is key. Will you all tackle the same entry or split up to hit MERX from different angles?

There are a number of tools to help you with this. Glass Cutters give you the ability to open up pathways through windows without alerting enemies to the sound of glass shattering. Similarly, few doors can withstand a good Battering Ram, opening up entry points that would have otherwise been blocked to your team. Ladders are another really useful tool that gives your team the ability to climb to higher levels and approach the enemy from above.

[h2]Team Loadouts[/h2]



You'll have the opportunity to pick your loadout before each mission. Work alongside your teammates to make sure all bases are covered. Bringing a close-range shotgun? Ask a friend to support you with something long-range like an assault rifle. Flexing with a grenade launcher? Your team will definitely need to compensate with some conventional weapons too. As you tackle different mission types and locations, you'll learn to adapt as a unit and plan accordingly.

Alongside weapon choices, each player will also have a range of equipment to choose from. An Optiwand is a specialist camera tool that will allow you to scout under doorways, giving your team vital information about enemy positions and objectives. Similarly, a Door Chock will allow you to block closed doors around you, controlling the flow of enemies and giving your team the upper hand. In Rogue Point, we wanted to reward teams who work together to use their equipment efficiently and tactically.

One feature that aids this is the backpack system. Every player has a backpack that they can stock-up with extra medkits, throwables, team revive kits, ammo, etc. before going into a mission. Teammates can that access these extra goodies during a mission by interacting with your backpack.

[h2]Weapon Showcase: CVM - 7.62x39[/h2]



[h3]One of the most iconic assault rifles of all time. Rugged and reliable, the CVM packs a punch with a 7.62 caliber, but kicks like a Moscow mule if you lose control of its recoil. Specialize to your liking, with a variety of attachments, including different sights, a compensator and extended magazine.[/h3]

With great stopping power, the CVM is the choice for any Rogue who really, really wants to make sure their enemy isn't going to get back up again. It isn't as accurate as some of its western counterparts, but who needs pinpoint accuracy when you can switch to full auto and quickly unload a 30 round magazine downrange?

Found on battlefields all over the world, the CVM must be doing something right.

[h2]Wishlist Rogue Point now:[/h2]
https://store.steampowered.com/app/1843840/Rogue_Point