Rogue Point | Dev Briefing #5
[h3]Welcome to the fifth Rogue Point Dev Briefing! In this blog, we'll be taking a first look at the in-game UI, with an explanation behind each element of the UI.
Also, make sure to check out the end of this dev blog for an introduction to our next weapon, the Bellini Shotgun![/h3]

[h2]1 - Player Health and Armor[/h2]
You can keep track of your health using the white bar here, as well as the amount of armor protection you currently have, with the blue bars.
Rogue Point features a health bar and medkit system of healing, rather than the regenerating health found in some other FPS games. Incoming damage will destroy your armor first, before it touches your health. Inside of a mission you normally won't be able to regenerate destroyed armor, so once it's gone, it's gone!
[h2]2 - Backpack & Dead Drops[/h2]
When selecting your loadout, you have the option to equip an item to your backpack. Although you're not able to interact with it directly, your teammates can! They'll be able to take it off your back and use it normally. Think items like med kits, revive kits, lockpicks, and more!
If you get the chance to grab a free Dead Drop during a mission, a small icon will also appear in this section, letting everyone know you've picked one up!
[h2]3 - Comms[/h2]
Incoming communication from Rogue Point command will show up here. Pay attention to these messages as they'll help you keep track of the status of different objectives, enemy reinforcements, and remaining mission time.
[h2]4 - Mission Objectives[/h2]
Keep track of your current objectives here. Mission objectives can include killing specific MERX, rescuing hostages, defusing bombs, and more.
[h2]5 - Mission Timer[/h2]
Your team will only have a certain amount of time to complete mission objectives. Each completed objective will add time back to the clock, so always make sure you prioritize completing them!
[h2]6 - Mission Compass[/h2]
The mission compass will show you the direction to points of interest around the map, including objectives and extraction zones. If you're not sure where to go next, follow the compass!
The compass will also let you know if those points of interest are above you, below you, or on the same level.
[h2]7 - Player Location[/h2]
Above the compass is a location tracker. This will display your current location on the mission map and can help with callouts to your teammates.
[h2]8 - Enemy Awareness Meter[/h2]
When you begin a mission, the MERX won't immediately know where you are. As you begin to explore the map, you'll start to be seen by enemy patrols and lookouts. Enemy line of sight and awareness will be shown in this meter. If it fills up completely, the enemy in question will have seen you and will begin to open fire.
[h2]9 - Mission Resources[/h2]
There are three resources tracked here: Cash, Phones, and Intel.
[h3]Cash[/h3] Can be used in the loadout phase, and will allow you to equip better weapons and equipment.
[h3]Phones[/h3] Collected off of certain enemies you eliminate. Grab a certain number in order to unlock Stash Rooms within the mission. These rooms can contain items like ammo crates, med kits, revive kits, and Dead Drops. They can be the difference between mission success, and mission failure!
[h3]Intel [/h3] Collected during missions and used to gain advantages in future missions. Spend collected intel, to gain more knowledge on where points of interest are in the next mission.
[h2]10 - Weapons and Equipment[/h2]
Primary weapon, secondary weapon, throwables, and equipment that you take into a mission will show up here. You can switch between items by pressing the number key next to them or by scrolling on your mouse wheel. This section will also let you know how much of that item remains (ex: ammo left in your guns and number of item uses left).
[h2]11 - Fire Mode and Ping[/h2]
Some weapons have different fire modes, including semi-automatic, burst fire and automatic. By default you can switch fire modes by pressing 'X'.

[h3]The Bellini Shotgun - a battle-tested Italian beast that'll cycle anything you feed it. Born for war, the Bellini isn't just a shotgun. It's a statement of intent.[/h3]

Built for the US Marines, this weapon has become the gold standard for combat shotguns. With its advanced gas operation system, it has the ability to use a wide variety of ammo types without issue. The Bellini Shotgun is the perfect pick for close range engagements, and the removal of those pesky door locks.
[h2]Wishlist Rogue Point now:[/h2]
https://store.steampowered.com/app/1843840/Rogue_Point
Also, make sure to check out the end of this dev blog for an introduction to our next weapon, the Bellini Shotgun![/h3]

UI Breakdown- What the HUD is telling you
[h2]1 - Player Health and Armor[/h2]
You can keep track of your health using the white bar here, as well as the amount of armor protection you currently have, with the blue bars.
Rogue Point features a health bar and medkit system of healing, rather than the regenerating health found in some other FPS games. Incoming damage will destroy your armor first, before it touches your health. Inside of a mission you normally won't be able to regenerate destroyed armor, so once it's gone, it's gone!
[h2]2 - Backpack & Dead Drops[/h2]
When selecting your loadout, you have the option to equip an item to your backpack. Although you're not able to interact with it directly, your teammates can! They'll be able to take it off your back and use it normally. Think items like med kits, revive kits, lockpicks, and more!
If you get the chance to grab a free Dead Drop during a mission, a small icon will also appear in this section, letting everyone know you've picked one up!
[h2]3 - Comms[/h2]
Incoming communication from Rogue Point command will show up here. Pay attention to these messages as they'll help you keep track of the status of different objectives, enemy reinforcements, and remaining mission time.
[h2]4 - Mission Objectives[/h2]
Keep track of your current objectives here. Mission objectives can include killing specific MERX, rescuing hostages, defusing bombs, and more.
[h2]5 - Mission Timer[/h2]
Your team will only have a certain amount of time to complete mission objectives. Each completed objective will add time back to the clock, so always make sure you prioritize completing them!
[h2]6 - Mission Compass[/h2]
The mission compass will show you the direction to points of interest around the map, including objectives and extraction zones. If you're not sure where to go next, follow the compass!
The compass will also let you know if those points of interest are above you, below you, or on the same level.
[h2]7 - Player Location[/h2]
Above the compass is a location tracker. This will display your current location on the mission map and can help with callouts to your teammates.
[h2]8 - Enemy Awareness Meter[/h2]
When you begin a mission, the MERX won't immediately know where you are. As you begin to explore the map, you'll start to be seen by enemy patrols and lookouts. Enemy line of sight and awareness will be shown in this meter. If it fills up completely, the enemy in question will have seen you and will begin to open fire.
[h2]9 - Mission Resources[/h2]
There are three resources tracked here: Cash, Phones, and Intel.
[h3]Cash[/h3] Can be used in the loadout phase, and will allow you to equip better weapons and equipment.
[h3]Phones[/h3] Collected off of certain enemies you eliminate. Grab a certain number in order to unlock Stash Rooms within the mission. These rooms can contain items like ammo crates, med kits, revive kits, and Dead Drops. They can be the difference between mission success, and mission failure!
[h3]Intel [/h3] Collected during missions and used to gain advantages in future missions. Spend collected intel, to gain more knowledge on where points of interest are in the next mission.
[h2]10 - Weapons and Equipment[/h2]
Primary weapon, secondary weapon, throwables, and equipment that you take into a mission will show up here. You can switch between items by pressing the number key next to them or by scrolling on your mouse wheel. This section will also let you know how much of that item remains (ex: ammo left in your guns and number of item uses left).
[h2]11 - Fire Mode and Ping[/h2]
Some weapons have different fire modes, including semi-automatic, burst fire and automatic. By default you can switch fire modes by pressing 'X'.
Weapon Showcase: Bellini Shotgun

[h3]The Bellini Shotgun - a battle-tested Italian beast that'll cycle anything you feed it. Born for war, the Bellini isn't just a shotgun. It's a statement of intent.[/h3]

Built for the US Marines, this weapon has become the gold standard for combat shotguns. With its advanced gas operation system, it has the ability to use a wide variety of ammo types without issue. The Bellini Shotgun is the perfect pick for close range engagements, and the removal of those pesky door locks.
[h2]Wishlist Rogue Point now:[/h2]
https://store.steampowered.com/app/1843840/Rogue_Point