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Rogue Point | Dev Briefing #8

[h2]Gamescom 2025 Was Absolutely Incredible![/h2][p][/p][p][/p][p]What an amazing experience having Rogue Point on the show floor at Gamescom! We were incredibly fortunate to see people lining up to get their hands on the game - honestly, we couldn't have asked for a better response.[/p][p]Huge shoutout to Team17 for all their hard work making this happen; they absolutely crushed it getting everything set up and running smoothly. Adam, our Project Lead and CEO, and Brad, our Marketing and Community Manager, were on the ground in Germany, meeting with press and influencers to share more about Rogue Point and our future plans.[/p][p]The energy was infectious, and seeing players experience that first co-op mission together reminded us exactly why we're so passionate about this project![/p][p][/p][carousel][/carousel][p][/p][h2]Development Continues[/h2][p][/p][h2][/h2][p]We're actively using all the feedback from the recent Steam Next Fest Demo and our internal playtests to improve Rogue Point. Here's what we're working on:[/p]
  • [p]New lighting across all levels - check out the Office and Mall gifs for an idea of the scope of these lighting changes![/p]
  • [p]Further performance improvements[/p]
  • [p]Economic and Progression rebalancing[/p]
  • [p]Push Zoom and ADS Support[/p]
  • [p]Gun FOV support[/p]
  • [p]Control Scheme Reworks[/p]
  • [p]Height Over Bore improvements and indicators[/p]
  • [p]Interaction system refactor[/p]
  • [p]Ordnance system refactor[/p]
  • [p]Additional AI Animations and behavior changes[/p]
  • [p]Less Lethal 'Restrain' state with extra money awarded[/p]
  • [p]Stealth System UI update[/p]
  • [p]Damage System UI update[/p]
  • [p]Laser effects pass[/p]
  • [p]Parabolic Damage[/p]
  • [p]Voice & Text Chat[/p]
  • [p]Inventory Sharing[/p]
  • [p]Hundreds of bugs smashed[/p]
  • [p]Dozens of small quality of life fixes across the game[/p]
[p][/p][p][/p][h2]LIVE STREAM ALERT: Team17 x Crowbar Collective Collab![/h2][p][/p][p]We're going live on Friday, 5th September at 12:00pm ET on Twitch with our publishing partners at Team17 for something special! Expect live Rogue Point gameplay plus an AMA session with Adam, our Project Lead.[/p][p]Got burning questions about development, design choices, or what's coming next? Drop them in the rp-dev-ama channel of our Discord right now or jump into chat live during the stream. This is a perfect chance to pick Adam's brain about everything Rogue Point - from the nitty-gritty development details to our bigger picture plans.[/p][p]Ready to join the action? Head to our Discord and start dropping those questions. We can't wait to show you what we've been working on and hear what you want to know![/p][p][/p][h3]Watch the livestream at 12:00pm ET on Friday:[/h3][p][/p][p]Crowbar Collective Twitch Channel[/p][p]Team17 Twitch Channel[/p][p][/p][h2]Wishlist Rogue Point on Steam[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Rogue Point Gameplay Trailer!

Rogues! Get in. Get the Objective. Get out. Or die trying. đź’Ą
[p][/p][h2]Watch the new Gameplay Trailer for Rogue Point, the upcoming four-player cooperative shooter from the team behind Black Mesa![/h2][p][/p][h3]Watch the new trailer:[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Play it now at Gamescom![/h3][p]Rogue Point has arrived at Gamescom in Cologne, Germany! Visit the Team17 Booth in Hall 6 to play the game yourself! Assemble your squad, plan your entry, and get ready for a fight![/p][p][/p][p][/p][h3]Features:[/h3]
  • [p]Campaign - Dive into the heat of battle in our campaign, where high-octane tactical combat meets strategic planning. Team up, gather intel, and launch assaults against top-tier mercenaries. Face off against the formidable 5 Star Merc, the pinnacle of MERX lethal contractors. Brace for tough, unyielding enemies and relentless action that will push your skills, gear, and teamwork to the extreme.[/p]
  • [p]Relentless Replayability - Fight and maneuver your way through missions spread across diverse locations! Each sprawling map is reshaped by the game's Parametric Design System, offering new strategies and challenges with every play.[/p]
  • [p]Grow Your Economy - Earn your keep on the frontlines, then purchase new hardware for your arsenal. Deck out your loadout with hi-tech attachments, and plenty of tactical equipment to make infiltration and extraction a breeze.[/p]
  • [p]Build Your Team - Work as a team to overcome the odds. Rogue Point is purpose-built to reinforce teamplay and pull players into combat. You have to adapt, overcome, fight, and maneuver with your squad to win. Start with nothing more than a pistol and an armored vest and earn an elite arsenal through successful missions and strategic team play.[/p]
  • [p]Risk VS Reward - Rogue Point has teams taking risks not just on mission, but in the planning and loadout stages as well. Use the game's Dead Drop for a chance at getting the best gear, and specialized weapons you cannot get anywhere else.[/p]
  • [p]Weapons and Customization - Customize your Rogue with 20+ weapons, 40+ tactical items and attachments, and 60+ cosmetic items.[/p]
[p][/p][h3]Wishlist Rogue Point now:[/h3][p][dynamiclink][/dynamiclink][/p]

Rogue Point | Dev Briefing #7

[p][/p][h2]Rogues! We're excited to announce that Rogue Point will be playable at Gamescom in Cologne, Germany from August 21-24![/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h3]You can find us in Hall 6 at the Team17 Booth, where we'll have a new playable demo of the game available for Gamescom visitors to try out! A lot has changed since our Steam Next Fest demo, so if you're at Gamescom, make sure to come and say hi![/h3][p][/p][p]Drop by the booth to try out two of Rogue Point's maps - Office and Oil Rig! All weapons will be unlocked in the Gamescom demo, so it's great opportunity to go buck wild and try out the guns of your dreams! Don't forget to bring some friends too! Solo players, duos and full four-player squads are welcome![/p][p]We're really excited to get the game back into players' hands again! And both Adam and Brad from Crowbar Collective will be at Gamescom too, so keep an eye out and make sure to say hi if you see us![/p][p][/p][h2]Don't forget to wishlist Rogue Point today:[/h2][p][dynamiclink][/dynamiclink][/p]

Rogue Point | Dev Briefing #6

[p][/p][h2]A massive thank you! ❤️[/h2][p]The whole team would like to say a huge thank you to everyone who downloaded and played the Rogue Point Demo in Steam Next Fest! The demo received over 50,000 downloads last week! So many Rogues answered the call and took the fight to MERX![/p][p][/p][h3]There’s still time to play it, as the demo will be available until June 26th![/h3][p][/p][p]There are always a few nerves before players get their hands on a new game for the first time. To see so many players giving it a go has made us very happy![/p][p]Which leads us onto the next thing...[/p][p][/p][h2]We hear your feedback! 📢[/h2][p]This Pre-Alpha demo build of Rogue Point is not the final product. One of our aims with Steam Next Fest was to see what players thought about the game's systems, to allow us to make necessary changes and improvements before our Early Access release.[/p][p]We always wanted to make Rogue Point with community feedback in mind, and an important step towards that goal was to get the game into your hands early in development. As developers, we work so closely to the game that sometimes we struggle to see the forest through the trees. It's one of the most important things we learned from the release of Black Mesa - our community is a valuable source of new ideas and fresh perspectives[/p][p]We've received a wealth of useful community feedback in Steam discussions, the Crowbar Collective Discord and in our dedicated feedback website. And while we're still going through a lot of it, we would like to say thank you again to everyone who took the time to leave feedback! We hope that you'll all be very happy with the state of Rogue Point when we get to release![/p][p][/p][h3]Our Studio Head, Adam did a full breakdown of the feedback we've seen so far here! Give it a read for more info on our future development plans![/h3][p][/p][h2]What's next for Rogue Point? 🔮[/h2][p]As mentioned before, we're currently going through all of your feedback and will be sharing more updates soon about Rogue Point's future development and how we'll be implementing player feedback into the game! So watch this space![/p][p][/p][p]As mentioned before, the demo is still live until June 26th![/p][p][/p][h2]Wishlist Rogue Point now:[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]

Rogue Point Demo Patch 2 now live!

[p][/p][h2]Rogues! We've released the second patch for the Rogue Point demo build! This update extends the mission timer, reworks the Dead Drops system and fixes a number of bugs![/h2][p][/p][p]If you'd like to share feedback on the demo with us, please visit our feedback portal. Alternatively, you can also leave us feedback in the Rogue Point Steam Discussions.[/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Resolved a collision issue with grenades and deployable ladders.[/p]
  • [p]Extended the mission timer from 5 minutes to 11 minutes.[/p]
  • [p]Introduced Dead Drop branding to it’s corresponding UI screen in the deploy menu.[/p]
  • [p]The number of dead drops the player has is now displayed within the Dead Drop UI screen and on the top right “Resource Tracker” widget on the HUD.[/p]
  • [p]Dead Drops are now limited to one per player. Sharing is caring.[/p]
  • [p]Dead Drops are now reliably being awarded to players.[/p]
  • [p]Resolved an issue where the players camera/gun becomes misaligned when deploying into the mission.[/p]
  • [p]Heavies no longer react to flash bangs while downed.[/p]
  • [p]Miscellaneous cosmetics hand seam and skinning fixes.[/p]
  • [p]Miscellaneous level design fixes across all levels.[/p]
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