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Update 0.9.8.1b

Changelog 0.9.8.1b

This update attempts to resolve the most pressing issues addressed at the launch of early access. Thanks to everyone who helped us find them!


Bugfixes:
-Fixed a bug that made certain card effects infinite when this was excluded (example: Dr. Edelman)
-Fixed a bug which under certain conditions prevented the effect of “disorienting waves” from stopping
-Fixed a bug that could on rare occasions prevent progress in the first scenario
-Fixed a bug that prevented the second scenario from being completed
-Fixed a bug which caused certain objective cards to not appear when progressing in the second scenario

Balancing:
-The cost of the "hostage-taking" crisis goes from 8psy/9combat to 9psy/8combat, to better reflect the fact that intervention by force is simpler than negotiating
-Addition to the "Xeno amphetamines" card of -2 oxygen
-Rebalancing an objective card from scenario 2 to make it less complicated to achieve
-Accuracy of the “installation” card tooltips
-Precision of the descriptive text of the “Cyborg agent” card
-Precision of the descriptive text of the “Cybernetic implant” card

UI:
-The white flash when starting a game is now black. We apologize to everyone who lost their sight because of us
-Precision of a tooltips in the screen to exclude a card

Engine:
-Webworker and webGPU have been disabled which could lead to a slight drop in performance (imperceptible in the majority of cases), and perhaps resolve the black screen problem at launch that some players seem to encounter
-The game no longer waits until all graphics resources are loaded to start, which allows for a faster launch and avoids a possible rare crash problem
-The loading of the application is now displayed by a text percentage which can avoid a possible compatibility problem in very rare cases
-The format of graphic files is now JPEG and PNG instead of WEBP, which can avoid possible compatibility problems with certain systems
-The application executable no longer has a CPU blacklist which in rare cases could prevent launch on certain systems
-The application no longer has a size limit for sprites which can resolve possible compatibility problems on certain systems
-Optimization of the application which should be a little less demanding on GPU resources
-Optimized the way the game creates new cards, which may prevent some rare bugs