[h3]Realms Deep 2023[/h3]
Islands of the Caliph is slotted to be featured at Realms Deep on September 30th, with a special announcement and new trailer! Don't miss this exclusive event hosted by 3D Realms, New Blood, In the Keep and other cool names!

[h3]What's New?[/h3]
I am mainly finalizing the content of the full game, but in this update quite a bit has changed in the demo as well.
[h3]Venom:[/h3]
I think the biggest gameplay change is with venom. If you are attacked by a venomous enemy, you will still receive damage like before, however now that damage will stop after a while. The damage you take from venom is different than regular, physical damage, so it will permanently lower your maximum health until you find the right antidote. This last bit has not actually changed in terms of the game's mechanics, however a new visual element has been added to show this health drain as seen in this screenshot...

I hope this serves to make fighting venomous enemies somewhat less tedious, while keeping some of the intended tension.
[h3]Blocking Venom:[/h3]
Related but different, I had always intended for venom to only effect the player if they failed to block an attack. However, after reviewing my script, it turned out that only blocking with a shield would prevent the player from getting envenomed. Now any kind of successful block will prevent this. There is still only a chance of getting envenomed even if you are hit. And this chance can be reduced further by increasing your stamina, and through fasting in Ramadan, once you reach that point in the story.
[h3]Bow and Arrow:[/h3]
This will most likely not appear in the demo, as it is a higher level weapon, but for the beta testers this will be a game changer. A bow and arrow has been added to the game for fighting enemies at a distance. Arrows are limited in quantity so you may find it prudent to save them for the more dangerous adversaries.

[h3]Options Menu and More:[/h3]
A new, in-game, options menu has been added so you no longer have to open the config file to change your preferences.

New music has been added to the game. Some of the prayer timings and moon phases have been updated to be more realistic (though the game does not claim to be scientifically accurate). Some new environmental sounds and effects have been added, like seagulls and splashes when fishing.
[h3]Lot's of Bug Fixes:[/h3]
A lot of players also provided valuable feedback, and many bugs were tracked down and fixed.
- Torches burned out while the game was paused
- Missing geometry on some levels
- Item name would revert to "club" when unequipped
- It was possible to lose the money spent on a boat ticket if you exited the dialogue prematurely
- Some quest characters remained incorrectly active after the quest was completed
- Some footstep sound effects were wrong on certain surfaces
- Fasting would start outside of Ramadan
- and more...