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  3. Among Us 3D 101 | Tag Mode

Among Us 3D 101 | Tag Mode

[p]Notebooks open! Mouths closed![/p][p]Professor Beanbus Percibean Airlock Brian Bumblebean (adjunct) is back and ready to begin this week's lecture. [/p][p][/p][p][/p][p]I have been alerted, mostly through the fevered shrieks of the undergraduate populace, that a new mode of play has been introduced into the Among Us 3D: VR environment. They're calling it "Tag Mode." A rather unassuming name for what appears to be a complete de-evolution of the social dynamics of the base game. Whereas the classic format presented a crude listening post of deception and group psychology, this new iteration dispenses with such intellectual frivolities.[/p][p]Say ciao to accusations and baseless arguments. In their place, we find a primal, almost Hobbesian struggle. A simple binary of predator and prey, or tagger and tagged. It is, in essence, a digital return to recess on the schoolyard, a regression I find academically fascinating. [/p][p][/p][p][/p][p]My preliminary findings on this... phenomenon... can be found in the full Tag Mode lesson plan here. [/p][p]And as before, every lecture, covering a plethora of assorted subject matters, can be found in the class syllabus or "learning hub." [/p][p]Now, attend to your studies, while I work towards my scientific goal of classifying the socio-economic implications of the Polus Point map layout, and more importantly win lots of scholarly awards for doing so. [/p][p][/p][p]Class dismissed.[/p]