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Patch #33 - Hotfix

Hello guys,

A hotfix addressing several crashes and gameplay issues.

[h3]Fixes:[/h3]

  • Save/Load: Fixed a crash when loading a save where a building failed to construct due to version changes.
  • Guests: Fixed a crash with old guests who had no role when loading a new game version.
  • Puppets: Fixed a crash when a puppet’s idol was promoted to a knight.

  • Global Map: Fixed a bug where a prisoner lord from an enemy faction was not added to the player’s squad after their captor’s squad was destroyed.
  • Global Map: Fixed a bug in the army movement time calculation in the surprise attack algorithm.
  • Global Map: Fixed a bug where trade agreements were concluded using the king’s skills instead of the merchant lord’s skills when sending an envoy.

  • Battle Squad: Fixed an issue causing jerky movement of battle squads on the local map.
  • Battle: Fixed a bug where part of the player’s squad could be dragged into combat when nearby allied units were attacked.
  • Battle: Optimized calculations for detecting nearby enemies and allies during battles.

  • GUI: Fixed a bug where the patrol flag’s radius was not displayed. The patrol radius is now oval instead of circular.
  • GUI: Fixed text rendering in letters using CJK characters — previously, text could display as a single line and overflow the letter’s boundaries.

  • Building Assets: Raised the surface of some buildings to prevent clipping with 3D terrain (this will not affect already converted 2D saves in the 3D version).

  • Achievements: Fixed a bug that was causing achievements not to work.


Let us know if you encounter any further issues! 🚀