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Patch #36 (Beta): Debt of Honor, Optimization, Balance, and Fixes.

Hello everyone!

Today, a beta patch is being released with a large number of fixes that some of our Discord players have been waiting for, as well as optimization for large settlements, especially for those using a lot of decorations.

We’ve also slightly tweaked the balance in some areas, so the patch is first going to the beta channel for your testing.

And we also added a diplomatic feature -Debt of Honor - which adds more meaning to getting involved in neighbors' affairs and creating puppets.

Thank you for your feedback and activity; we look forward to your thoughts on the changes.

[h2]Patch #36 (Beta) Changelog[/h2]
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[h3]Debt Of Honor[/h3]
When you come to the aid of a neighboring ruler in desperate situations, such as helping against the Unholy Horde, supporting an heir (or your puppet) in a rebellion, or protecting them from destruction by another king, honor binds them to repay you with a diplomatic concession.

This could be a peace treaty, joining your state, leaving another state, or paying substantial tribute.

A debt of honor does not need to be claimed immediately; it can be deferred, as it remains valid as long as both rulers are alive.

[h3]Balance:[/h3]

  • Army Recruitment: The balance of army recruitment by kings on the map at medium and easy difficulty levels.
  • AI Peace Agreements: AI that has signed peace with the player will no longer attack the player's vassals.
  • Training Limits: Soldier training is now limited by the inspector’s combat level / XP bonuses are calculated based on command level / training XP coefficients have been reduced.
  • Inspection XP: Added XP gain for conducting inspections in the Chancellery.
  • Guaranteed Peace: At Peaceful and Medium difficulty levels, you will now always be able to conclude a peace agreement. And since the peace treaty is now always available, its cost has increased.
  • Unholy Horde Limit: Fixed a bug where the Unholy Horde could increase its number of warriors beyond the 60-unit limit after capturing cities.
  • Temple Filter Removal: It’s no longer possible to set population type filters (peasants, soldiers, prisoners) in temples.
  • Bishop Housing: Bishops will now receive the "Homeless" thought if they do not have their own house.
  • Church Size: Church capacity has been reduced to 30.
  • Pilgrim Behavior: Pilgrims will attack everyone, but only once. After receiving food, they will leave the city within a day.
  • Reward Thought Adjustment: The strength of the "rewarded me" thought now depends on the number of rings the target has. Its also lasts longer.
  • Bishop Sermons: If there are few fanatics in the city, the Bishop will occasionally hold faith sermons himself. If relations with the king are below 0, he will do so almost daily.
  • A new way to appease the Bishop: Added a thought from the bishop to the king regarding holding sermons.
  • Sins strength: Sins on medium and hardcore difficulty now have a stronger negative impact on mood.
  • Church Attendance Exploit Fix: To prevent exploits, filters for church attendance have been removed. The House of Sophia is now open to all children.
  • Bishop Punishment Demands: The Bishop may demand the punishment of a lord whose relation with him is below -25 (previously -50).
  • Matriarch Hostility Penalty: The negative thought among peasants (and especially fanatics) has been strengthened if the Matriarch is hostile toward you (below -25).
  • Enemy behaviour Incoming enemies and rebels will set fire to no more than 6 buildings in the city.

[h3]UI and QOL:[/h3]

  • Performance Optimization: Optimized map decor performance—significant improvement in saves with large amounts of placed decor.
  • Date Planning Trait: Characters planning a date will now have a trait indicating this in their menu.
  • Squad Menu Tooltip: Added a tooltip marker next to the "stay behind" checkbox in the squad menu.
  • Exit Logic: Characters from the same faction will now exit the local map through the same random exit.
  • Fertilization Toggle: Added a checkbox to disable automatic field fertilization (in field building menus).
  • Training Warning Notification: Added a notification on the right side if many soldiers (30% or more) cannot train due to an inadequate instructor level.
  • Inspector Auto-Replacement: Automatic replacement of the inspector with the Chancellery in buildings where the inspector was previously assigned.
  • Sexual Need Tooltip: For monogamous characters, if they gain the "High Sexual Need" trait, the tooltip now includes extra information.
  • Spouse Relationship Tip: Added an advisor tip if a monogamous character’s relationship with their spouse drops below 0.
  • Guest greeting: Lowered the priority of the king's greeting activity so that an arriving guest does not interrupt the king's important actions.
  • Hall notofications: Added an arrow to the hall if no inspector is assigned there.

[h3]Fixes:[/h3]

  • Menu Music: Fixed a bug where main menu music wouldn’t stop if the "Continue" button was pressed right after returning to the main menu.
  • Tooltip Spacing: Fixed a bug where [noparse]{optional...}[/noparse] variables in tooltips would still take up a line even without data, causing excessive blank lines (especially in the "Plundering" action).
  • Quest Hint Display: Fixed a bug where quest results didn’t show [nested_hints], e.g., "Heir Won!" and "King Won!" during the AI heir rebellion if the player supported the losing side.
  • Avatar Icon Alignment: Fixed incorrect positioning of quest icons with avatars—they are now properly aligned.
  • Aid Restriction: The player can no longer send aid to both the rebellious lord and the legitimate king in AI rebellion quests.
  • Captured Lord Fix: Fixed a bug where capturing lords didn't work properly—they weren’t considered the player’s prisoners, many actions were disabled, and their original faction didn’t request ransom.
  • Grave Display: A lord’s grave will not appear in the building list unless their body is burned.
  • Tutorial Global Map Button: Fixed a bug in the tutorial where the player couldn't access the global map button during the "trade with neighbor" step.
  • Beheading Requirement: Only beheading now counts toward the achievement for punishing innocents.
  • Ring Inheritance: Fixed inheritance of rings when the king inherits them.
  • Captivity Punishment Reset: Fixed the "captivity" punishment type being reset after loading a game.
  • Training Grounds UI: Updated the interface for the training grounds building.
  • Inspection Limit: Fixed the ability to inspect the training grounds multiple times a day.
  • Thought Tooltip: Changed tooltip for the thought "sex with peasant".
  • Localization Issue: Changing localization no longer affects the display of the punished group selection on the execution platform.
  • Knowledge Reset: Blinding a lord will now reset their ongoing knowledge learning.
  • Bandit Bribe Bug: Fixed a bug where the "Bribe" action in a bandit camp triggered the "Bribe to Attack" action.
  • Overpopulation Thought: Fixed missing context in the tooltip for the "Overpopulation" thought.
  • Training Battle End: Training battles will now end if the training grounds are destroyed.
  • Duel Softlock: Fixed a bug where a duel wouldn’t reset if it didn’t end in one participant’s death.
  • Mood from Sins: Fixed a bug where the effect of sins on mood was always lower than intended in version 2.5.
  • Tutorial Softlocks: Fixed rare softlocks in the tutorial.
  • Stacked Thoughts: Fixed a bug where the "Foreigners are pushing us out!" thought could stack up to 3 times.
  • Manual Battle Softlock: Fixed a potential softlock in manual battles on the global map when aiding an ally in defense.
  • Frozen Characters: Fixed a bug causing characters to freeze in place.
  • Encyclopedia Image: Updated the image in the encyclopedia article about the execution platform.
  • Family Grouping Bug: Fixed a bug in the "Father and Three Daughters" family setup where daughters didn’t appear grouped as children of the same character in the dynasty menu.
  • No-Handed Loop: Fixed a bug where a lord without both hands could enter an infinite gear loop. Now, a one-handed lord will return their shield to storage, and a no-handed lord will also return weapons and dagger since they can’t use them.
  • Charismatic Trait: The "Charismatic" trait now gives an interest bonus only to characters of the opposite sex.
  • Revenge Limitation: Characters can no longer develop a desire for revenge against a child.
  • Wall Construction Bug: Fixed a bug where builders could get stuck when constructing walls in narrow map areas.
  • Seduction Bonus Bug: Fixed a bug where a seduction target wouldn’t get a relationship bonus with the king if the king himself was the seducer.
  • Bribe Restriction Tooltip: Forced "bribe for sex" command on a peasant is now blocked for monogamous characters (with a tooltip explaining why).
  • Fire effect: Fixed a bug where fire particles sometimes remained in buildings after extinguishing was completed.
  • Enemy behaviour:Fixed a bug where enemy armies raiding the player's city looted resources instead of gold
  • Hints: Reduced the height of empty lines in hints.
  • Puppets assassination: Fixed nighttime assassination by puppets
  • Puppets bribery: Fixed puppet bribery of the player's lord

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