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Beta Branch Update: Balance fixes and new zoom-in mode

[p]Hello everyone,[/p][p]In this update, we’re reducing migration (to balance out the comfort bonuses from housing), removing negative zones caused by fields and making them smaller, and changing how the zoom mode works — roofs will now be removed only from the central building, making the visuals feel cozier.
[/p][p][/p][h2]Full Changelog[/h2][p]- The negative area around production buildings has been reduced, and removed entirely for fields.[/p][p]- Reduced the upgrade cost of the charcoal burner building.[/p][p]- When trying to set up resource sales on the local market without the required buildings, the player will now see a notification.[/p][p]- There will always be 2 knights available for recruitment.[/p][p]- Fixed the tooltip text about migration.[/p][p]- When in building placement mode, right-clicking a production building will no longer open the inspector selection menu.[/p][p]- The hall now gives +6 comfort to adjacent residential buildings.[/p][p]- New method for hiding roofs when zooming in: roofs will now disappear within a specific area around the camera center.[/p][p]- Mood bonuses and penalties for residential buildings will now appear in the center of the building instead of above it. These indicators will be hidden when zooming out or entering construction mode.[/p][p]- Guests previously expelled by the player using an action will no longer return. No guests will arrive before day 5 or before the town reaches 35 residents.[/p][p]- One fewer migrant will arrive for each threshold of average citizen mood.[/p][p]- The thought from winning a battle is no longer given to all town residents — only to actual participants, as before.[/p][p]- Fixed a crash when a lord whom soldiers were loyal to died or switched factions.[/p]