QoL & Bugfixes
[p]We’ve rolled out a small but meaningful patch focused on improving stability and overall quality of life.[/p][p]It includes a few targeted tweaks to character behavior and fixes for some annoying bugs.[/p][p]Thanks for all your reports and feedback — they really help us make the game better![/p]
- [p]Fixed a bug where builders could keep a resource crate for themselves.[/p]
- [p]Adjusted the escape activity from a burning house so that characters now flee a bit farther instead of stopping at the doorstep.[/p]
- [p]Fixed a bug where demolishing a burned-down non-residential building did not remove the negative mood effect on nearby residential buildings.[/p]
- [p]Characters standing on tiles around a burning building now have a lower chance of getting burned or catching fire compared to those inside.[/p]
- [p]Fixed a bug where residents could not sleep in their homes while an upgrade to a new level was in progress.[/p]