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Current Version Bugfix Update

[p]Hello everyone![/p][p]As you can see, we've been spending all week - and part of this one - fixing bugs that surfaced after the big update, and today’s patch is focused on that as well.[/p][p]But we’ll be returning to developing new features soon![/p][h2]In the meantime, here’s the list of fixes:[/h2][p]
- Every 4 days, if an AI city has 4 books, there's a 70% chance that one of them will be replaced with a different one.[/p][p]- Trees will no longer grow on road tiles.[/p][p]- The "Prisoner" thought penalty was reduced from -19 to -7.[/p][p]- Fixed a bug where the player could randomly lose money at 17:00.[/p][p]- Fixed a game freeze that occurred when placing a scaffold with inaccessible tiles (e.g. water) directly below its front side.[/p][p]- Older characters will no longer receive thoughts related to sexual desire.[/p][p]- If the player completely blocks off part of the map with a solid wall, a squad trying to exit through the blocked point will now choose another accessible exit to reach the global map.[/p][p]- Fixed a crash when attempting to place a production building in an area unreachable by pathfinding.[/p][p][/p][p]- Equipment that soldiers haven’t picked up from storage yet will now be included in the victory chance calculation.[/p][p]- Fixed a bug where a peace treaty would break if one of the signatories became a vassal, while the treaty icon remained visible.[/p][p]- If a pig farm fails to load, its pigs will now also be removed from the map.[/p][p]- During a village battle, peasants will no longer receive the "Homeless" trait.[/p][p]- Fixed a bug where a squad on the local map would lose its global movement order after loading a save.[/p][p]- Buildings can no longer be placed directly adjacent to walls — they must now be at least one tile away. This prevents units from walking through diagonal walls.[/p][p]- Fixed a crash when trying to build a road at the edge of the map (bottom or left side of the screen).[/p]