Game Development Plans for 2026
[h3]Hey guys, Dmitry is here.[/h3][p][/p][p]Below, I will talk about the challenges facing the game's design and how we plan to address them.[/p][p]But first, I would like to thank everyone for their support. It's not easy to develop experimental complex games these days, given the increased quality expectations from the audience. Conducting experiments while maintaining the required level of quality is a non-trivial task that would be impossible without the constant support and feedback from our wonderful community. Thank you - we will continue creating interesting new features (even if they don't always work as intended right away, but that's part of the invention process).[/p][p]So.[/p][p]At the moment, we are planning to exit Early Access around summer 2027, giving us roughly one and a half years of development to create the envisioned gameplay experience. After that, we will expand it both through adding a modding system and through our own updates.[/p][p]Of course, all of this is very tentative - the Early Access exit date may be postponed, some items on this list will be implemented differently, and so on. So please don't take this as a promise - these are approximate plans. I'm sharing them to hear your ideas and feedback.[/p][p]Over the past year, we have formed a fairly clear vision of the game's final form, and now we will focus on three strategic directions that, in our opinion, the game needs the most.[/p]
- [p]Progression[/p]
- [p]Variety[/p]
- [p]Story Generation[/p]