The notification that children were not educated will no longer trigger for slave children.
Lords must now be immediately moved to the location where the burning ceremony is announced.
Lords will now be evicted from their homes and taken to the church/altar/hall after death.
Corpses of commoners and soldiers are now saved and loaded.
The battle level at which dismissed soldiers leave the city instead of becoming peasants has been increased from 5 to 10.
1 unit of grass now produces 2 units of nectar instead of 4.
Notification about the arrival of a free lord.
Trading cannot be assigned while the trader is on the way/Notification about the arrival of a caravan will reappear if the notification was already clicked today.
Animals no longer lose their hands and weapons when a limb is severed.
The lord assignment menu for studying knowledge will no longer pass through the screen from below.
Gold and resources can now be taken back from robbers (including rebelling slaves) by defeating them in battle. Added an event about gold theft and a hint on what to do.
Arrows back and forth have been changed, simplified the code for highlighting these buttons, and normal gradient buttons have been restored.
Fixed the functioning of the quest for the AI heir's rebellion on the global map.
Damage traits should now apply to AI lords on the global map.
Fixed a bug where it was possible to cancel building inspection in the tutorial, resulting in a game crash.
Souls from the pool will no longer appear as elderly or children despite inappropriate age.
At least 1 servant will always be hired in the castle, even if other buildings have higher priority. Added a notification that there are no servants in the castle.
Fixed a bug where all production cards disappeared after the end of manual combat on the global map.
Fixed a fix that removes walking dead on load.
Prevented the possibility of abusing the children's education mechanic.
Children now restore their rest during sleep (along with energy).
Fixed a bug that caused instant execution of the duel provocation task.
Fixed the display of the reward for raiding neighboring halls; raiding is also prohibited if there is not enough gold in the city.
Changed the condition for fulfilling the bishop's desire about temples.
Changed the method of calculating the cost of equipping player's soldiers when they are on patrol.
Fixed the functioning of the contempt thought.
Removed the possibility of repeated canonization.
Removed the ability to upgrade the slave barracks.
Removed the "+1 workplace" label in the residential building upgrade.
AI will no longer send pregnant lords as guests.
AI guests can now only invite player's lords on hunts.
Fixed a bug that prevented the Inquisition attack from loading.
Fixed a crash caused by resource transportation by builders.
The squad commander cannot issue new orders if they are unable to move.
If an actor is unable to move for more than 20 minutes, they will be removed from the squad.
Fixed a bug where actors sometimes had their hand animation still active.
If the squad commander is slowed down, the entire squad will move slower.
It is now possible to switch to the soldier squad by double-clicking on the commanding lord's icon in the top menu.
Fixed a bug where distant provinces of a neighboring empire were hidden by fog of war.