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  3. Update v0.2912.3227.0

Update v0.2912.3227.0

  • The notification that children were not educated will no longer trigger for slave children.
  • Lords must now be immediately moved to the location where the burning ceremony is announced.
  • Lords will now be evicted from their homes and taken to the church/altar/hall after death.
  • Corpses of commoners and soldiers are now saved and loaded.
  • The battle level at which dismissed soldiers leave the city instead of becoming peasants has been increased from 5 to 10.
  • 1 unit of grass now produces 2 units of nectar instead of 4.
  • Notification about the arrival of a free lord.
  • Trading cannot be assigned while the trader is on the way/Notification about the arrival of a caravan will reappear if the notification was already clicked today.
  • Animals no longer lose their hands and weapons when a limb is severed.
  • The lord assignment menu for studying knowledge will no longer pass through the screen from below.
  • Gold and resources can now be taken back from robbers (including rebelling slaves) by defeating them in battle. Added an event about gold theft and a hint on what to do.
  • Arrows back and forth have been changed, simplified the code for highlighting these buttons, and normal gradient buttons have been restored.
  • Fixed the functioning of the quest for the AI heir's rebellion on the global map.
  • Damage traits should now apply to AI lords on the global map.
  • Fixed a bug where it was possible to cancel building inspection in the tutorial, resulting in a game crash.
  • Souls from the pool will no longer appear as elderly or children despite inappropriate age.
  • At least 1 servant will always be hired in the castle, even if other buildings have higher priority. Added a notification that there are no servants in the castle.
  • Fixed a bug where all production cards disappeared after the end of manual combat on the global map.
  • Fixed a fix that removes walking dead on load.
  • Prevented the possibility of abusing the children's education mechanic.
  • Children now restore their rest during sleep (along with energy).
  • Fixed a bug that caused instant execution of the duel provocation task.
  • Fixed the display of the reward for raiding neighboring halls; raiding is also prohibited if there is not enough gold in the city.
  • Changed the condition for fulfilling the bishop's desire about temples.
  • Changed the method of calculating the cost of equipping player's soldiers when they are on patrol.
  • Fixed the functioning of the contempt thought.
  • Removed the possibility of repeated canonization.
  • Removed the ability to upgrade the slave barracks.
  • Removed the "+1 workplace" label in the residential building upgrade.
  • AI will no longer send pregnant lords as guests.
  • AI guests can now only invite player's lords on hunts.
  • Fixed a bug that prevented the Inquisition attack from loading.
  • Fixed a crash caused by resource transportation by builders.
  • The squad commander cannot issue new orders if they are unable to move.
  • If an actor is unable to move for more than 20 minutes, they will be removed from the squad.
  • Fixed a bug where actors sometimes had their hand animation still active.
  • If the squad commander is slowed down, the entire squad will move slower.
  • It is now possible to switch to the soldier squad by double-clicking on the commanding lord's icon in the top menu.
  • Fixed a bug where distant provinces of a neighboring empire were hidden by fog of war.
  • Rain sound now turns off after the rain stops.